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This thesis focuses on the applications of wavelet transform to textured imagesin the topics of 2D texture segmentation, shape from texture, and 3D texture segmentation.Textures play an important role in the fields of image processing, pattern recognition, and computer vision.However, there is no universal definition for textures leading to the difficulty in texture related work.As a result, we introduce the wavelet transform as the tool for multiresolution/multiscale representation of textured images based on the concept of human vision system.In this thesis, the 2D texture segmentation is firstly concerned. The main difficulties of texture segmentation are (i). determination of the number of clusters; (ii). extraction of reliable local features.In the literature, one method of finding the number of clusters is usually iterative to meet some criteria.Usually, it is time consuming since the same segmentation process are repeated many times.Here, we propose an unsupervised texture segmentation algorithm in which this determination is embedded in the clustering process and therefore the segmentation time is saved.In addition, we suggest the perceptually significant features, Wold features, as the description of textures.Some examples have been illustrated to confirm our idea.It is found by experimental results that textured images with large number of classes can be successfully segmented to a certain degree.Next, we consider the shape from texture problem which recovers visual perception of three dimensional structures from a monocular image by texture cue only.We use continuous wavelet transform to characterize the frequency variations as the ridge surface.The ridge surface is further derived to be parabolic.This is the first method to obtain this form in terms of the frequency variations.Also, a close form solution is proposed for the estimation of tilt and slant angles.Comparative study with a previous method by a same set of images demonstrate the superior ability of our approach. Furthermore, the complex (weakly ordered and disordered) textures in the shape from texture problem often obviated by most researchers are also considered in this thesis.A hybrid of ridge surface fitting and a robust regression techniques is developed for this problem.Experimental results demonstrate that our simple method is powerful in solving shape from complex texture.Finally, the 3D texture segmentation is taken into account as the first step of shape from texture problem.This problem is seldom noticed in the past.We present two algorithms to eliminate the usual assumption of shape from texture problem. The first one needs extraction of local features but the non- blocky effects can be achieved without needing to estimate the local features for every pixel.The second one has the characteristics of getting rid of extracting local features.Both methods are demonstrated by many natural images.In sum, this thesis provides efficient approaches for 2D texture segmentation, for shape from texture problem by considering various ordered textures, and for 3D texture segmentation as the first step of shape from texture problem.The performance of our methods have been demonstrated by a variety of Brodatz textures and real-world images.
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