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研究生:張家薰
研究生(外文):Jia-Syun Jhang
論文名稱:國中電磁學3D遊戲式學習環境建置之研究
論文名稱(外文):The Development of a 3D Game Based Learning Environment for 9th Grade Electromagnetism Learning
指導教授:陳菁惠陳菁惠引用關係
指導教授(外文):Ching-Hui Chen
學位類別:碩士
校院名稱:銘傳大學
系所名稱:資訊傳播工程學系碩士班
學門:傳播學門
學類:一般大眾傳播學類
論文種類:學術論文
論文出版年:2015
畢業學年度:104
語文別:中文
論文頁數:62
中文關鍵詞:3D虛擬環境國中電磁學遊戲式學習
外文關鍵詞:3D Virtual EnvironmentElectromagnetics LearningGame-Based Learning
相關次數:
  • 被引用被引用:0
  • 點閱點閱:178
  • 評分評分:
  • 下載下載:1
  • 收藏至我的研究室書目清單書目收藏:2
近年來遊戲式學習應用在輔助教學上的例子越來越多,許多研究顯示遊戲式學習能提高學生學習興趣,促進學生的學習專注力。在台灣國中電磁學的遊戲式學習相關研究較為稀少,隨著科技的進步,遊戲式學習加入了許多數位的技術來輔助教學。因此本研究以國中電磁學為學習內容,經由學科專家諮詢後撰寫系統腳本,並以Unity3D建置系統。本研究進行兩次的系統測試,同時利用問卷來評估介面操作性、內容與娛樂性,以及系統的可用性;兩次的測試對象都是國中三年級的學生。
本系統在設計學習內容時,特別將電磁學的概念編撰於故事情節中,以增加遊戲的複雜度與趣味性。由於參與遊戲的人口日漸增加,所以本研究在系統操作設計上,以圖形介面呈現,以配合學習者的使用經驗,讓他們較為容易融入於系統中。經由問卷測試後,學習者對於這樣的學習環境感到有興趣,最後於第五章根據研究結果進行討論,並對後續研究者提出相關的建議。
In recent years, many studies have shown game-based learning can
improve students '' learning interests and enhance students'' learning attention.
In Taiwan, research on game-based learning of electromagnetism is sparse:
therefore, this study aims to construct a 3D game-based virtual environment
in electromagnetism learning and tries to exam the usability and design
principles of the environment. The learning content of the environment was
concepts of electromagnetism for 9th grade students, the scripts of the learning
process was discussed with a subject-matter expert and the system was
constructed using Unity3D. There were 46 9th grade students participated in
two system evaluations, The purpose of the system test was to exam the
interfaces, operations, and content of the environment.
The learning content was designed to blend into storyline to increase the
complexity and interesting of game-play. Due to the growing population in
game playing, the system design used graphical interfaces to accommodate
learners’experience. The result of the questionnaire from the subjects revealed
that learners were interested in this type of learning environment. At the end
of this paper, researcher discussed issues regarding system design and
provided suggestions for instructional designers and future researchers.
中文摘要 i
Abstract ii
誌謝 iii
目錄 iv
表目錄 v
圖目錄 vi
第一章  緒論 1
第一節 研究背景與動機 1
第二節 研究範圍與目的 2
第三節 研究限制 3
第二章  文獻探討 4
第一節 遊戲式學習 4
第二節 3D虛擬環境 14
第三節 嚴肅遊戲 18
第三章  研究方法 24
第一節 研究設計 24
第二節 環境架構與工具 25
第四章  系統開發 29
第一節 系統開發一 29
第二節 系統開發二 38
第五章  結論與討論 44
第一節 研究結果與討論 44
第二節 對後續研究者提出建議 45
參考文獻 47
附錄 52
附錄一 52
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