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研究生:高宏達
研究生(外文):Hung-Ta Kao
論文名稱:基於分鏡本體論描述之影片內容探勘與管理系統
論文名稱(外文):Video Event Mining and Content Management System Using Shot Ontology Description
指導教授:鄧有光鄧有光引用關係
指導教授(外文):Lawrence Y. Deng
學位類別:碩士
校院名稱:聖約翰科技大學
系所名稱:電機工程系碩士班
學門:工程學門
學類:電資工程學類
論文種類:學術論文
論文出版年:2006
畢業學年度:94
語文別:中文
論文頁數:67
中文關鍵詞:分鏡本體論影片索引影片編織事件探勘內容管理
外文關鍵詞:Shot Ontology、Content management、Event MiningVideo Indexing、Video Weaving
相關次數:
  • 被引用被引用:2
  • 點閱點閱:251
  • 評分評分:
  • 下載下載:0
  • 收藏至我的研究室書目清單書目收藏:6
科技的進步使得多媒體內容的資訊量越來越豐富,造成使用者在眾多的媒體資源中,無法以較有效的方法找到對使用者本身有意義的資訊,因此,如何有效的管理多媒體的內容成為非常重要的課題,本論文使用本體論(Ontology)的知識,建構出一套全新的分鏡本體論(Shot Ontology)描述方法,輔以多媒體搜尋展示系統,藉以解決冗長的籃球影片觀賞時間。我們以影像的色彩為分類特徵,將籃球影片的分鏡類別區分為長分鏡(Long Shot)、及特寫分鏡(Close Up Shot),並結合了得分板變化的擷取,使得在觀看籃球節目時能夠只針對節目的比賽片段或者特寫片段觀賞,對於時間的節省有著很大的幫助;在分鏡類別的決定方法上,我們利用投票策略(Voting Scheme)統計出畫格中的主要顏色(Dominant Color),利用有效的膚色偵測方法取出膚色範圍,並以每一個分鏡為單位,取出其中一張畫格(Frame)將分鏡的類別決定,實驗結果證實我們的方法可以有效的將得分事件、長分鏡、以及特寫分鏡偵測出,並且能夠達成影片索引的目的,最後透過我們開發的展示系統,成功的將有興趣的片段展示出來。
Since the mass growing amount of video information has been produced at the present day, how to analysis and to make event mining in video content management issues are become more and more important. In this paper, we reconstructed a novel description based on the shot ontology for the basketball video. Shot ontology is inferred by shot manipulations those included: shot detection, shot type classification, score board detection and motion statistics .The video content management system provided event feature manipulations at multiple levels: signal, structural, or semantic in order to meet user preferences while striking the overall utility of the video. The experiment results showed that our proposed methodologies could correctly detect goal event, long shot, and close up shot and also achieve the purpose of video indexing and weaving what user preferences.
論 文 摘 要 I
ABSTRACT II
致謝 III
目錄 IV
圖目錄 VII
表目錄 IX
第一章 緒論 1
1.1 動機 3
1.2 論文架構 5
第二章 相關研究 (Related Work) 7
2.1 本體論 (Ontology) 7
2.2 視訊檔案格式介紹 11
2.2.1 MPEG-1 11
2.2.2 MPEG-4 12
2.2.3 MPEG-7 12
2.3 影片分析相關研究探討 14
2.3.1 分鏡偵測(Shot boundary detection) 14
2.3.1.1 未壓縮領域下的分鏡偵測方法 15
2.3.1.2 壓縮領域下的分鏡偵測方法 17
2.3.2 自動色彩模型(Automatic Color Modeling) 18
2.3.3 鏡頭分類(Shot Classification) 18
2.3.4 比賽以及中斷時機偵測(Play-Break Detection) 19
2.3.5 慢動作及重播偵測(Slow-Motion Replay Detection ) 19
2.3.6 移動物件切割與追蹤(Moving Object Segmentation and Tracking) 20
2.3.7 影片語意分析(Video Semantic analysis) 20
第三章 分鏡本體論 (Shot Ontology) 22
3.1 籃球本體論 22
3.1.1 應用本體論的內涵 24
3.1.2 事件序列的合併 25
3.2 分鏡本體論的建立 27
3.2.1 分鏡分類 (Shot Classification) 29
3.2.2 動量 (Motion) 31
3.2.3 得分板變化 (Score Board) 31
3.2.4 時間上的關係 (Temporal Relation) 32
3.3 分鏡索引 (Shot Indexing) 34
3.4 分鏡編織 (Shot Weaving) 36
第四章 特徵擷取 (Feature Extraction) 39
4.1 分鏡分類 (Shot Classification) 39
4.1.1 色彩空間 (Color Space) 39
4.1.2 球場顏色 (Court Color) 41
4.1.3 皮膚顏色 (Skin Color) 45
4.1.4 分鏡分類判斷 47
4.1.5 判斷結果探討 49
4.2 得分板偵測 50
4.2.1 得分板變化判斷 53
4.2.2 判斷結果探討 55
4.3 動量偵測 (Motion Detection) 57
第五章 系統實作與評估 59
5.1 系統環境 59
5.2 多媒體內容索引系統介紹 59
5.3 展示平台介紹 62
5.4 實驗結果 64
5.5 討論 65
第六章 結論及未來探討 67
參考文獻 68
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