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研究生:陳文昭
研究生(外文):Wen-Chao Chen
論文名稱:三維中國水墨人物畫描法
論文名稱(外文):Computer Generated Three-Dimensional Chinese Figure Painting
指導教授:施仁忠施仁忠引用關係
指導教授(外文):Zen-Chung Shih
學位類別:碩士
校院名稱:國立交通大學
系所名稱:資訊科學系
學門:工程學門
學類:電資工程學類
論文種類:學術論文
論文出版年:2001
畢業學年度:89
語文別:英文
論文頁數:51
中文關鍵詞:水墨人物畫描法三維人物模型不同觀看角度
外文關鍵詞:Chinese Ink figure paintingMiao skillsthree-dimensional modelsdifferent views
相關次數:
  • 被引用被引用:3
  • 點閱點閱:258
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  • 下載下載:41
  • 收藏至我的研究室書目清單書目收藏:1
傳統中國水墨人物畫中,有時因為衣服材質的不同而表現出衣物輕柔或厚重的感覺,也有時是為了特別呈現出衣褶繁複的模樣,因而發展出了眾多的描法。對於同一個人物,若要從另一不同角度作畫,必須整張圖重畫,而且在畫作完成前,我們無法事先預知最後展現結果為何。一旦作畫過程出現失誤,便要重新再畫一次,相當耗時。在本篇論文中,我們提出一個依據三維人物模型來自動產生水墨人物畫描法。對同一個立體人物模型,我們可畫出不同的描法,也可以產生不同觀看角度的水墨人物畫。對使用者而言不需對水墨人物畫的描法很熟練,就可以在短時間內產生出所需要的一張畫。
In traditional Chinese Ink figure paintings, in order to represent the soft or heavy materials of clothes, or sometimes we want to show that the clothes are full of creases, various Miao skills were developed. If we want to paint the same figure in another view, we should start over and draw again. Besides, we do not know what the final results looked like before the painting is finished. Once a mistake was made, we have to paint again until it is desired that wastes so much time. In this thesis, we propose a method to generate the Chinese Ink Figure Paintings automatically according to three-dimensional models. We can produce figures of the same three-dimensional model in different Miao skill from different views. In this way, painters can create good-looking figure paintings easily without understanding any Chinese painting skills. Moreover, painters may try different styles in short time to get various effects of the Chinese Ink figure paintings.
CHAPTER 1 INTRODUCTION1
1.1 MOTIVATION1
1.2 SYSTEM OVERVIEW2
1.3 THESIS ORGANIZATION3
CHAPTER 2 RELATED WORKS4
CHAPTER 3 OUTLINE EXTRACTION8
3.1 MODEL PREPROCESSING9
3.2 OUTLINE EXTRACTION OF THE HEAD MODEL9
3.3 OUTLINE EXTRACTION OF THE BODY MODEL12
CHAPTER 4 OLIVE MIAO15
4.1 ABOUT OLIVE MIAO15
4.2 STROKE OF OLIVE MIAO17
4.2.1 Properties of Stroke17
4.2.2 Decide Olive parts of Feature Pixels18
4.2.3 Length of Strokes22
4.3 PAINTING ALGORITHM25
4.3.1 Brush Model25
4.3.2 Ink Blending Mechanism29
4.3.3 Reduction of the Over-thick Part30
CHAPTER 5 NAIL-TIPPED-MOUSE-TAILED MIAO32
5.1 ABOUT NAIL-TIPPED-MOUSE-TAILED MIAO32
5.2 STROKE OF NAIL-TIPPED-MOUSE-TAILED MIAO33
5.2.1 Properties of Nail-Tipped-Mouse-Tailed Miao33
5.2.2 Decide Strokes for Featured Pixels34
5.3 PAINTING ALGORITHM37
5.3.1 The Tip Part37
5.3.2 The Middle Part38
5.3.3 The Tail Part39
CHAPTER 6 EXPERIMENTAL RESULTS40
CHAPTER 7 CONCLUSIONS AND FUTURE WORKS47
REFERENCE 49
[1]人物畫法 1.2.3,沈以正著 Page 59~62.
[2]中國人物畫技法,劉芳如編著 Page.63~76
[3]Arthur Appel, “The Notion of Quantitative Invisibility and the Machine Rendering of Solids,” In Proc. ACM National Conference, pages 387-393, 1967
[4]James Cahill, “Chinese Painting,” page 90.
[5]Cassidy Curtis, “Loose and Sketchy Animation,” Proceedings of ACM SIGGRAPH 98, page 317, 1998.
[6]Cassidy J. Curtis, Sean D. Anderson, Joshua E. Seims, Kurt W. Fleischer, David H. Salesin, “Computer-Generated Watercolor,” Proceedings of ACM SIGGRAPH 97, 1997.
[7]Philippe Decaudin, “Cartoon-Looking Rendering of 3D-Scenes,” Technical Report 2919, IN-RIA, June 1996.
[8]Colin Doncaster, “Toon - A shader for cartoon rendering” (for RenderMan) http://www.webnation.com/vidirep/panels/renderman/shaders/toon/toon.phtml
[9]R. Galimberti and U. Montanari, “An algorithm for hidden line elimination,” Communications of the ACM, 12(4):206—211, April 1969.
[10]Aaron Hertzmann, “Introduction to 3D Non-Photorealistic Rendering: Silhouettes and Outlines,” 1999.
[11]Takeo Igarashi, Satoshi Matsuoka and Hidehiko Tanaka, "Teddy: A Sketching Interface for 3D Freefrom Design," Proceedings of ACM SIGGRAPH 99.
[12]Horace H S Ip, Helena T F Wong, “Calligraphic Character Synthesis Using a Brush Model,” Proceedings of Computer Graphics International 1997, page 13-21, 1997.
[13]Yung Liu,《Ten Thousand Mountains》,Published in the United States in 1984 by Shui-Yun-Chai Studio, 56-73 East Hampton Boulevard, Bayside, New York 11364.
[14]P. Loutrel, “A solution to the hidden-line problem for computer-drawn polyhedra,” IEEE Transactions on Computers, C-19(3):205—213, March 1970.
[15]Lee Markosian and Michael A. Kowalski. "Real-Time Nonphotorealistic Rendering" Proceedings of ACM SIGGRAPH 97, August, 1997.
[16]J.D. Northrup and Lee Markosian "Artistic Silhouettes: A Hybrid Approach" proceedings of NPAR 2000.
[17]Ramesh Raskar and Michael Cohen, “Image Precision Silhouette Edges,” I3DG 99, 1999.
[18]Craig Reynolds, “Stylized Depiction in Computer Graphics Non-Photorealistic, Painterly and ''Toon Rendering” http://www.red3d.com/cwr/npr/
[19]Paul Richens, "Beyond Photorealism," Architects Journal, 12 June 1997
[20]Paul Richens and Simon Schofield, "Interactive Computer Rendering,” published in Architectural Review Quarterly, (Autumn 1995) volume 1(1).
[21]Suguru Saito and Masayuki Nakajima, “3D physics-based brush model for painting," Proceedings of ACM SIGGRAPH 99:conference abstracts and applications, Page 226 August 8 - 13, 1999, Los Angeles, CA USA.
[22]Takafumi Saito and Tokiichiro Takahashi. “Comprehensible Rendering of 3-D Shapes,” Proceedings of ACM SIGGRAPH 90 volume 24, pages 197—206, August 1990.
[23]Steve Strassmann, ”Hairy Brushes,” Proceedings of ACM SIGGRAPH 86, page 225-232.
[24]Shan-Zan Wen, Zen-Chung Shih, Hsin-Yi Chiu, “The Synthesis of Chinese Ink Painting,” National Computing Symposium’99, page 461-468, 1999.
[25]Qing Zhang, Youetsu Sato, Jun-ya Takahashi, Kazunobu Muraoka and Norishige Chiba, “Simple Cellular Automatic-based Simulation of Ink Behaviou and It’s Application to Suibokuga-like 3D Rendering of Trees,” Visualization & Computer Animation, Vol 10, 23-27, 1999.
[26]”The website of National Palace Museum.” 國立故宮博物院網頁http://www.npm.gov.tw/english/index-e.htm
[27]“The website of National Palace Museum.” 國立故宮博物院網頁http://www.npm.gov.tw/english/exhbition/jih0001/english/introduction-ae.htm
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