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研究生:許雅秀
研究生(外文):Ya-Hsiu hsu
論文名稱:三種電腦族群之電腦暴露與上肢肌肉骨骼症狀之比較
論文名稱(外文):Comparison of Computer Exposure and Upper Limb Musculoskeletal Symptoms between Three Computer Groups
指導教授:陳協慶陳協慶引用關係
指導教授(外文):Hsieh Ching Chen
學位類別:碩士
校院名稱:朝陽科技大學
系所名稱:工業工程與管理系碩士班
學門:工程學門
學類:工業工程學類
論文種類:學術論文
論文出版年:2010
畢業學年度:98
語文別:中文
論文頁數:47
中文關鍵詞:電腦作業、電腦輸入、線上遊戲、肌肉骨骼傷害
外文關鍵詞:computer task、musculoskeletal injury、online game、computer input
相關次數:
  • 被引用被引用:6
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  • 評分評分:
  • 下載下載:112
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本研究使用外接式記錄器,記錄17名愛好網路線上遊戲之大學生持續10天之電腦使用狀況,並透過問卷調查其上肢痠痛情形,再與前期針對文書工作與電腦繪圖人員所收集之資料進行比較。實驗收集電腦平均操作時間、鍵盤與滑鼠按鍵速度及次數等資訊,結果發現網路線上遊戲者之日平均操作時間高達7.67小時,其鍵盤暴露量(2.74
This study utilized external loggers to measure computer input activities of 18 undergraduate online gamers for 10 consecutive days. Questionnaire survey was conducted to collect musculoskeletal complaints in participants’ upper limb right after data collection period. Collected data were compared with those of computer document processors and CAD designers collected in a pervious study. Averages daily operating period, number of keystroke and mouse click, typing and clicking speed were derived from collected data. Experimental results show online gamers have an average operation period of 7.67 hr/day. Their have significantly higher keyboard activities(2.74
目錄
摘要 I
Abstract II
誌謝 III
第一章 緒論 1
1.1研究背景與動機 1
1.2研究目的 2
1.3研究範圍與限制 2
1.4研究架構 3
第二章 文獻分析 5
2.1長時間電腦輸入作業所引發之肌肉骨骼問題 5
2.2青少年使用電腦引發的肌肉骨骼傷害問題 6
2.3電腦作業性質對上肢肌肉骨骼產生的影響 9
2.4電腦職業任務與肌肉骨骼傷害的探討 11
2.5電腦使用與肌肉骨骼傷害的相關研究方法 12
2.6電玩遊戲與肌肉骨骼傷害的探討 15
第三章 研究方法 17
3.1研究設備 17
3.2研究對象 18
3.3研究步驟 19
3.4資料分析 22
3.4.1 電腦暴露量化資料之處理 22
3.4.2 電腦暴露量化資料之統計 24
3.4.3 上肢肌肉骨骼痠痛問卷之分析 24
第四章 研究結果 25
4.1電腦使用暴露量 25
4.1.1 暴露量分佈狀況分析 27
4.1.2 電腦各項參數相關性分析 32
4.1.3 迴歸分析 32
4.2 電腦操作問卷調查 33
第五章 討論與結論 35
5.1 討論 35
5.1.1 電腦暴露時間 35
5.1.2 電腦輸入作業差異 35
5.1.3 上肢痠痛抱怨情況 37
5.2 結論 38
參考文獻 39
附錄A 電腦輸入操作問卷調查 45
表目錄
表1 長時間電腦輸入作業與肌肉骨骼之相關文獻彙整表........................... 6
表2 青少年使用電腦與肌肉骨骼之相關文獻彙整表................................... 8
表3 電腦作業性質與上肢肌肉骨骼之相關文獻彙整表.............................10
表4 電腦職業任務與肌肉骨骼之相關文獻彙整表.....................................12
表5 電腦使用與上肢肌肉骨骼之相關研究方法文獻彙整表.....................15
表6 電玩遊戲與上肢肌肉骨骼危害之相關文獻彙整表.............................17
表7 受測人員資料(平均 ± 標準差).......................................................18
表8 受測者上肢痠痛抱怨程度分數與程度區分表.....................................20
表9 網路線上遊戲玩家、電腦文書工作者及電腦繪圖員三個電腦使用族
群之電腦作業各項量化暴露平均值(標準差).................................25
表10 網路線上遊戲各參數間之Pearson相關係數(n=17) .........................32
表11 電腦文書工作者、電腦繪圖員與線上遊戲者上肢抱怨程度比較...34
表12 慣用側與非慣用側上肢痠痛程度比較(n=41)....................................34
VII
圖目錄
圖1 研究架構圖............................................................................................... 4
圖2 外接式記錄器外觀圖示.........................................................................14
圖3 某一網路線上遊戲受測者電腦操作狀況.............................................19
圖4 研究步驟流程圖.....................................................................................21
圖5 KMlog程式將電腦使用時間區分情況................................................22
圖6 KMlog程式之Excel報表輸出範例.....................................................23
圖7 受測者鍵盤及滑鼠日平均按鍵次數之分佈.........................................28
圖8 受測者鍵盤與滑鼠按鍵速度分佈狀況.................................................29
圖9 受測者滑鼠移動與拖曳距離之關係.....................................................30
圖10 典型電腦文書工作、電腦繪圖、及線上遊戲者之鍵盤按鍵分佈.....31
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