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研究生:蕭至凱
研究生(外文):Jhih-Kai Siao
論文名稱:利用微稜鏡膜實現普菲立克式裸眼立體顯示器
論文名稱(外文):A Pulfrich Type of Autostereoscopic Display with Micro Prism Sheet
指導教授:陳建宇陳建宇引用關係
指導教授(外文):Chien-Yue Chen
學位類別:碩士
校院名稱:國立雲林科技大學
系所名稱:電子與光電工程研究所碩士班
學門:工程學門
學類:電資工程學類
論文種類:學術論文
論文出版年:2013
畢業學年度:101
語文別:中文
論文頁數:60
中文關鍵詞:普菲立克式裸眼立體顯示器裸眼立體顯示微稜鏡分光元件
外文關鍵詞:AutostereoscopicPulfrich type of autostereoscopic displayMicroprism sheet
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本論文提出一種創新的裸眼立體顯示器,係利用微稜鏡光學膜貼附於液晶面板上層,以實現明暗式裸眼立體顯示器。首先,在實驗設計中,選取2.4吋TFT面板作為基材面板的模擬實驗參數,經過初階設計與應用光學模擬軟體LightTools進行光線追跡;完成光跡模擬後,實際將微稜鏡光學膜貼附於面板上進行明暗視覺分析。從實驗結果得知雙眼影像亮度對比達1.17,並造成9毫秒的雙眼視覺延遲,如此一來,已達到文獻所指出觀賞者可感受到的立體感;另外,相較於傳統裸眼立體顯示技術,明暗式裸眼立體顯示技術具有將平面影像直接產生立體感、影像解析度高、光學元件不需要對位、無串音干擾甚至無觀看得不適與疲勞的問題現象。
An innovative autostereoscopic display, in which a micro-prism sheet is placed on the upper layer of the liquid crystal panel, is proposed to implement the Pulfrich autostereoscopic display. A 2.4” TFT panel is selected as the experimental parameter of the substrate panel. After the preliminary design, LightTools is utilized for ray tracing, and the designed micro-prism sheet is placed on the upper layer of the liquid crystal panel for the shading visual analysis. The experimental results show that the binocular image contrast between the bright image and the dark image on the Pulfrich autostereoscopic display achieves 1.17, allowing the viewer perceiving the stereoscopic perception, and the visual lag lasts for 9ms. Furthermore, The Pulfrich autostereoscopic display, in comparison with traditional autostereoscopic displays, presents the advantages of stereoscopic perception on plane images, high image resolution, and the optical element without counterpoint, crosstalk, and stereoscopic pairs to cause discomfort and fatigue.
摘 要 i
ABSTRACT ii
誌謝 iii
目 錄 iv
表 目 錄 vi
圖 目 錄 vii
第一章、緒論 1
1.1 前言 1
1.2 研究動機與目的 2
1.3 論文架構 3
第二章、立體影像成像原理 4
2.1 人類眼球的構造 4
2.1.1 眼球的成像 4
2.1.2 視神經與側膝狀核 4
2.1.3 人類眼睛的特性 5
2.2 產生深度感之因素 6
2.2.1 生理因素 6
2.2.2 心理因素 8
2.3 產生深度感的形式 10
2.4 明暗式立體深度感產生 11
2.4.1 人類眼睛可見光傳導 11
2.4.2 感光細胞 11
2.4.3 普菲立克效應原理(Pulfrich effect) 13
第三章、立體顯示技術原理 15
3.1 文獻回顧-立體顯示技術 15
3.1.1 立體影像技術的發展歷史 15
3.2 立體顯示技術種類 16
3.2.1 戴眼鏡式立體顯示技術 17
3.2.2 裸眼式立體顯示技術 19
3.3 明暗式裸眼立體顯示系統 23
第四章、元件的設計及架構 24
4.1 設計流程圖 24
4.2 模擬架構設計 25
4.3 光學設計 26
4.3.1 稜鏡原理 26
4.3.2 稜鏡設計 27
第五章、實驗結果 29
5.1 光學模擬 29
5.2 光線追跡 30
5.3 實驗結果 32
第六章、結果與討論 35
6.1 立體感之探討 35
6.1.1 視覺延遲 36
6.1.2 明暗影像 37
6.1.3 自陳問卷 38
6.2 探討元件極限 41
6.3 材料色散分析 42
6.4 製作上之誤差分析 43
6.5 暗區產生 44
6.6 比較傳統裸眼立體顯示器 46
第七章、結論與未來展望 48
參 考 文 獻. 49
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