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研究生:程家倫
研究生(外文):Cheng, Chia-Lun
論文名稱:澳底案居住生活模式設計研究
論文名稱(外文):RESEARCH ON THE AODI PROJECT SIMULATED FROM RESIDENT ACTIVITY IN A LIFESTYLE DESIGN
指導教授:劉育東劉育東引用關係
指導教授(外文):Liu, Yu-Tung
學位類別:碩士
校院名稱:國立交通大學
系所名稱:建築研究所
學門:建築及都市規劃學門
學類:建築學類
論文種類:學術論文
論文出版年:2009
畢業學年度:97
語文別:中文
論文頁數:55
中文關鍵詞:生活模式環境設計劇本即時虛擬實境
外文關鍵詞:lifestyleenvironment designscenarioreal-time VR3DCGPRA
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人的生活模式,是由傳統和文化所影響的居住方式,與被建造的環境和建築物相互作用而產生;建築的任務是滿足人類需求並且反應人們喜歡的居住方式,故由居住空間規劃的建築師來思考生活模式將能提供適合人們的環境需要和期望。建築及環境設計案的計畫過程應包括白天和夜間的共同設計,非常重要的是將考量到許多種的社會活動。並且不僅是專業人士參與,另外有很多參加者協作例如規畫者,設計者,工程師和管理者在加上非專業領域的人像客戶和居民這樣的人,在適當的媒材及溝通方法下所有參與的人才能對未來的空間與生活規劃達成共識,如此將能順利的完成此建築及環境的計畫。
大多數人想要瞭解人類近未來的可能生活形態為何?究竟數位模擬生活所呈現出的態樣為何?在建築界汲汲探求的下一個電腦輔助設計應用的時代,是否能根據未來生活的模擬,做出最佳的規劃設計來贏得業主及居住者的認同?本文將從實際案例-澳底案的生活需求面出發,從日常生活活動,活動場合,活動時間,以及社會生活層面等,建構出未來生活方式的輪廓。進而探討目前澳底案在現階段環境設計規劃的方向。
本研究之研究方法分為三個步驟來進行:第一步驟首先研究一實際案例:大阪大學活化岡山市的生活模式模擬及操作方式。第二步驟依據所得到的方法步驟架構,來分析澳底案可能的居住者、場景及活動,作為未來的生活情境描述。再進行未來澳底案的生活劇本編寫。第三步驟以即時3D模型的方式重新詮釋劇情中的情境,使得觀察者能以較為沉浸的方式,進入澳底案未來生活方式的場景中,以期能根據不同觀察者的角度,對於澳底案未來生活方式能有不同的體驗與想法,進而對劇情中的情境及生活做出新的建議。

本研究預計將設計出澳底案未來的生活模式劇本,並實際地將其以影片與即時3D環境的方式呈現。期望在未來生活模式的研究能在空間設計之前,以幫助建築設計者做出更好、更適合的空間及環境規劃。
People's lifestyle, comes from the interaction of inhabitancy which is influenced by tradition, culture and the environment that is built; The task of architecture is to fit the needs and the way of inhabitancy which reflect what people like, therefore planning lifestyles by the architect will offer a suitable environment and space to people. Cases regarding collaborative design of buildings and the environment should include considerations of daytime and night. Another very important aspect is considering many kinds of social activities. And not only do professional designer participate, a lot of cooperative participants for example the planner, the engineer and the administrator take part as well. In addition, people like the customer and residents also participate. Using proper media and communication can allow all participants to link up and have common understanding of future planning for space and life. Thus, the accomplishing of building and environment planning can run more smoothly.

Most people want to understand what are possibilities for lifestyles of the near future? What would a digital simulation of lifestyle look like? In the next CAAD era, would it be possible that according to simulation of future life, architects can make the best of their design and gain appreciation from clients and future inhabitants? This paper is based on the scenario of a real case – the Aodi project. An outline of a future lifestyle will be based on the daily life activities, the activity occasions, activity time, and the social life aspect, etc. And then probe into the direction of environmental design and planning of Aodi project at the present stage.

The methodology of this paper is divided into three steps: in the first step, case study on the proceeding methods of one similar case will be done to understand the method and structure that lifestyle simulation needs; According to the analyzed method and steps, possible occupants, scenes, and activities of the Aodi project will be presumed. Then by adding current environment and architecture design, a future lifestyle scenario will be created as the second step. The last step is presenting a simulation of the scenario to the observers in real-time VR environment that is comparatively immersed. Allowing observers to enter the environment of the Aodi project among the future scene of lifestyle. By following different viewpoints of the observer, they are expected to have different experience and ideas about future lifestyle in Aodi project. Therefore the new comments and suggestions on the life situation in the scenario will come.

This research is expected to design future lifestyle scenario of the Aodi project, and present it through the 3D animation and real-time VR environment finally. To expect if proceeding future lifestyle study before design, that will help the architecture designers to make better and suitable space design and environmental planning
中文摘要 i
英文摘要 ii
誌謝 iii
目錄 iv

第一章 緒論
1.1 設計背景 01
1.2 設計目標 01
1.3 設計方法與過程 02
1.4 設計報告架構 03

第二章 文獻回顧
2.1 生活模式的研究 04
2.2 生活模式模擬媒材 08
2.1.1 透視圖模擬 09
2.1.2 動畫模擬 11
2.1.3 虛擬實境模擬 14

第三章 生活模式案例分析
3.1 生活模式模擬案例 17
3.2 案例架構分析 20

第四章 澳底案生活分析
4.1 澳底案說明 24
4.2 未來生活型態分析 27
4.2.1 未來生活走向 27
4.2.2 生活類型 29

第五章 澳底案生活創作
5.1 生活模式表現架構 36
5.2 澳底案生活模式腳本 39
5.3 澳底案生活模式模擬 41

第六章 設計創作結論
6.1 設計創作的內涵 45
6.2 設計結論 48

參考文獻 50
個人簡歷 54
附錄 55
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網站部分

DoCoMo: 2003, http://www.nttdocomo.com/vision2010
Light-mapping: 2007, http://www.chaosgroup.com/stuff/lightmap/
Vodaphone: 2004, http://www.vodafone.com/flash/futures/
V-Ray.info: 2007, http://vray.info/
GENE20 Architecture International project (Aodi project):
http://www.nextgene20.com/eng/index_eng.html
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