|
[1]Craig A. Knoblock, Steven Minton, Jose Luis Ambite, The Ariadne approach to Web-based information integration. Journal on Cooperative Information Systems, 2001, 10(1-2): 145-169. [2]J. David Betts, Stuart J. Glogoff, Instructional Models for Using Weblogs In eLearning: Case Studies from a Hybrid and Virtual Course, http://www.campus-technology.com/print.asp?ID=9829 [3]Mary Harrsch, “RSS: The Next Killer App For Education”,http://ts.mivu.org/default.asp?show=article&id=2010,AUGUST 2003. [4]Stephen Downes, An Introduction to RSS for Educational Designers, http://www.downes.ca/files/RSS_Educ.htm,November 2002. [5]Tiffany Y. Tang and Gordon McCalla, “Smart Recommendation for an Evolving E-Learning System”, In 11th International Conference on Artificial Intelligence in Education (AIED'' 2003). July 20-24, Sydney, Australia. 2003. pp. 699-710. [6]Hans-Peter Kriegel, Matthias Schubert, “Classification of Websites as Sets of Feature Vectors”, International Conference on Databases and Applications (DBA''2004), Austria, 2004. [7]G. R. Hjaltason and H. Samet.,“Incremental similarity search in multimedia databases”, University of Maryland CS TR-4199, 2000 [8]Baoli Li, Shiwen Yu, Qin Lu, “An Improved k-Nearest Neighbor Algorithm for Text Categorization”, Proceedings of the 20th International Conference on Computer Processing of Oriental Languages, China, 2003. [9]Helen Partridge and Sylvia Edwards, “Establishing the IT Student''s Perspective to e-Learning: Preliminary Findings from a Queensland University of Technology Case Study.” Informing Science + Information Technology Education Joint Conference, June, 2005, ARIZONA, USA [10]Kym Buchanan & David Sheridan,”It''s Just a Game: Receptivity, Immersion,& Learning”,KymBuchanan.org,Writing Center, Michigan State University,2005. [11]http://www.gameplay.com.tw [12]Robert Entriken, Siegfried Vössner, “Genetic Algorithms with cluster analysis for production simulation”, Proceedings of the 1997 Winter Simulation Conference, USA , 1997 [13]Z. Z. Nick and P. Themis, “Web Search Using a Genetic Algorithm”, Journal of IEEE Internet Computing, pp. 18-26, 2001. [14]Chun-Yen Chang, Yu-Hua Weng ,Chinese Journal of Science Education , 2000, 8(1), 35-55, Exploring Interrelationship between Problem-Solving Ability and Science-Process Skills of Tenth-Grade Earth Science Students in Taiwan [15]Sari Walldén,Anne Soronen,”Edutainment - From Television and Computers to Digital Television.”, University of Tampere. Hypermedia Laboratory, Tutkimusraportteja — Working Papers 2, 2004. [16]Turkle, S. (1996). Life on The Screen:Identity in The Age of The Internet. London:Weidenfeld & Nicolson ,”虛擬化身: 網路世代的身份認同”, 譚天, 吳佳真(1998 譯) [17]Eric Gradman,User-Centric Distributed Social Software , http://gradman.com/projects/dss/ [18]艾魯克,“網路遊戲社群化終極之路”,http://gamedesign.blogchina.com/1548469.html,2005. [19]蘇芬媛,”網路虛擬社區的形成:MUD之初探性研究”,http://cindy.cis.nctu.edu.tw/MUD/96/maybo.doc,2000. [20]“中國網路遊戲市場調查報告”, http://data.chinabyte.com/167/2229167.shtml, 2005. [21]“全球博客規模發展情況”,http://www.iresearch.com.cn/html/online_community/detail_views_id_20310.html, iResearch In,2005. [22]“中國休閒遊戲市場規模及預測”,http://www.iresearch.com.cn/online_game/detail_views.asp?id=15569,2005. [23] “中國網路遊戲用戶數量及預測”,http://www.iresearch.com.cn/online_game/detail_views.asp?id=18142, iResearch In,2005. [24]“中國角色扮演類遊戲玩家獲取訊息並最有影響力的管道分析”,http://www.iresearch.com.cn/online_game/detail_views.asp?id=12262, iResearch In,2005. [25]“博客閱讀體驗狀況”, http://www.iresearch.com.cn/html/online_community/detail_views_id_20320.html, iResearch In,2005. [26]“經常使用BBS論壇、社區、討論區等服務的網民比例增加”,http://www.iresearch.com.cn/online_community/detail_views.asp?id=11411, iResearch In,2005. [27]“網民所認為的網路社區的作用和優勢”, http://www.iresearch.com.cn/online_community/detail_views.asp?id=9216, iResearch In,2005.
|