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Table of Contents 1 Introduction 1 1.1 Background 1 1.1.1 Concepts of stereoptical cue for depth perception 3 1.1.2 Trends in stereoscopic display device 5 1.2 Motivation 10 1.3 Organization of thesis 10 2 Previous 3D Content Generation 11 2.1 Capturing of real-world images 12 2.2 Converted from 2D images 14 2.2.1 Depth estimation from single monocular image 16 2.2.2 Stereoscopic image pair generation without depth 17 2.3 Computer graphics 18 2.3.1 Introduction to OpenGL 19 3 The Proposed Drawing System 20 3.1 Overview of system 20 3.2 Lighting condition 21 3.2.1 Ambient, diffuse, and specular lights 22 3.2.2 Material colors 23 3.2.3 Lighting operation of texts and objects 24 3.3 Shadow mapping 28 3.3.1 Projection shadows 29 3.4 Movement definition 31 3.4.1Translation matrix 32 3.4.2 Rotation matrix 33 3.4.3 Scale matrix 36 3.4.4 Adding word rim 38 3.4.5 Adding Photo rim 41 3.5 OpenGL setting system 42 3.5.1 Forward calculation 44 3.5.2 Reverse calculation 46 3.5.3 The relationship between word and window 47 3.6 Combining method 48 3.6.1 Depth refinement 49 3.6.2 Depth-Image-Based Rendering 50 4 Experimental Results 53 5 Conclusions and Future Works 60 5.1 Conclusions 60 5.2 Future works 60 References 61 作 者 簡 歷 65
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