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研究生:蘇雅雯
研究生(外文):Su, Ya Wen
論文名稱:互動敘事中具沉浸感之互動動畫產生研究
論文名稱(外文):Animation Generation for Immersive Interaction in 3D Storytelling
指導教授:李蔡彥李蔡彥引用關係
指導教授(外文):Li, Tsai Yen
學位類別:碩士
校院名稱:國立政治大學
系所名稱:資訊科學學系
學門:工程學門
學類:電資工程學類
論文種類:學術論文
畢業學年度:105
語文別:中文
論文頁數:73
中文關鍵詞:互動敘事動畫產生虛擬實境
外文關鍵詞:Interactive storytellingAnimation generationVirtual reality
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隨著虛擬實境等互動媒體裝置日益精進,互動數位敘事(Interactive Digital Storytelling, IDS)的發展也逐漸受到重視。但目前對於互動敘事的沉浸感較無整體性的研究,對於故事體驗者的互動裝置的輸入自由度也有較多限制,故事體驗者能改變的場景、故事,非玩家控制之動畫角色(Non-Player Character, NPC)反應等皆還有改進的空間。而這些限制,皆可能會影響故事體驗者對於互動敘事的沉浸感。本論文將探討在互動敘事中,不同層次的人物動畫產生方式、以及如何根據故事體驗者的體驗歷程而產生不同的故事發展。我們將使用虛擬實境及語音辨識等互動方式來增加故事體驗者的自由度,分析其在互動敘事中對沉浸感所造成之影響。我們透過一個範例故事,包含完整的敘事及動畫,在我們所設計的互動敘事系統中,根據使用者行為紀錄及問卷調查,評估本系統之設計對使用者體驗的影響。
With the development of interactive media devices such as virtual reality, Interactive Digital Storytelling (IDS) has become more popular these days. But there is not yet a holistic study on the immersion of interactive narratives, and there is also a limit on the degrees of free-dom that a user can use to experience interactive storytelling. In addition, there is still much room for further development such as scene and story variation, non-player character (NPC) responsive animation, etc. We think these factors all may affect the sense of immersion that a user experiences in interactive storytelling. In this thesis, we will focus on exploring two different aspects of these factors to analyze their impacts on immersion experience. The first aspect is to look into how the different levels of character animation and the progression of the interactive story can be used to create different animation responses for immersion enhancement. In the other aspect, we attempt to use Virtual Reality and other natural input devices in our storytelling to increase the degrees of freedom and naturalness of user input in experiencing the story. We have implemented such a VR-based interactive storytelling system with dynamic animation generation. We have also created an example to demonstrate and evaluate various features of the system. We will report and analyze the users’ feedbacks on the design through quantitative survey and behavior recording.
第1章 導論 1
1.1 研究動機 1
1.2 研究目標 3
1.3 本進度報告之章節架構 6
第2章 相關研究 7
2.1 互動與故事設計 7
2.2 角色動畫 10
2.3 沉浸感 12
2.4 歷程記錄及使用者風格研究 14
第3章 系統架構 17
3.1 互動敘事系統使用載具 19
3.1.1 虛擬實境互動敘事平台的設計 19
3.1.2 自然的互動控制設計 20
3.2 多種不同的故事情節組合 25
3.2.1 在當下故事章節選擇下一個章節分支 26
3.2.2 因歷程而改變的故事組合 27
3.3 電腦控制的非玩家角色之動畫產生 27
3.3.1 即時回饋動畫 30
3.3.2 環境改變的動畫反應 33
3.3.3 根據故事體驗者歷程而改變的呈現內容 36
3.4 範例故事情節介紹 38
3.4.1 故事大綱 39
3.4.2 角色分類 43
3.4.3 故事節點模式 44
3.5 評估 46
第4章 實驗設計與結果分析 47
4.1 實驗目標 47
4.2 實驗流程細節 48
4.3 實驗對象 51
4.4 實驗結果分析 52
4.4.1 使用者行為之紀錄 52
4.4.2 問卷內容分析 54
4.4.3 訪談分析 59
第5章 結論與未來發展 61
5.1 研究結論 61
5.2 改進與未來發展 61
參考文獻 63
附錄 65
附錄1. 實驗同意書 65
附錄2. 實驗前流程介紹文件 66
附錄3. 實驗問卷 68
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