跳到主要內容

臺灣博碩士論文加值系統

(216.73.216.156) 您好!臺灣時間:2025/11/28 20:21
字體大小: 字級放大   字級縮小   預設字形  
回查詢結果 :::

詳目顯示

: 
twitterline
研究生:廖元鈺
研究生(外文):Yuan-Yu Liao
論文名稱:初探設計類比思考之三種現象-傳統媒材與數位媒材
論文名稱(外文):Three Phenomena of Analogical Thinking in Design - Conventional Media vs. Computer
指導教授:劉育東劉育東引用關係
指導教授(外文):Yu-Tung Liu
學位類別:碩士
校院名稱:國立交通大學
系所名稱:建築研究所
學門:建築及都市規劃學門
學類:建築學類
論文種類:學術論文
論文出版年:2008
畢業學年度:97
語文別:英文
論文頁數:65
中文關鍵詞:類比思考初步設計階段手繪草圖電腦媒材轉化
外文關鍵詞:analogical thinkingconceptual designsketchcomputer mediatransfer
相關次數:
  • 被引用被引用:2
  • 點閱點閱:719
  • 評分評分:
  • 下載下載:106
  • 收藏至我的研究室書目清單書目收藏:1
類比思考在設計領域中一直扮演著重要的角色,設計師常會轉化其他領域的事物作為靈感的來源。然而在設計領域中目前尚未有一套完整的類比思考理論,其理論多半引用於其他領域。此外,設計類比思考在過去也一直與傳統媒材中的手繪做連結,鮮少探討其他媒材發展類比思考的可能性,例如近來最常被注意到的電腦媒材。因此本研究針對設計思考的議題,並從媒材的角度出發,去探討兩個問題,其一,設計領域中類比思考的共通性;其二,在傳統媒材和電腦媒材中類比思考過程的差異性。為了達到這個研究目的,本研究分成數個部分,包含邀請受測者完成兩階段實驗、以口語分析結合視覺資料來分析數據、最後提出三種現象。從實驗中的三種現象中瞭解到類比思考是一種設計者、類比來源、設計目標、和媒材的互動關係,設計者在這個過程中扮演最重要的角色,他們可以決定並轉化他們有興趣的來源,而設計者的設計能力和創意力也決定了類比的深度。媒材在這過程中扮演輔助的角色,意謂媒材可以間接的改變設計過程和設計結果,媒材本身的特質更讓類比思考過程有更多變化性。此研究結果希望對於設計領域研究設計師設計思考議題有另一個方向的認識。但因本研究為初探性質的研究,所以所選用的受測者人數較少,在未來的研究中會邀請更多設計者的參與,做更廣泛的類比思考的研究,並期望提出一套設計領域類比思考的模式。
In this research, the author proposes three phenomena of analogical thinking in design. Analogy has been ascribed a key role in the architecture design. Until now, there is no a complete theory describing how analogical thinking process works in design domain. Moreover, analogical thinking always relates to freehand sketches and rarely connects with other medium. Therefore, this research attempted to investigate the analogical thinking from the perspective of design media. Two purposes in this research are to study the common points of analogical thinking in design field, and the differences of analogical thinking process in conventional media and computer. In order to achieve the objectives, there are three parts consisted in this research including two phases of experiment, analyzing the data and addressing three phenomena of analogical thinking. According to the results of analysis, analogical thinking is an interaction between designers, analogical sources, design target, and design media. Designers play the most important role in analogical thinking process because they can choose and transfer the idea which they are interested in. The analogical depth also depends on the designer's imagination and creativity. On the other hand, the design media play a supporting role in analogical thinking process. It means that the characteristics of design media not only affect design process and design result but also offer the variability of analogical thinking design. The contribution of the research is a preliminary understanding of analogical thinking in design field. The limitation of the research is owing to few numbers of subjects and still no theory describe how analogical thinking works in this field, the author use the common research method of investigating design process. The research discusses some phenomena of analogical thinking in design field. Our further study will focus on broad approach of analogical thinking and offer a framework of analogical thinking process.
Chapter 1: Introduction 1
1.1 Research Background 1
1.2 Problem and Objective 2
1.3 Research Steps 3

Chapter 2: Background Review 5
2.1 Role of sketching in the deign process 5
2.2 Analogy in design 8
2.3 Digital media in Architecture 15

Chapter 3: Experiment 21
3.1. The experimental clarification 21
3.2. Experimental scheme 25
3.3. The summary of the experimental process 27

Chapter 4: Results and Analysis 39
4.1. Coding scheme 40
4.2. Three phenomena of analogical thinking 46

Chapter 5: Conclusion and suggestion 59
5.1 Conclusion 59
5.2 Limitations 60
5.3 Future Studies 61

Reference Table 62

Appendix
.Abdelhameed, W. (2004) Visual Design Thinking in the Design Process as Impacted by Digital Media , 22nd eCAADe Conference Proceedings.
.Abdelhameed, W. (2005) Digital-Media Impact on the Representation Capability of Architects , the 9th Iberoamerican Congress of Digital Graphics, pp. 478-482.
.Achten, H. and Joosen, G. (2003) The Digital Design Process - Reflections on a Single Design Case, 21th eCAADe Conference Proceedings.
.Ager, M. and Sinclair, B. (1995) StereoCAD: Three Dimensional Representation, Sixth International Conference on Computer-Aided Architectural Design Futures, pp. 343-355.
.Aish, Robert (1986) Three-dimensional Input and Visualization, Computer-Aided Architectural Design Futures, CAAD Futures Conference Proceedings,pp. 68-84.
.Akin, O and Lin, C (1994) Design protocol data and novel design decisions in analysing design activity' The Delft Protocol Workshops, University of Delft, The Netherlands.
.Al-Douri, F., Clayton, M. and Abrams, R. (2005) The Impact of 3D Digital Modeling on the 3D Design Aspects in Urban Design Plans , 23nd eCAADe Conference Proceedings.
.Alexander, C. (1964) Notes on the synthesis of form, Harvard University Press, Cambridge.
.Carbonell, J. (1982) Towards a computational model of metaphor in common sense reasoning, Proc. Fourth Annual Meeting of the Cognitive Science Society.
.Casakin, H. (2004) Visual Analogy as a Cognitive Strategy in the Design Process. Expert Versus Novice Performance, Journal of Design Research.
.Couceiro, M. (2005) Architecture and Biological Analogies, Digital Design: The Quest for New Paradigms, 23nd eCAADe Conference Proceedings, pp. 599-606.
.Cross, N. (1998) Natural Intelligence in Design, Design Studies, Department of Design and Innovation, the Open University.
.Do, E. and Gross, M. (1995) sketching Analogies: Finding Visual References By Sketching, Computing in Design - Enabling, Capturing and Sharing Ideas, ACADIA Conference Proceedings, pp. 35-52.
.Eastman, C. and Fereshetian, N. (1994) Information Models for Use in Product Design, computer-Aided Design, 26(7), 551-572.
.Gentner, D. (1983) Structure-mapping: a theoretical framework for analogy, Cognitive Science, 7, pp 155-170.
.Gero, J. and Kazakov, V. (1999) Using analogy to extend the behaviour state space in creative design, J.S. Gero and M.L. Maher (Eds.), Computational Models of Creative Design IV, Key Centre of Design Computing and Cognition, University of Sydney, Sydney, Australia, pp. 113-143.
.Gero, J. and Maher, M. (1991) Mutation and Analogy to Support Creativity in Computer-Aided Design, CAAD Futures ‘91 Conference Proceedings, pp. 261-270.
.Gero, J. and Shi, X-G. (1999) Design Development Based on an Analogy with Developmental Biology, CAADRIA '99, pp. 253-264.
.Goel, V. (1995) Sketches of thought. Cambridge, MA: The MIT Press.
.Goldschmidt, G (1991) The dialectics of sketching, Creativity Research Journal, Vol. 4, No. 2, pp.
.Goldschmidt, G. (1995) Visual displays for design: imagery, analogy and databases of visual images, Visual databases in architecture eds A. Koutamanis, H. Timmermans, and I. Vermeulen, pp. 53-74, Aldershot, Avebury.
.Goldschmidt, G. (1999) Against Arbitrariness: Architectural signification in the age of globalization, Design Studies, 20(4), 205-220.
.Goldschmidt, G. (1999) Visual analogy: a strategy for design reasoning and learning. Design knowing and learning: cognition in design education eds C. Eastman, W. McCracken, and W. Newstetter, pp. 199-219, Elsevier, New York.
.Gross, M. (1996) The Electronic Cocktail Napkin-working with design diagrams, Design Studies 17(1), pp.53-69.
.Gudna , F. and Zreik, K. (1993) Analogy, Exploration and Generalization: Three Activities for Knowledge-Based Architectural Design Systems, CAAD Futures ‘93, pp. 255-272.
.Hanna, R. and Barber, T. (2001) An inquiry into computer in design: attitudes before-attitudes after, Design Studies, 22, 255-281.
.Herbert, D. (1993) Architectural Study sketchings, Van Nostrand Reinhold, USA.
.Hewitt, M. (1985) Representational Forms and Models of Conception, Journal of architectural Education: JAE, 39(2), 2-9.
.Ho, T.-F (2006) The Spatial Interpretation of Freehand Sketches: Using Programming and Rapid Prototyping, the National Chia Tung University
.Holyoak, K. and Thagard, P. (1995) Mental leaps: analogy in creative thought, MIT Press, Cambright
.Knoll, W., Hechinger, M. (1992) Architecture Model: Construction Technique
.Laseau, P. (2001) Graphic Thinking for Architects & Sesigners, John Wiley & Sons, Cannada.
.Lawson, B. (2004) What designers know, Architectural Press, Boston, MA.
.Lawson, B. (2006) How Designers Think, Architectural Press, Boston, MA.
.Leclercq, P and Heylighen, A(2002) Analogies per hour International , Artificial intelligence in design '02, Conference on Artificial Intelligence in D, Kluwer Academic Publishers.
.Lim, C.-K (2003) An Insight into Freedom of Using a Pen: Pen-based System and Pen-and-paper, ACADIA 22, Indianapolis, pp.383-391.
.Lin, C. (2003) Seeing Moving Seeing Model for Computer Media, 8th International Conference on Computer Aided Architectural Design Research in Asia.
.Liu, Y.-T. (1996) Understanding of Architecture in the Computer Era, Hu's, Taipei.
.Madrzo, L. (1999) Types and Instances: a paradigm for teaching design with computers, Design Studies, 20(2), 177-194.
.Maria, B. (2001) Visual analogy :consciousness as the art of connecting, MIT Press, Stafford.
.Miller, S. (1995) Design Process: A Primer for Architectural and Interior Design, VNR, New York.
.Millon, H. (1994) The renaissance from Brunelleschi to Michelango ,Rozzoli, New York.
.Mitchell, J and McCullough, M (1995) Digital design media, Van Nostrand Reinhold, New York.
.Mitchell, W. (1998) Articulate Design of Free-Form Structure, Proceeding of AI in structural Engineering 1998, 223-234.
.Mitchell, W. (1998) Picture This. Build That. Harvard Design Magazine, Fall, 1998, pp.8-11.
.Morin, E. (1986) La méthode 3: la connaissance de la connaissance. Paris: Seuil.
.Newell, A and Simon, H (1972) Human problem solving Prentice Hall, Englewood Cliffs, NJ.
.Novick, L. (1988) Analogical Transfer, Problem Similarity, and Expertise, Journal of Experimental Psychology: Learning, Memory, and Cognition, vol. 14, no.3 ,pp.510-520.
.Peña, W. and Parshal, S. (1987) Problem Seeking: An Architectural Programming Primer, John Wiley & Sons.
.Pita, Javier (2005) Analogous Models and Architecture, Digital Design: The Quest for New Paradigms, 23nd eCAADe Conference Proceedings, pp. 357-364.
.Porada, M. (1999) Virtual Analogy and Architecture, Architectural Computing from Turing to 2000, eCAADe Conference Proceedings, pp. 69-73.
.Prieditis, A. (1988) Analogica , Pitman Publishing, Morgan Kaufmann, London.
.Purcell, A. and Gero, J.(1999)sketchings and the design process A review of protocol studies in design and other disciplines and related research in cognitive psychology, Department of Architectural and Design Science, University of Sydney, Australia.
.Ricoeur, P (1994) The rule of metaphor :Multi-disciplinary studies of the creation of meaning in language, Buffalo : University of Toronto Press, Toronto.
.Robbins, E. (1994) Why Architects Draw, the Massachusetts Institute of Technology, USA.
.Rowe, P (1998) Design Thinking, The Massachusetts Institute of Technology.
.Schön, DA and Wiggin, G (1992) Kinds of Seeing and Their Functions In designing, Design Studies.
.Schuck J(1973) Factors affecting reports of fragmenting visual images, Perception and Psychophysics.
.Smith, A. (2004) Architectural model as machine: A new view of models from antiquity to the present day, Architectural Press, Oxford.
.Sorte, G. (1975). Methods for Presenting Planned Environments, Man-Environment Systems 5, No. 3
.Sutherland, I. (1964) Sketch pad a man-machine graphical communication system, ACM IEEE Design Automation Conference archive.
.Suwa, M. and Tversky, B (1996) What Architects See in Their Sketches: Implications for Design Tools, in CHI”96 Conference Companion, Human Factors in Computing System, Vancouver, pp.191-192.
.Suwa, M., Gero, J. and Purcell, T (2000) Unexpected discoveries of design requirements: important vehicles for a design process, Design Studies, 21(4), 539–567.
.Suwa, M., Tversky, B., Gero, J. and Purcell, T (2001) Seeing Into Sketches: Regrouping Parts Encourages New Interpretations, Visual and Spatial Reasoning in Design II, Sydney, pp.207-219.
.Verstijnen, I. Heylighen, A., Wagemans, J. and Neuckermans, H. (2001) Sketching, Analogies, and Creativity - on the Shared Research Interests of Psychologists and Designers, J. S. Gero, B. Tversky and T. Purcell (eds), Visual and Spatial Reasoning in Design, II - Key Centre of Design Computing and Cognition, University of Sydney, Australia.
.Wellner, P. (1993) Interacting with paper on the DigitalDesk, Communications of the ACM. 36(7):86-96
.Williams, H. (2003) Zoomorphic New Animal Architecture, Harper Design International, London
123-143.
QRCODE
 
 
 
 
 
                                                                                                                                                                                                                                                                                                                                                                                                               
第一頁 上一頁 下一頁 最後一頁 top