|
一、中文文獻 范錚強、王渝薇(2011)。《玩線上遊戲是計畫行為嗎?─以沉浸體驗延伸理論》。 國立中央大學資訊管理研究所碩士論文。 張定綺譯(1993)。《快樂,從心開始!》。臺北:天下文化。 張春興(1994)。《教育心理學:三化取向的理論與實踐》。台北市:東華。 陳昱翔(2015)。〈遊戲產值衝2.8兆〉,《經濟日報》,a15。 陳嘉成(2001)。《中學生之成就目標導向、動機氣候知覺與學習行為組型之關係》。 教育與心理研究。 陳嘉成(2002)。《成就目標、行動控制取向與數學能力知覺的中介效果 對國中生數學學習組型之關係研究》。教育與心理研究。 黃瓊慧(2000)。《從沉浸理論探討大學生之網路使用行為》。 交通大學傳播研究所碩士論文。 資策會(2014)《行動遊戲發展趨勢與新商業模式分析》。經濟部。 資策會(2015)。《行動遊戲付費金額、交易途徑暨下載管道分析》。經濟部。 賴慧芬(2008)。《以沉浸理論建構瀏覽影音部落格之意圖模型》。 東華大學企業管理研究所碩士論文。 謝志偉(2003)。《國小高年級學生自我調節學習能力及其相關因素之研究 ─以數學領域為例》。國立彰化師範大學教育研究所碩士論文。 二、英文文獻 Ames, C. (1992). Classrooms: Goals, structures, and student motivation. Journal of Educational Psychology, 84, 261-271.
Anderson, J. C., and Gerbing, D. W. (1988). Structural equation modeling in practice: A review and recommends two-step approach. Psychological Bulletin, 103, 411-423.
Brown, E., Cairns, P. (2004). A grounded investigation of game immersion. Computer Human Interaction. Vienna, Austria. ACM, 1297-1300
Bruner, G.C., and Kumar, A. (2000). Web commercials and advertising hierarchy-of-effects.Journal of Advertising Research, 15(1/2), 35-43.
Chen, H., Wigand, T. R., and Nilan, M. (1999). Optimal experience of web activities. Computers in Human Behavior, 15(5), 585-608.
Church, M. A., Elliot, A. J., and Gable, S. L. (2001). Perception of classroom environment, achievement goals, and achievement outcomes. Journal of Educational Psychology, 93(1), 43-54.
Clarke, G. S., and Haworth, T. J. (1994). Flow experience in the daily lives of sixth-form college students. British Journal of Psychology, 85, 511-523.
Csikszentmihalyi, M. (1975). Beyond Boredom and Anxiety. San Francisco: Jossey-Bass.
Csikszentmihalyi, M. (1977). Beyond Boredom and Anxiety, second printing. San Francisco: Jossey-Bass.
Csikszentmihalyi, M. (1988). Society, culture, and person: a systems view of creativity. In R. J. Sternberg (Ed.), The Nature of Creativity. 325-339.
Csikszentmihalyi, M. (1990). Flow: The psychology of optimal experience. New York:Harper Collins.
Csiksentmihalyi, M. (1993). The evolving self: A psychology for the third millennium.New York:Harper and Row
Csikszentmihalyi, M. (1996). Creativity. New York: Harper Collins.
Csikszentmihalyi, M. and Csikszentmihalyi, I. S. (1988). Optimal experience:Psychology studies of flow in consciousness,3-14.
Csikszentmihalyi, M., and LeFevre, J. (1989). Optimal experience in work and leisure.Journal of Personality and Social Psychology, 56, 815-822.
Csikszentmihalyi, M. and Nakamura, J. (2002). The Concept of Flow.In Snyder, C. R. and Lopez, S. J.(Eds.), Handbook of Positive Psychology, 89-105.
Dodds, W. B. and Kent B. Monron. (1985).The Effect of Brand and Price Information on Subjective Product Evaluations. Advancesin Consumer Research, Vol. 12, Elizabeth Hirschman and Morris Holbrook, eds. Provo, UT: Association for Consumer Research, 85-90.
Dodds, W. B., Monroe, K. B. and Grewal, D.(1991). Deffects of price, brand, and store information on buyers’ product evaluation, Journal of Marketing Research, 28, 307-318.
Dweck, C. (1986). Motivational processes affecting learing. American Psychologist, 41, 1040-1048.
Elliot, A, J. (1997). Integrating the “classic and temporary” approaches to achievement motivation: A hierarchical model of approach and avoidance achievement motivation. In M. L. Maehr, and P. R. Pintrich (Eds.), Advances in motivation and achievement, 10, 143-179
Elliot, A, J. (1999). Approach and avoidance motivation and achievement goals. Educational Psychologist, 34 (3), 169-189.
Elliot, A. J., and Church, M. (1997). A hierarchical model of approach and avoidance achievement motivation. Journal of Personality and Social Psychology, 72(1), 218-232.
Elliot, A. J., and Harackiewicz, J. M. (1996). Approach and avoidance achievement goals and intrinsic motivation: A mediational analysis. Journal of Personality and Social Psychology, 70(3), 461-475.
Elliot, A., and McGregor, H. (2001). A 2×2 achievement goal framework. Journal of Personality and Social Psychology, 80, 501-519.
Engel, James F., Roger D. Blackwell, and Paul W. Miniard(1995). Consumer Behavior , 8th ed. , The Dryden Press .
Hoffman, D. L. and Novak, T. P. (1996). Marketing in Hypermedia Computer-Mediated Environments: Conceptual Foundations. Journal of Marketing, 60(3), 50-68.
Johnson, D., and Wiles, J. (2003). Effective affective user interface design in games. Ergonomics, 46(13-14), 1332-1345.
Kimery, K. M. and McCord, M. (2002).Third-party assurances: Mapping the road to trust in e-retailing. Journal of Information Technology Theory and Application, 4(2), 63-82
Maehr, M. (1989). Thoughts about motivation. In C. Ames and R. Ames (Eds.), Research on motivation in education ,3, 299-315.
Massimini, F. and Carli, M. (1988). The Systematic Assessment of Flow in Daily Experience. In M. Csikszentmihalyi and I. Csikszentmihalyi (Eds.), Optimal Experience: Psychological Studies of Flow in Consciousness, 288-306.
McClelland, D., Atkinson, J., Clark, R., and Lowell, E.(1953). The achievement motive. New York: Appleton-Century-Crofts.
Middleton, M. J., and Midgley, C. (1997). Avoiding the demonstration of lack of ability:An under explored aspect of goal theory. Journal of Educational Psychology, 89(4), 710-718.
Murray, H. (1938). Explorations in personality. New York: Oxford University Press.
Nicholls, J. (1984). Achievement motivation: Conception of ability, subjective experience, task choice, and performance. Psychological Review, 91, 328-346.
Novak, P. T., and Hoffman, L. D. (1997). Measuring the flow experience among web users. Interval Research Corporation.
Parlett, D. (1999). The Oxford history of board games. Oxford University Press.
Pintrich, P. R. (2000). The role of goal orientation in self-regulated learning. In M. Boekaerts, P. R. Pintrich, and M. Zeider (Eds.), Handbook of self-regulation ,451-502
Pintrich, P. R., and Schunk, D. H. (2002). Motivation in education: Theory, research, and applications (2nd ed.). Englewood Cliffs, NJ: Prentice Hall Merrill.
Sherry, J. L. (2004). Flow and media enjoyment. Communication Theory, 14(4), 328-347.
Trevino, L. K. and Webster, J. (1992). Flow in Computer-Mediated Communication: Electronic Mail and Voice mail evaluation and impacts. Communication Research, 19(5), 539-573.
Urdan, T. C. (2004). Predictors of academic self-handicapping and achievement: Examining achievement goals, classroom goal structures, and culture. Journal of Educational Psychology, 98(2), 251-264.
Webster, J., Trevino, L. and Ryan, L. (1993). The dimensionality and correlates of flow in human-computer interactions, Computers in Human Behavior, 9, 411-426.
Zeithaml V.A. (1998). Consumer Perceptions of Price, Quality and Value: A Means-End Model and Synthesis of Evidence. Journal of Marketing Research , 52(7), 2-22.
|