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研究生:王昱翔
研究生(外文):Wang, Yu-Xiang
論文名稱:運用智慧型手機多元人機介面於多人互動情境之研究-以多媒體平面為例
論文名稱(外文):Using Smart Phone Human-Computer Interface Application in Multi-User Environment - Example by Media Facades
指導教授:王照明王照明引用關係
指導教授(外文):Wang, Chao-Ming
口試委員:王照明周文修楊晰勛
口試委員(外文):Wang, Chao-MingChou, Wen‐ShouYang, Hsi-Hsun
口試日期:2014-05-19
學位類別:碩士
校院名稱:國立雲林科技大學
系所名稱:數位媒體設計系
學門:設計學門
學類:綜合設計學類
論文種類:學術論文
論文出版年:2014
畢業學年度:102
語文別:中文
論文頁數:101
中文關鍵詞:智慧型手機多元人機介面單螢幕多人互動模式多媒體平面
外文關鍵詞:Smart PhoneHuman-Computer InterfaceSingle Display GroupwareMedia Facades
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近年來由於數位電子產品的蓬勃發展,傳統戶外大型螢幕或看板所呈現的靜態內容已無法再吸引人們的注意。本研究將探討智慧型手機多元人機介面,統整多元人機介面的案例與作品,提出結合多元人機介面之單螢幕與多螢幕互動模式,設計適當的互動方式讓使用者能夠與多媒體平面互動,增進戶外大型螢幕及看板的互動元素,吸引人們的注意力以提升整體應用價值。
研究方法採用雛型開發法、觀察法、專家訪談法及問卷調查法,經由雛型開發實作單螢幕互動作品「星聲」、多螢幕互動作品「復仇豬聯盟」,作品採兩次公開展示,第一次公開展示透過觀察法及專家訪談法進行作品改良,第二次公開展示透過觀察法驗證雛型系統修正結果,最後根據使用性構面:易學性、操作速度、操作記憶持續時間,製作成問卷進行使用性及滿意度分析與評估。本研究成果如下:

1.分析智慧型手機多元人機介面案例與作品,彙整成完整資料。
2.實作多元人機介面結合單螢幕互動模式作品「星聲」與多螢幕互動模式作品「復仇豬聯盟」。
3.提出多元人機介面結合單、多螢幕雛型系統設計建議。
4.對單螢幕互動模式作品,良好的易學性能有效提升整體使用性。
5.對多螢幕互動模式作品,流暢的操作速度能有效提升整體使用性。
6.操作記憶持續時間於單螢幕或多螢幕互動模式中皆能獲得高使用性。

Due to the vigorous development of digital electronic products, let outdoor traditional large screen or billboards which presented static content can no longer attract people's attention. This study explored the smartphone human-computer interface and related case, proposed single and multi-screen interaction mode combining smartphone human-computer interface, Design appropriate interaction allows users to interact with media facades, attract people's attention to enhance the overall value.
Using prototyping, observation, expert interviews and questionnaires as research methods, implement the single-screen interaction mode work「Star Voice」and multi-screen interaction mode work「Avenger Pigs」, evaluate these works by held two public exhibitions. During the first public exhibitions, use the observation and expert interviews to improve these works, in the second public exhibitions, use the observation to validate the design result of the prototype. Finally use the usability measures: time to learn, speed of performance, and retention over time to evaluation usability and satisfaction by questionnaires. The research results are as follows:

1.Analysis the cases and works which used the smartphone human-computer interface.
2.Using the smartphone as multi-function human-computer interface, implement the single-screen interactive mode work「Star Voice」and multi-screen interactive mode work「Avenger Pigs」.
3.Proposed the design recommendations of the smartphone human-computer interface combining with the single/multi-screen interaction mode prototype system.
4.Easy to learn effectively improve the overall performance of usability for the single-screen interaction mode.
5.Good speed of performance effectively improve the overall performance of usability for the multi-screen interaction mode.
6.Retention over time effectively improve the overall performance of usability for both interaction mode.

中文摘要 i
英文摘要 ii
誌謝 iii
目錄 iv
表目錄 vi
圖目錄 viii
一、緒論 1
1.1 研究背景與動機 1
1.2 研究問題與目的 2
1.3 研究範圍與限制 3
1.4 研究架構 4
1.5 研究流程 5
二、文獻探討 7
2.1 智慧型手機與多元人機介面 7
2.1.1 智慧型手機 7
2.1.2 多元人機介面 8
2.1.3 運用多元人機介面之案例 10
2.2 多媒體平面 15
2.2.1 多媒體平面發展現況 15
2.2.2 多媒體平面實際應用之案例 16
2.3 互動科技與單螢幕多人互動模式 20
2.3.1 互動科技 20
2.3.2 單螢幕多人互動模式 20
2.4 相關作品 22
2.5 文獻小結 27
三、研究方法 28
3.1 研究步驟 28
3.2 雛型系統開發 29
3.3 專家訪談 30
3.4 觀察法 31
3.5 問卷調查 32
3.6 研究實施 34
四、作品設計 36
4.1 多人互動模式分析 36
4.2 多元人機介面應用 37
4.3 單螢幕多人互動作品「星聲」 38
4.3.1 互動流程 39
4.3.2 視覺呈現說明 40
4.3.3 系統程式設計 44
4.4 多螢幕多人互動作品「復仇豬聯盟」 45
4.4.1 故事背景 46
4.4.2 遊戲互動流程 47
4.4.3 視覺呈現說明 50
4.4.4 系統程式設計 59
五、實驗分析與成果 61
5.1 作品第一次公開展示 61
5.1.1 作品一「星聲」觀察結果 61
5.1.2 作品一「星聲」專家訪談 62
5.1.3 作品一「星聲」修改內容 65
5.1.4 作品二「復仇豬聯盟」觀察結果 67
5.1.5 作品二「復仇豬聯盟」專家訪談 69
5.1.6 作品二「復仇豬聯盟」修改內容 71
5.2 作品第二次公開展示 73
5.2.1 作品一「星聲」第二次公開展示 73
5.2.2 作品一「星聲」觀察結果 74
5.2.3 作品一「星聲」問卷結果 76
5.2.4 作品二「復仇豬聯盟」第二次公開展示 83
5.2.5 作品二「復仇豬聯盟」觀察結果 84
5.2.6 作品二「復仇豬聯盟」問卷結果 86
5.3 小結 93
六、結論與建議 94
6.1 研究結論 94
6.2 建議與未來研究方向 95
參考文獻 97

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