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研究生:黃楷智
研究生(外文):Kai-Chih Huang
論文名稱:基於白平衡調整技術與體感互動之即時影像合成系統
論文名稱(外文):A Study of Real-Time Image Synthesis System Using White Balance Adjustment Techniques and Gesture Interaction
指導教授:李嘉紘李嘉紘引用關係
指導教授(外文):Jia-Hong Lee
學位類別:碩士
校院名稱:國立高雄第一科技大學
系所名稱:資訊管理研究所
學門:電算機學門
學類:電算機一般學類
論文種類:學術論文
論文出版年:2012
畢業學年度:100
語文別:中文
論文頁數:67
中文關鍵詞:體感互動擴增實境影像合成影像色溫白平衡調整
外文關鍵詞:Image synthesisColor temperaturewhite balanceSomatosensory interactionAugmented reality
相關次數:
  • 被引用被引用:1
  • 點閱點閱:195
  • 評分評分:
  • 下載下載:0
  • 收藏至我的研究室書目清單書目收藏:1
本論文中,提出一個透過擴增實境技術與結合視訊即時影像處理所開發的體感互動式平台。隨著數位多媒體相關產品的技術提升與普及,數位相機、智慧型手機等數位攝影裝置與日常生活漸漸密不可分。多數人常常在旅遊時,拍回一大堆數位相片,卻發現拍攝效果不好,為了產生具有紀念價值的照片,必須要藉由影像處理人員與專業工具進行編修。一般使用者在對相片進行處理或事後製的修圖動作,如果使用人工的方式調整,往往過於繁雜,需要較多的時間卻又效果不佳。
本研究主要目的是開發一套基於白平衡調整技術與體感互動之即時影像合成系統,用以解決上述問題。透過Webcam視訊擷取影格,進行即時處理,相關的影格處理動作包含(1)使用虛擬攝影棚背景相減的方式完整把人物從影像中擷取出來,取代虛擬的3D物體,(2)針對人物影像進行邊緣平滑與雜訊去除,(3)將人物影像序列即時嵌入播放的影像或是預合成的圖片中,(4) 利用影像色溫的即時調整技術,讓合成影像顯示更加自然的效果,(5)結合手勢的動作偵測,進行遊戲或是介面控制。透過手部位置互動更換場景,將人物與虛擬場景進行合成,達到互動效果。
本研究所完成的即時影像合成系統,可以讓使用者隨意選擇不同的景點背景圖,進行照片合成的動作,另外本研究同時延伸此方法,將自己的動作投影到其他視訊影格中,產生合成的視訊,在本論文中我們已經開發完成視訊合成的雛型系統。此研發成果應用在體操、舞蹈與肢體運動的教育用途上,可幫助使用者進行自我訓練與輔助動作的學習。
In this study, we proposed an interactive platform which is combined augmented reality and real-time video processing technique. With the enhancement and popularity of the digital multimedia products, digital cameras, smart phones and other digital photography devices gradually become popularized in daily life. While traveling, most of the people like to shoot a lot of photos. However, some of those commemorative photos were not satisfied by people since the disadvantaged circumstances such as lighting effect. In general, these unsatisfactory photos can be edited using professional image processing tools. But the picture editing process would be too complicated, time consuming and ineffective
The purpose of this study is to develop a somatosensory interaction and real-time image synthesis system based on which balance adjustment to solve the above problem. The related techniques of the designed system include (1) a virtual studio background subtraction method to extract the characters from the captures images, (2) image edge smoothing and noise removal, (3) embedding the extracted character image sequence into background image to create pre-synthesized picture, (4) color adjustments of image according to color temperature information, so that the composite image can show a more natural effect,(5) combined with gestures, motion detection, game or interface control.
The developed real-time video synthesis system can allow the user free to choose the different scenic spots in the background. We also extended this method to project the segmented character image onto the other video frames, to produce synthetic video. The experimental results can be applied in gymnastics, dance and body movement, educational purposes, to help users self-training and supporting action learning.
摘要 I
ABSTRACT II
誌謝 IV
目錄 V
表目錄 VI
圖目錄 VII
第一章 緒論 1
1.1 研究背景 1
1.2 研究動機 2
1.3 研究目的 3
1.4 論文架構 5
第二章 文獻探討 6
2.1 AR技術介紹 6
2.2 前景影像切割 9
2.3 影像色彩調整與相關技術 10
2.3.1 CIE色彩空間 10
2.3.2 HSV色彩空間 12
2.4 色溫相關技術比較 14
2.5 影像合成系統比較 16
第三章 研究方法 19
3.1 前景影像處理 21
3.1.1 背景相減法 22
3.1.2 前景物件提取 24
3.1.3 前景物件輪廓平滑化 29
3.2 手部動作偵測 31
3.3 基於影像色溫調校影像技術 32
3.4 合成影像拼接技術 40
第四章 實驗結果 41
4.1 參考圖影像自動調整影像色彩 42
4.2 系統效能評估 46
4.3 AR系統實驗結果 48
第五章 結論與未來工作 52
參考文獻 53
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