張芝蓁(2010)。發展數位化教學方案之歷程研究:以國小二年級加減法文字題為例。國立臺北教育大學數學教育研究所碩士學位論文。張秋雁、羅昭強(2008)。國小學童空間能力現況之探討。國立新竹教育大學人力資源教育處教師在職進修應用數學系。
張慶權(2011)。Kinect於動作教學之應用探討。2011育達商業科技大學休閒運動學術研討會,苗栗,臺灣。
教育部(2008)。國民中小學九年一貫課程綱要。
曹雅茜、楊熾康(2009)。遊戲式CAI 教學方案對提升國小高功能自閉症學童動作能力之研究。東台灣特殊教育學報,11,129-152。
陳年興、楊錦潭(2006)。數位學習理論與實務,博碩文化。
陳眉期(2011)。擴增實境輔助立體幾何概念學習系統之使用性暨學習效益評估。國立臺南大學數位學習科技學系碩士論文。陳儀娉(2009)。國小教師數概念遊戲教學之個案研究。國立臺北教育大學課程與教學研究所碩士學位論文。廖冠智、蔡宜良(2011)。擴增實境式星體運動悅趣學習系統之介面設計研究。悅趣化數位學習國際學術研討會,高雄,臺灣。
廖惠雯(2012)。幼兒學習ㄅㄆㄇ,藝見學刊,3,97-108。蔡佳麟(2006)。適應性混成式教學模式-以資料結構課程為例。KDM Group TR-Talk, 1(2), 1-6。
謝貞秀(2002)。國小中年級學童平面幾何圖形概念之探究。國立台北師範學院數理教育研究所碩士論文。Chu, H. C., Hwang, G. J., & Tsai, C. C. (2010). A knowledge engineering approach to developing Mindtools for context-aware ubiquitous learning. Computers & Education, 54(1), 289-297.
Clements, D. H., & Battista, M. T. (1992), Geometry and spatial reasoning, In D. A. Grouws (Ed.), Handbook of reasoning on mathematics teaching and learning, (pp.420-464), New York, NY: Macmillan.
Davis, F.D. (1989), Perceived usefulness, perceived ease of use, and user acceptance of information technologies. MIS Quarterly, 13(3), 319-340.
Huang ,Y.M., Liang, T.H., Su, Y.N., & Chen, N.S.(2012). Empowering personalized learning with an interactive e-book learning system for elementary school students1. Education Tech Research Dev, 60, 703–722
Hwang, G. J., & Chang, H. F. (2011). A formative assessment-based mobile learning approach toimproving the learning attitudes and achievements of students. Computers & Education, 56(1), 1023-1031.
Likert, R. (1932). A technique for the measurement of attitudes. Archives of Psychology. 140, 1-55.
Nunnally, J. C. & Bernstein, I. H. (1994). Psychometric theory. New York:
Paas, F. G.W. C. (1992). Training strategies for attaining transfer of problem-solving skill in statistics: a cognitive-load approach. Journal of Educational Psychology, 84(4), 429-434.
Pintrich, R. R. & DeGroot, E. V. (1990). Motivational and self-regulated learning components of classroom academic performance. Journal of Educational Psychology, 82, 33-40.
Prensky, M.,(2001). Digital Game-based Learning. New York, NY:McGraw-Hill.
Sweller, J., Van Merriënboer, J. J. G., & Paas, F. G. W. C. (1998). Cognitive architecture and instructional design. Educational Psychology Review, 10(3), 251-297.
Van Hiele, P. M. (1986). Structure and insight : A theory of mathematics education. Orlando, FL.