跳到主要內容

臺灣博碩士論文加值系統

(216.73.216.185) 您好!臺灣時間:2026/09/08 16:19
字體大小: 字級放大   字級縮小   預設字形  
回查詢結果 :::

詳目顯示

: 
twitterline
研究生:林俞丞
論文名稱:使用近似的高階資訊於基於模糊邏輯的TORCS模擬汽車控制器之研究
論文名稱(外文):The Use of Approximate High-Level Information in a Fuzzy Logic Based TORCS Simulated Car Controller
指導教授:王才沛
指導教授(外文):Wang, Tsaipei
學位類別:碩士
校院名稱:國立交通大學
系所名稱:多媒體工程研究所
學門:電算機學門
學類:軟體發展學類
論文種類:學術論文
論文出版年:2011
畢業學年度:100
語文別:中文
論文頁數:36
中文關鍵詞:模糊邏輯汽車模擬器
外文關鍵詞:Fuzzy LogicTORCS
相關次數:
  • 被引用被引用:1
  • 點閱點閱:431
  • 評分評分:
  • 下載下載:55
  • 收藏至我的研究室書目清單書目收藏:0
本文主要的研究目的在於藉由使用高階資訊的方式,以模糊邏輯的方式實現,將其應用在模擬汽車控制器上,讓控制器上面的人工智慧能夠以接近人類的思考方式做出恰當的反應。
高階資訊藉由控制器本身的偵測器偵測前方賽道,經模糊系統轉換成賽道中距離前方彎道的距離和目標彎道的極緩程度等資訊,控制器再利用這些資訊思考策略並決定速度、入彎位置、出彎方式…等等,作出近似人類思考模式的駕駛行為。

The main idea of thesis is that by using high-level information implemented by fuzzy logic based simulated car controller. The artificial of intelligence of controller can make proper decision or reaction based on the high-level information.
The high-level information obtained by sensor detecting the distance between car and track, the fuzzy system transform this information into distance from the corner and the sharpness of the corner, then the controller planning to drive with the target speed and the proper position.
摘要 I
Abstract II
誌謝 III
目錄 IV
圖例 VI
表格 VII
第一章 簡介 1
1.1 研究目的 1
1.2 論文架構 2
第二章 文獻縱覽 3
2.1 玩家模擬 3
2.2 軌跡最佳化 8
2.3 基底架構 8
第三章 TORCS與AI基底架構 10
3.1 TORCS(The Open Racing Car Simulator) 10
3.2 AI引擎之基底架構 14
第四章 研究方法 21
4.1 彎道距離與急緩度 21
4.2 模糊系統和入彎控制模組 24
第五章 實驗結果 28
5.1 軌跡與成績比較 28
第六章 結論與未來展望 34
參考文獻 35
[1] Togelius, J.; De Nardi, R.; Lucas, S.M.,”Towards automatic personalised content creation for racing games,”Proc. CIG (Computational Intelligence in Games),pp.252-259,2010.
[2] Togelius, J.,”Optimization, Imitation and Innovation:Computational Intelligence and Games,”PhD Thesis, University of Essex,2007.
[3] Togelius, J., De Nardi, R. and Lucas, S.M.,”Making Racing Fun Through Player Modeling and Track Evolution,”In: Proceedings of the SAB’06 Workshop on Adaptive Approaches for Optimizing Player Satisfaction in Computer and Physical Games,pp.61-70,2006
[4] Mu?瓨z, J.; Gutierrez, G.; Sanchis, A., ”A human-like TORCS controller for the Simulated Car Racing Championship,”Proc. CIG (Computational Intelligence in Games),pp.473-480,2010.
[5] Quadflieg, J.; Preuss, M.; Kramer, O.; Rudolph, G.,”Learning the Track and Planning Ahead in a Car Racing Controller,”Proc. CIG (Computational Intelligence in Games),pp.395-402,2010.
[6] Cardamone, L.; Loiacono, D.; Lanzi, P.L.,” Learning drivers for TORCS through imitation using supervised methods,”Proc. CIG (Computational Intelligence in Games),pp.148-155,2009.
[7] Cardamone, L.; Loiacono, D.; Lanzi, P.L.,” Evolving Competitive Car Controllers for Racing Games with neuroevolution,” Proc. GECCO (Proceedings of the 11th Annual conference on Genetic and evolutionary computation),pp.1179-1186,2009.
[8] Onieva, E.; Cardamone, L.; Loiacono, D.; Lanzi, P.L.,” Overtaking opponents with blocking strategies using fuzzy logic,” Proc. CIG (Computational Intelligence in Games),pp.123-130,2010
[9] Van Hoorn, N., Togelius, J., Wierstra, D. and Schmidhuber, J.,” Robust player imitation using multiobjective evolution,” In: Proceedings of the IEEE Congress on Evolutionary Computation,pp.652-659,2009
[10] Enrique Onieva, David A. Pelta, Vicente Milan?臃 and JoshueP?臆ez,”A fuzzy-rule-based driving architecture for non-player characters in a car racing game,” In: Soft Computing - A Fusion of Foundations, Methodologies and Applications,Volume 15,number 8,pp.1617-1629,2011
[11] Cardamone, L.; Loiacono, D.; Lanzi, P.L.,” Bardelli, A.P.; Searching for the Optimal Racing Line Using Genetic Algorithms,”Proc. CIG (Computational Intelligence in Games),pp.388-394,2010.
[12] " The open racing car simulator website.”[Online]. Available:http://torcs.sourceforge.net/

連結至畢業學校之論文網頁點我開啟連結
註: 此連結為研究生畢業學校所提供,不一定有電子全文可供下載,若連結有誤,請點選上方之〝勘誤回報〞功能,我們會盡快修正,謝謝!
QRCODE
 
 
 
 
 
                                                                                                                                                                                                                                                                                                                                                                                                               
第一頁 上一頁 下一頁 最後一頁 top