中文部分
1.林怡璇、林珊如 (2009)。從老年人獲取資訊與通訊科技 (ICT)技能的歷程探討數位落差。圖書資訊學研究,3(2),75-102。
2.鄭伊秦(2016)。考量使用者類型下節能減碳行為鼓勵資訊系統之說服與遊戲設計策略。國立成功大學資源工程所碩士論文,臺南。英文部分
3.Ackermann, L., Mugge, R., & Schoormans, J. (2018). Consumers' perspective on product care: An exploratory study of motivators, ability factors, and triggers. Journal of Cleaner Production, 183, 380-391.
4.Adaji, I., & Vassileva, J.(2016). Evaluating persuasive systems using the PSD framework. In UMAP(Extended Proceedings).
5.Bergh, D. D. (1995). Problems with repeated measures analysis: Demonstration with a study of the diversification and performance relationship. Academy of Management Journal, 389(6),1692–1708.
6.Cathcart, R., & A. Glendon, A. (2016). Judged effectiveness of threat and coping appraisal anti-speeding messages. Accident Analysis & Prevention, 96, 237-248.
7.Chen, H., Lin, C., Hsieh, S., Chao, H., Chen, C., Shiu, R., Ye, S. & Deng, Y. (2012). Persuasive feedback model for inducing energy conservation behaviors of building users based on interaction with a virtual object. Energy and Buildings, 45, 106-115.
8.Chou, Yu-Hung. (2010) Investigating persuasion in female cycling design. Master's thesis of the Institute of Applied Arts of the National Chiao Tung University, Taiwan.
9.Coombes, E. & Jones, A. (2016). Gamification of active travel to school: A pilot evaluation of the Beat the Street physical activity intervention. Health & Place, 39, 62-69.
10.Dayan, E., & Bar-Hillel, M. (2011). Nudge to nobesity II: Menu positions influence food orders. Judgment and Decision Making, 6, 333-342.
11.Drozd, F., Lehto, T., & Oinas-Kukkonen, H., (2012). Exploring perceived persuasiveness of a behavior change support system: A Structural Model, Persuasive Technology. Design for Health and Safety, Springer, Berlin Heidelberg, 157-168.
12.Eisenbeiss, M., Wilken, R., Skiera, B., & Cornelissen M. (2015). What makes deal-of-the-day promotions really effective? The interplay of discount and time constraint with product type. International Journal of Research in Marketing, 32, 387-397.
13.Fogg, B. J. (1998). Persuasive computers: perspectives and research directions. Proceedings of the Conference on Human Factors in Computing Systems. CHI98, Los Angeles, USA.
14.Fogg, B. J. (2009). A behavior model for persuasive design. Proceedings of the 4th International Conference on Persuasive Technology. ACM, 1-7, Clarement, California.
15.Goodwin, P.B. (1996). Empirical evidence on induced traffic—a review and synthesis. Transportation, 23, 35-54.
16.Gatto, NM., Ventura, EE.,Cook, LT.,Gyllenhammer, LE., & Davis, JN. (2012). LA Sprouts: a garden-based nutrition intervention pilot program influences motivation and preferences for fruits and vegetables in Latino youth. Journal of the Academy of Nutrition and Dietetics, 112,913-920.
17.Halko, S., & Kientz, J. A. (2010). Personality and persuasive technology: An exploratory study on health-promoting mobile applications. Persuasive Technology, Springer, Berlin Heidelberg, 150-161.
18.Haller, H., Nguyen, V.-B., Debizet, G., Laurillau, Y., Coutaz, J., & Calvary, G. (2017). Energy consumption in smarthome: persuasive interaction respecting user’s values. The 9th IEEE International Conference on Intelligent Data Acquisition and Advanced Computing Systems, Technology and Applications, Romania, 804–809.
19.Hamari, J., & Koivisto, J. (2013). Social motivations to use gamification: an empirical study of gamifying exercise. In Proceedings of the 21st European Conference on Information Systems, Utrecht, Netherlands, June 5–8, 2013.
20.Harries, T., Eslambolchilar, P., Stride, C., Rettie, R., & Walton, S. (2013). Walking in the wild – using an always-on smartphone application to increase physical activity. Human-computer Interaction–interact, Springer, Berlin Heidelberg, 8118, 19-36.
21.He, Z., Luo, Y., & Liang, G. (2013). Runking: A mobile social persuasion system for running exercise. Computing, Communications and IT Applications Conference (ComComAp), Hong Kong, 74-78.
22.Karppinen, P., Oinas-Kukkonen, H., Alahäivälä, T., Jokelainen, T., Keränen, A. M., Salonurmi, T., & Savolainen, M. (2016). Persuasive user experiences of a health behavior change support system: A 12-month study for prevention of metabolic syndrome. International Journal of Medical Informatics, 96, 51-61.
23.Kaptein, M., Markopoulos, P., Ruyter, B., & Aarts, E. (2015). Personalizing persuasive technologies: Explicit and implicit personalization using persuasion profiles. International Journal of Human-Computer Studies, 77, 38-51.
24.Kluckner, P. M., Weiss, A., Sundström, P., & Tschelig, M. (2013). Two actors: Providers and consumers inform the design of an ambient energy saving display with persuasive strategies. In: First Int. Conf. on Behavior Change Support Systems (BCSS), Adjunct PERSUASIVE 2013, Position Paper, 33-44.
25.Lee, H., Koopmeiners, J S., Rhee, T., Raveis, V H., & Ahluwalia, J S. (2014). Mobile phone text messaging intervention for cervical cancer screening: changes in knowledge and behavior pre-post intervention. Journal of Medical Internet Research, 16, 8.
26.Lehto, T., & Oinas-Kukkonen, H. (2011). Persuasive features in web-based alcohol and smoking interventions: A Systematic Review of the Literature. Journal of Medical Internet Research, 13, 3.
27.Lu, S., Ham, J. & Midden, C. (2016). The influence of color association strength and consistency on ease of processing of ambient lighting feedback. Journal of Environmental Psychology, 47, 204-212.
28.Lu, Y., Kim, Y., Dou, X. & Kumar, S. (2014). Promote physical activity among college students: Using media richness and interactivity in web design. Computers in Human Behavior, 41, 40-50.
29.Mohadis, H. M., Ali, N. M, & Smeaton, A. F. (2016). Designing a persuasive physical activity application for older workers: understanding end-user perceptions. Behaviour & Information Technology, 35, 1102-1114.
30.Mumm, J., & Mutlu, B. (2011). Designing motivational agents: The role of praise, social comparison, and embodiment in computer feedback. Computers in Human Behavior, 27, 1643-1650.
31.Ng, K. H., Bakri, A., & Rahman A. A. (2016). Effects of persuasive designed courseware on children with learning difficulties in learning malay language subject. Education and Information Technologies, 21, 1413-1431.
32.Oh, J., Lim, H., Copple, J., & Chadraba, E. (2018). Harnessing the persuasive potential of data: The combinatory effects of data visualization and interactive narratives on obesity perceptions and policy attitudes. Telematics and Informatics, 35, 1755-1769.
33.Oinas-Kukkonen, H., & Harjumaa, M. (2009). Persuasive systems design: Key issues, process model, and system features. Communications of the Association for Information Systems, 24, Article 28, 485-500.
34.Orji, R., Vassileva, J., & Mandryk,R. L. (2014). Modeling the efficacy of persuasive strategies for different gamer types in serious games for health. User Modeling and User-Adapted Interaction, 24(5) , 453–498.
35.Payne, C., & Niculescu, M. (2018). Can healthy checkout end-caps improve targeted fruit and vegetable purchases? Evidence from grocery and SNAP participant purchases. Food Policy, 79, 318-323.
36.Rudolph, M., Feth, D., & Polst, S. (2018). Why users ignore privacy policies – a survey and intention model for explaining user privacy behavior. Human-computer Interaction, Springer, Cham, 10901, 587–598.
37.Shu, W., & Cheng, C. (2012). How to improve consumer attitudes toward using credit cards online: An experimental study. Electronic Commerce Research and Applications, 11, 335-345.
38.Tillema, T., Ben-Elia, E., Ettema, D., & Delden, J. V. (2013). Charging versus rewarding: A comparison of road-pricing and rewarding peak avoidance in the Netherlands. Transport Policy, 26, 4-14.
39.Thomas, R. J., Masthoff, J. & Oren, N. (2017). Adapting healthy eating messages to personality. Persuasive Technology: Development and Implementation of Personalized Technologies to Change Attitudes and Behaviors, 119-132.
40.Truong, K.N., Hayes, G.R., & Abowd, G.D. (2006).: Storyboarding: An empirical determination of best practices and effective guidelines. In: Proc. of DIS 2006, pp. 12–21.
41.Whillans, A. V., Dunn, E. W., & Norton, M. I. (2018). Overcoming barriers to time-saving: reminders of future busyness encourage consumers to buy time. Social Influence, 13, 117-124.
42.Win, K.T., Mullan, J., Howard, S., & Oinas-Kukkonen, H. (2017). Persuasive systems design features in promoting medication management for consumers. Proceedings of the 50th Hawaii International Conference on System Sciences.
43.Yom-Tov, E., Shembekar, J., Barclay, S. & Muennig, P. (2018). The effectiveness of public health advertisements to promote health: a randomized-controlled trial on 794,000 participants. npj Digit. Med, 1, 24.
44.Wang, Y., Wu, L., Lange, J.-P., Fadhil, A. & Reiterer, H. (2018) . Persuasive technology in reducing prolonged sedentary behavior at work: A systematic review. Smart Health, 7-8 , 19 - 30.
45.Zhong H., & Huang L. (2016). The empirical research on the consumers’ willingness to participate in E-waste recycling with a points reward system. Energy Procedia, 104, 475-480.
網路資料
1.經濟部工業局https://www.moea.gov.tw/MNS/populace/news/News.aspx?kind=1&menu_id=40&news_id=80134 (造訪時間:2018.12.10)
2.電動機車產業網
https://www.lev.org.tw/default.asp (造訪時間:2019.01/2019.06.01)
3.G牌電動機車官網
https://www.gogoro.com/press/2017-09-04/august-registration/ (造訪時間:2018.07.13)
4.新聞https://www.storm.mg/article/1136288?srcid=73746f726d2e6d675f30633664333365316365303662643435_1558255355 (造訪時間:2019.05.08)
5.G牌電動機車維基百科
https://zh.wikipedia.org/wiki/Gogoro (造訪時間:2018.07.13)
6.台灣物聯科技有限公司
https://www.taiwaniot.com.tw/product/日本進口-panasonic-國際牌-ncr18650b-3400mah-18650-鋰電池-小尖頭/ (造訪時間:2019.05.23)
7.Fogg的官網https://www.bjfogg.com
http://www.behaviormodel.org/index.html (造訪時間:2018.08.03)
8.行政院研究發展考核委員會(2007)。九十六年數位落差調查報告
https://ws.ndc.gov.tw/001/administrator/10/relfile/0/1000/871616535971.pdf (造訪時間:2019.04.25)