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The construction of large scale virtual world has been a long- stated goal of virtual environment proponents and now is a major objective of both commercial and government organizations. However, there exist major technical challenges that will require new network hardware/software architectures for distributed virtual environments. In this thesis, we have developed a Networked Simulation Environment Infrastructure (NSEI) for large scale distributed simulation. In a networked virtual environment for simulation, especially those involving a large number of interacting simulation entities, require a simulation management to synchronize active simulation entities and conduct exercise. In order to solve the simulation manager addressing problem, a new protocol called "Simulation Manager Address Resolution Protocol (SMARP)" is proposed for the simulation entities to acquire the simulation manager address across the network in Simulation Application Infrastructure of NSEI. Throughout a simulation exercise, the state information associated with the interactions that take place between simulation entities needs to be exchanged through network. The purpose of this thesis in Communication Service Infrastructure of NSEI is to propose a protocol, called "Transmission Service Protocol (TSP)," to support communication services necessary for NSEI. Finally, a new methodology of measuring software complexity assures the quality and reliability of TSP routing algorithm is proposed.
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