跳到主要內容

臺灣博碩士論文加值系統

(216.73.216.171) 您好!臺灣時間:2026/04/09 09:57
字體大小: 字級放大   字級縮小   預設字形  
回查詢結果 :::

詳目顯示

: 
twitterline
研究生:蘇龍祥
研究生(外文):Long-Shyang Su
論文名稱:使用模型表面距離進行三維模型萃取
論文名稱(外文):3D Model Retrieval – Using Geodesic Distance
指導教授:李同益李同益引用關係
指導教授(外文):Tong-Yee Lee
學位類別:碩士
校院名稱:國立成功大學
系所名稱:資訊工程學系碩博士班
學門:工程學門
學類:電資工程學類
論文種類:學術論文
論文出版年:2002
畢業學年度:90
語文別:中文
論文頁數:126
中文關鍵詞:三維模型萃取
外文關鍵詞:3d model retrievalgeodesic distancefast marching
相關次數:
  • 被引用被引用:2
  • 點閱點閱:515
  • 評分評分:
  • 下載下載:104
  • 收藏至我的研究室書目清單書目收藏:0
近年來,3D風潮如同旱地驚雷般地在所有領域颳起一陣旋風,諸如遊戲、動畫、網路、機械、娛樂,大量的三維模型應運而生。如此大量的三維模型資料庫在搜尋上將造成相當大的問題。
一般關鍵字的搜尋方式不僅不直覺,而且隨著每個人主觀的分類不同,往往不能滿足我們在三維模型萃取上的需求。而傳統二維影像的搜尋、比對,其資訊僅止於顏色,較為容易處理。而三維模型則擁有相當多而且複雜的特性,至目前為止,仍未有可以稱作標準的處理方式。我們在此延伸skeletal matching的方式,建立一新的比對方式-拼圖式axis to axis的比對來解決三維模型相似度的比較問題。
本論文主要是利用表面距離來建立一個類似骨架的Reeb graph,Reeb graph能夠抵抗各種三維模型的旋轉、平移、縮放等等問題,並且概略地表示整個模型的骨架。而評比兩個模型相似度則可以透過簡單的評比兩個Reeb graph來達成,我們模擬人類拼圖的方式將較為特殊、容易辨識的部分先對應起來,藉此降低對應錯誤的機率,有別於一般深度優先(depth-first)或廣度優先(width-first)的循序對應方式,我們比對的順序將是依照發生對應錯誤的機率的順序來處理。
我們採用不同的表面距離估算方式來達到即使不需切割模型三角形也能估計出相當正確的表面距離值,並由此建立Reeb graph。最後採用拼圖式axis to axis的比對降低錯誤對應的發生,使三維模型萃取的結果更加合理。
Due to the fast development of three dimensional model in many fileds, like game, animation, network, mechanical engineering and entertainments, we believe that searching three dimensional models in database will become more important.
A traditional searching method, keyword searching, is not a stable method. Because the classify standard of each people is different, it can’t satisfy our requirement in three dimensional retrieval. In two dimensional image retrieval, the problem is easier because only one information, color, in a image. But in three dimensional model retrieval problem, there isn’t a standard function which can evaluate similarity between two models. We use a matching method to evaluate similarity between two skeletal graphs of models, namely 2-pass axis-to-axis matching method. The method is like a jigsaw puzzle.
We first use geodesic distance to establish a skeletal graph - Reeb graph. It can roughly represent the skeleton of model and invariant to translation, rotation, scaling. Then we match two Reeb graphs and evaluate similarity. When matching two Reeb graphs, a concept of matching significant node first is used. It is different to depth-first and width-first, and we will matching most significant node first.
We don’t need to subdivide triangles of model by using modified fast marching method, and we can approximate the geodesic distance. Building Reeb graph by geodesic distance and evaluating similarity between two Reeb graph by using our 2-pass axis-to-axis matching method.
第一章 導論……………………………………………………………1
1.1研究動機與目標………………………………………………1
1.2本論文之大綱內容……………………………………………2
1.3本論文的方法特性……………………………………………3
1.4研究創新與實用價值評述……………………………………4
第二章 相關工作………………………………………………………4
2.1 PCA方式………………………………………………………7
2.2 Shape Distribution方式……………………………………12
2.3 Flatten方式…………………………………………………15
2.4 Skeletal Matching方式……………………………………19
2.5 Topology Matching方式……………………………………21
2.5 Sketch方式…………………………………………………31
第三章 3D Model Retrieval方法大綱……………………………32
3.1 3D Model Retrieval的基本流程……………………………32
3.2本論文採用的3D Model Retrieval的基本架構流程及特性…34
第四章 計算Geodesic Distance……………………………………39
4.1相關工作……………………………………………………39
4.2 Fast Marching Methods………………………………42
4.3本論文用來計算geodesic distance的方法………………63
第五章 Matching 方式…………………………………………83
5.1相關理論及概念……………………………………………83
5.2 Matching概念和實作方式…………………………………90
5.3 Matching分析比較…………………………………………101
第六章 實驗結果及討論……………………………………………102
6.1實驗結果……………………………………………………102
6.2 討論…………………………………………………………112
第七章 結論及未來展望……………………………………………117
7.1 結論…………………………………………………………117
7.2 未來展望……………………………………………………117
參考資料………………………………………………………………119
附錄一…………………………………………………………………122
1.M. Hilaga, Y. Shinagawa, T. Kohmura, and T. Kunii. Topology Matching for Fully Automatic Similarity Estimation of 3D Shapes. ACM SIGGRAPH 2001 Proceedings, August 2001
2.J. A. Sethian. Fast Marching Methods. SIAM Review Vol. 41, No.2, pp.199-235
3.M. Novotni, R. Klein. Computing Geodesic Distances on Triangular Meshes. in proceedings of The 10-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision'2002 (WSCG'2002), February 2002
4.C. Zhang and T. Chen. Efficient Feature Extraction for 2D/3D Objects in Mesh Representation. ICIP 2001, Thessaloniki, Greece, Oct. 7-10, 2001.
5.D. V. Vranic’ and D. Saupe. 3D model retrieval. Proc. of Spring Conf. On Comp. Graph. and its Appl. (SCCG2000), Budmerice, Slovakia, pp.89-93, May 2000.
6.R. Osada, T. Funkhouser, B. Chazelle, and D. Dobkin. Matching 3D Models with Shape Distributions. in Shape Modeling International, Genova, Italy, May 2001.
7.Heung-Yeung Shum, Martial Hebert, Katsushi Ikeuchi. On 3D Shape Similarity. Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition (CVPR '96), June, 1996, pp. 526 - 531.
8.M. Novotni, R. Klein. A Geometric Approach to 3D Object Comparison. Proceedings of International Conference on Shape Modeling and Applications, May 2001, pages 167-175.
9.Dietmar Saupe, Dejan Vranic. 3D Model Retrieval with Spherical Harmonics and Moments. DAGM-Symposium 2001: 392-397.
10.D. Zhang and M. Hebert. Harmonic Maps and Their Applications in Surface Matching. IEEE Conference on Computer Vision and Pattern Recognition (CVPR '99), Vol. 2, 1999.
11.Ding-Yun Chen and Ming Ouhyoung . A 3D Object Retrieval System Based on Multi-Resolution Reeb Graph. 2002 Computer Graphics Workshop.
12.Michela Mortara, Michela Spagnuolo. Shape Blending Similarity Measures for Blending Polygonal Shapes. Computers & Graphics 25 (2001) 13}27
13.AnneVerroust, Francis Lazarus. Extracting Skeletal Curves from 3D Scattered Data. The Visual Computer (2000) 16:15–25
14.Barequet and Sharir. Partial Surface and Volume Matching in Three Dimensions. IEEETPAMI: IEEE Transactions on Pattern Analysis and Machine Intelligence, 19, 1997.
15.Volumetric Shape Matching and Visualization http://www.caip.rutgers.edu/~hsundar/vis02/vis02.html#barequet97partial
16.K. Siddiqi, A. Shokoufandeh, S. Dickinson, and S. Zucker. Shock Graphs and Shape Matching. International Journal of Computer Vision, 30:1-24, 1999.
17.Princeton Shape Retrieval and Analysis, 3D Model Search, http://shape.cs.princeton.edu/search.html , 2002
18.R. Osada, T. Funkhouser, B. Chazelle, and D. Dobkin. Shape Distributions. in ACM Transactions on Graphics, 2002.
19.Patrick Min, Joyce Chen and Thomas Funkhouser. A 2D Sketch Interface for a 3D Model Search Engine. SIGGRAPH 2002 Technical Sketch
20.Serge Belongie, Jitendra Malik and Jan Puzicha. Matching Shapes. Eighth IEEE International Conference on Computer Vision (July 2001)
21.Thomas B. Sebastian Philip N. Klein Benjamin B. Kimia. Recognition of Shapes by Editing Shock Graphs. ICCV 2001, pages 755-762
22.Motofumi T. Suzuki. A Search Engine for Polygonal Models to Support Development of 3D E-Learning Applications. The Tenth International World Wide Web Conference Poster Proceedings pp.182-183,Paper ID:1047, Hong Kong, 05/2001.
23.D. V. Vranic, D. Saupe, and J. Richter. Tools for 3D-object retrieval: Karhunen-Loeve Transform and spherical harmonics. In: Proceedings of the IEEE 2001 Workshop Multimedia Signal Processing, Cannes, France, pp. 293-298, October 2001.
24.G. Zigelman, R. Kimmel, N. Kiryati. Texture Mapping Using Surface Flattening via Multidimensional Scaling. IEEE Transactions on Visualization and Computer Graphics,April-June 2002 (Vol. 8, No. 2). pp. 198-207
25.M. Novotni, R. Klein. Geometric 3D Comparison - an Application. in proceedings of ECDL WS Generalized Documents 2001
26.Jen-Hui Chuang, Chi-Hao Tsai, Min-Chi Ko. Skeletonization of Three-Dimensional Object Using Generalized Potential Field. IEEE Transactions on Pattern Analysis and Machine Intelligence 22(11): 1241-1251 (2000)
27.P. J. Besl and N. D. McKay. A method for registration of 3-D shapes. IEEE Transac- tions on Pattern Analysis and Machine Intelligence, vol. 14, no. 2, pp. 239-256, 1992.
28.ALT, H. and GUIBAS, L.J. Discrete Geometric Shapes: Matching, Interpolation, and Approximation - A Survey. Technical Reports der FU Berlin, Institut fur Informatik u. Mathematik. (1996)
29.R.C. Veltkamp. Shape Matching: Similarity Measures and Algorithms. Technical Report UU-CS-2001-03 January 2001
30.Motofumi T. Suzuki, Toshikazu Kato and Nobuyuki Otsu. A Similarity Retrieval of 3D Polygonal Models Using Rotation Invariant Shape Descriptors. IEEE International Conference on Systems, Man, and Cybernetics (SMC2000), pp2946-2952, Nashville, Tennessee,10/2000.
31.M. Hebert, K. Ikeuchi, H. Delingette. A Spherical Representation for Recognition of Free-Form Surfaces. IEEE Transactions on Pattern Analysis and Machine Intelligence July 1995 (Vol. 17, No. 7)
32.Yoshihisa Shinagawa, Tosiyasu L. Kunii, Yannick L. Kergosien. Surface Coding Based on Morse Theory. IEEE Computer Graphics and Applications September/October 1991 (Vol. 11, No. 5)
33.A Survey of Shape Analysis Techniques
34.Takashi Kanai and Hiromasa Suzuki. Approximate Shortest Path on a Polyhedral Surface Based on Selective Refinement of the Discrete Graph and Its Applications. Proc. IEEE Geometric Modeling and Processing 2000 (Theory and Applications), Hong Kong April 10-12, pp. 241-250, (2000)
35.Pankaj K. Agarwal, Sariel Har-Peled, Meetesh Karia. Computing Approximate Shortest Paths on Convex Polytopes. Algorithmica 33(2): 227-242 (2002)
36.J.C. Hart. Morse Theory for Implicit Surface Modeling. Mathematical Visualization, H-C Hege and K. Polthier, Eds., Springer-Verlag, Oct. 1998, pp. 257-268.
37.Douglas R. Heisterkamp, Prabir Bhattacharya. Matching of 3D Polygonal Arcs. IEEE Transactions on Pattern Analysis and Machine Intelligence 19(1): 68-73 (1997)
38.K. Varadarajan and P. K. Agarwal. Approximating shortest paths on a nonconvex polyhedron. In Proc. IEEE Symp. on Foundations of Comp. Sci., 1997.
39.Michael Kazhdan and Thomas Funkhouser. Harmonic 3D Shape Matching. SIGGRAPH 2002 Technical Sketch
40.M.G. Crandall and P.-L. Lions. Viscosity solutions of Hamilton-Jacobi equations. Trans. Amer. Math. Soc., 277 (1983), pp. 1-43.
41.H.N. Gabow, M.X. Goemans and D.P. Williamson, An Efficient Approximation Algorithm for the Survivable Network Design Problem, Mathematical Programming, 82, 13--40, 1998.
42. http://amp.ece.cmu.edu/projects/3DModelRetrieval/
連結至畢業學校之論文網頁點我開啟連結
註: 此連結為研究生畢業學校所提供,不一定有電子全文可供下載,若連結有誤,請點選上方之〝勘誤回報〞功能,我們會盡快修正,謝謝!
QRCODE
 
 
 
 
 
                                                                                                                                                                                                                                                                                                                                                                                                               
第一頁 上一頁 下一頁 最後一頁 top
1. 林碧珍(1990):從圖形表徵與符號表徵之間的轉換探討國小學生的分數概念,新竹師院學報,4期,pp.295-347。
2. 吳鐵雄(1997):國中數學CAI教材軟體之實驗評估,國立臺灣師範大學教育心理學報,20,pp.55-68。
3. 呂玉琴(1996):國小教師的分數知識,臺北師院學報,9期,pp.427-460。
4. 呂玉琴(1991):國小學生的分數概念:1/2 vs.2/4,國民教育,31(11.12),pp.10-15。
5. 支毅君(1995):分數概念教學的省思-由個案談起,國教之聲,28(4),pp.1-7。
6. 王春展(1996):情境學習理論及其在國小教育的應用,國教學報,8期,pp.53-70。
7. 郭重吉(1988):從認知的觀點探討自然科學的學習。教育學院學報,13期,pp.352-378。
8. 郭重吉(1995):建構主義與數理科的學習輔導,學生輔導,38期,pp.32-39。
9. 鄭晉昌(1993):電腦輔助學習的新教學設計觀-認知學徒制,教育資料與圖書館學報,31卷,1期,pp.55-66。
10. 鄭晉昌(1997):視覺思考及科學概念的獲取-設計與發展電腦輔助視覺學習環境,教學科技與媒體,33期,pp.20-27。
11. 謝哲仁(2000):電子試算表在高中數學教學之可行性研究,美和技術學院學報,18期,pp.118-128。屏東縣:美和技術學院。
12. 謝哲仁(2001):動態電腦幾何教學建構之研究,美和技術學院學報,19期,pp.199-211。屏東縣:美和技術學院。