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研究生:侯芊妤
研究生(外文):Chien-Yu Hou
論文名稱:3D立體點畫系統
論文名稱(外文):Stereoscopic 3D Stippling
指導教授:楊傳凱
指導教授(外文):Chuan-Kai Yang
口試委員:楊傳凱
口試委員(外文):Chuan-Kai Yang
口試日期:2014-07-08
學位類別:碩士
校院名稱:國立臺灣科技大學
系所名稱:資訊管理系
學門:電算機學門
學類:電算機一般學類
論文種類:學術論文
論文出版年:2014
畢業學年度:102
語文別:中文
論文頁數:55
中文關鍵詞:立體視覺成像技術點畫視差圖
外文關鍵詞:StereoscopyStipplingDisparity Map
相關次數:
  • 被引用被引用:0
  • 點閱點閱:209
  • 評分評分:
  • 下載下載:5
  • 收藏至我的研究室書目清單書目收藏:0
立體視覺成像技術廣泛的運用在各個領域,其目的是讓觀看者感知到立體效果,讓每位觀看者如身歷其中。本研究將影像的點畫風格化運用在立體視覺技術應用中,系統一開始先讓使用者輸入左右影像及相對應的左右深度圖,此外,使用者也可以調整點畫的參數,包括大小及數量,以改變點畫風格,經過系統流程後所輸出的影像可以利用紅藍眼鏡體驗到3D立體效果。我們的方法是先將左點畫L透過左對應的Disparity Map產生右點畫R,再利用右對應的Disparity Map將右點畫R產生左點畫L',再將L' 和R變成anaglyph Image(左:紅,右:藍),即可透過紅藍眼鏡感知立體效果。在這其中我們可能會遭遇到雙眼競爭(Binocular Rivalry)問題,其問題是因為參數中點的大小及其數量造成區域不一致,所以觀看anaglyph Image結果時會讓眼睛感到不適,對此我們提出了左右交互檢查的機制,以改善這個問題(artifact)。
Stereoscopy technique has been widely used in various fields. Its purpose is to allow viewers to perceive three-dimensional effects, so that each viewer can personally experience a stereoscopic scene. In our study, we apply image stylization technique to stereoscopic images. In the first, users should input one pair of stereoscopic images and their corresponding disparity maps. In addition, users can adjust the stippling parameters: the size and amount of stippling, to change the stippling style. After setting up parameters, our system can automatically process and output images which can make people who wear red-cyan glasses experience the 3D effect. Our approach is to generate the left stippling image named L in the first, and generate the right stippling image named R through the left corresponding disparity map, and then we use the right corresponding disparity map to generate a new left stippling image L '.Finally we let L' and R become an anaglyph Image (Left: red, right: cyan), and users can perceive three-dimensional effect through the red-cyan glasses. We might encounter the problem of binocular rivalry when processing the stereoscopic images. The problem is due to the point parameters: the size and number of points; leading to regional inconsistencies, so when users watch the anaglyph Image results, the results make users’ eyes feel uncomfortable. To address this problem, we propose an interactive mutual check mechanism to improve the results.
1. 緒論
1.1 研究動機與目的
1.2 論文架構
2. 相關文獻
2.1 立體視覺成像技術(Stereoscopy)
2.1.1 立體影像匹配(Stereoscopy correspondence)
2.1.2 立體影像處理(Stereoscopic Image Processing)
2.2 點畫(Stippling)
2.2.1 Voronoi Diagram方法
2.2.2 Delaunay Triangulation方法
3. 立體點畫系統實作
3.1 系統流程
3.2 前置處理
3.2.1 視差圖(Disparity Map)
3.2.2 遮蔽圖(Occlusion Map)
3.3 方法實作
3.3.1 點畫
3.3.2 與Disparity Map相關的處理步驟
3.3.3 左右點畫檢查機制
4. 結果
4.1 系統環境
4.2 系統參數設定
4.3 結果展示
4.4 使用者測試及評估
5. 結論與未來展望
6. 參考文獻
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Gelautz "Fast Cost-Volume Filtering for Visual Correspondence and Beyond" In
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