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研究生:林敬偉
研究生(外文):Jin-wei Lin
論文名稱:運用情感運算技術結合智慧型家教系統之設計與評估-以數位藝術課程為例
論文名稱(外文):The Design and Evaluation of Using Affective Computing Techniques with Intelligent Tutoring System - An Example on Digital Arts Course
指導教授:林豪鏘林豪鏘引用關係
指導教授(外文):Hao-chiang Lin
學位類別:碩士
校院名稱:國立臺南大學
系所名稱:數位學習科技學系碩士班
學門:教育學門
學類:教育科技學類
論文種類:學術論文
論文出版年:2011
畢業學年度:99
語文別:中文
論文頁數:89
中文關鍵詞:數位藝術智慧型家教系統情感式教學系統情感運算互動設計
外文關鍵詞:Intelligent Tutoring SystemsAffective Tutoring SystemAffective ComputingDigital ArtInteraction Design
相關次數:
  • 被引用被引用:13
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  • 下載下載:204
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情感式家教系統係將情感辨識之因素加入智慧型家教系統。情感辨識則指辨識學生在學習過程時所產生的情感狀態,給予適時的回饋,以提升學生的學習興趣。本研究分為三階段發展時期:(1)進行情緒辨識系統與教學策略之規劃與設計;(2)設計數位藝術課程內容模組、情緒回饋之互動代理人玩偶模組以及系統之人機介面;(3)對於系統進行整合與評估,並進行兩階段式評估分析。藉由人性化的互動設計,希望能增進學習者的學習動機,進而提高其學習績效。
本研究的系統評估流程採用:(1)原型評估:系統使用性量表(SUS)問卷與專家的啟發式評估之評估方法;(2)三角評估:觀察、問卷和訪談之質量兼施的評估方法。藉由以上評估方法探討:(1)對於家教系統加入了情感運算功能的使用性是否良好;(2)使用者對於情感式家教系統的滿意度如何;(3)情感式家教系統的互動能否吸引使用者;(4)情感式家教系統能否提高使用者對於數位藝術課程的學習動機;(5)情感式家教系統對於不同領域的使用者,是否有不一樣的自我知覺學習績效提升。經評估結果發現,使用者對於系統之使用性相當良好,滿意度相當高;並且系統能吸引使用者,能提高使用者的學習動機,甚是能提高自我知覺的學習績效。
Affective tutoring system (ATS) is uses the factor of affective recognition with intelligent tutoring system (ITS). The aim of this study is to improve learning interests by recognizing the emotion states of students during learning and giving adequate feedback. This study consists of three research stages: (1) Design both the emotion recognition system and the tutoring strategy module. (2) Design the digital arts learning content module, the emotion feedback mechanism via the HCI design of interactive agent dolls.(3) Integrate and evaluate the whole system by two-stage evaluation. We hope that the learners’ motivations and interests could be enhanced via affective interaction design, and hence their learning performance could be improved.
The system evaluation processes of this study adopts: (1) Prototype evaluation: The method of evaluation combines a system usability scale (SUS) questionnaire and heuristic evaluation by experts. (2) Triangulation evaluation: This method of evaluation uses both qualitative and quantitative research that includes observation, questionnaires and interview. By the above method, the following points are investigated: (1) Is the usability of ATS good or bad. (2) How about the satisfaction of ATS users. (3) Whether the interactivity of ATS is attractive to users. (4) Whether ATS increased the motivation of learning in digital art or not. (5) Whether ATS has different impact on self-consciousness learning achievement for users from different domains. According the result of evaluation, we can find the usability of system was rated high by users with high satisfaction ratings. Furthermore, ATS is not only attractive to users, but also increases learning motivation and self-consciousness learning achievement.
摘要
ABSTRACT
目錄
圖目錄
表目錄
第一章 緒論
1.1研究背景
1.2研究動機
1.3研究目的與研究問題
1.4論文架構
第二章 文獻探討
2.1情緒運算相關研究
2.1.1 情緒分類
2.1.2 情緒辨識方法
2.2家教系統
2.2.1智慧型家教系統(ITS)
2.2.2情感式家教系統(ATS)
2.2.3 代理人(Agent)
2.2.4 代理理論 (Agency theory)
2.3 教學策略
2.3.1 圖優效果(Picture Superiority Effect)
2.3.2 提示回饋
2.4 情緒與學習
2.5 數位藝術
第三章 研究設計
3.1 研究流程
3.2系統架構
3.3情緒辨識模組
3.3.1 資料前處理
3.3.2 交互訊息處理建立情緒字典
3.3.3 語言結構訊息
3.3.4語意線索情緒投票演算法 (Semantic Clues Emotion Voting Algorithm; SeCeVa)
3.3.5支持向量機 (Support Vector Machines; SVM)
3.3.6 合併辨識情緒結果
3.4 家教模組
3.4.1教學策略
3.4.2互動代理人玩偶之情緒回饋
3.5 數位藝術課程模組
3.6 介面模組
3.7 情境模擬:使用者腳本
3.8設計與評估流程
3.8.1原型設計及原型評估
3.8.2 專家評估
3.8.3 三角測量評估
3.9 研究工具
3.9.1 系統使用性量表(SUS)
3.9.2使用者互動滿意度量表(QUIS)
3.9.3 鄭氏學習績效量表
第四章 實驗結果
4.1系統開發環境
4.2 情緒辨識結果
4.3 使用性評估實驗設計
4.4 評估結果
4.4.1原型評估之使用性量表(SUS)
4.4.2專家評估分析
4.4.3 修正後系統之三角測量評估分析
4.3.4 小結
第五章 結論與未來展望
5.1 結論
5.2 未來展望
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