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研究生:利建忠
研究生(外文):Chien-Chung Li
論文名稱:國小學生對於LEGO NXT接受度之研究運用科技接受模式
論文名稱(外文):ELEMENTARY SCHOOL STUDENT’S ACCEPTANCE OF LEGO NXT: THE TECHNOLOGY ACCEPTANCE MODEL
指導教授:施弼耀施弼耀引用關係
指導教授(外文):Bih-Yaw Shih
學位類別:碩士
校院名稱:國立屏東教育大學
系所名稱:數位學習教學碩士學位學程
學門:教育學門
學類:教育科技學類
論文種類:學術論文
論文出版年:2011
畢業學年度:99
語文別:英文
論文頁數:39
中文關鍵詞:意向、科技接受模組(TAM)、Lego NXT、行為
外文關鍵詞:LEGO NXT、Intention、Behavior、Technology Acceptance Model (TAM)
相關次數:
  • 被引用被引用:1
  • 點閱點閱:611
  • 評分評分:
  • 下載下載:40
  • 收藏至我的研究室書目清單書目收藏:2
資訊科技對於大多數的學生能夠促進學習過程。而許多學生對於Lego NXT很感興趣,針對大學生已經有許多相關的研究,但是卻沒有小學生群的科技接受模式之研究。這篇研究的目的是在於此研究中評估學生Lego NXT的接受度來預測其意向、提出解釋以及改善TAM的運用模式。研究者試著從樂高NXT的自我效能、主觀規範、並促進條件的三個因素下,討論TAM的模型。然而,小學生在主觀規範及知覺易用性與知覺有用性之間的相關性的結果顯示為不顯著,故可以被認為對於小學生易用性較有用性更為重要。此份研究之貢獻則在於TAM的理論有效以及在教育上能確實被接受。
Information technology can promote the learning process for most students. Many students have interested in Lego NXTs. For Undergraduates already have a number of related research. But there was not studied the acceptance of the technology by the elementary school student populations. The purpose of the study is to evaluate students’ acceptance of Lego NXT as a intention to forecast, explain, and improve application patterns of TAM in surveys. The researcher attempt from three factors of the Lego NXT Self Efficacy, Subjective Norm, and Facilitating Conditions, to discussion the TAM model. However, students in the subjective norms, and perceived ease of use and perceived usefulness of the correlation between the results as not significant, it can be considered more useful for students ease of use is more important. The study contributes to TAM’s theoretical effective and indeed available in education.
Contents
Publications
Ackowledgements
中文摘要 I
Abstract II
Contents III
List of Figures V
List of Tables VI
CHAPTER 1: INTRODUCTION 1
Research Questions 2
Significance of the Study 2
CHAPTER 2: LITERATURE REVIEW 4
Lego NXT System 5
The Adoption of Technological Innovations 5
About the History of Technology Acceptance Models 6
The Technology Acceptance Model 8
CHAPTER 3: RESEARCH DESIGN 11
Related Valuables 12
Lego NXT Self Efficacy (SE) 13
Subjective Norm(SN) 13
Facilitating Conditions(FC) 13
Perceived usefulness(PU) and perceived ease of use(PEOU) 14
Attitude toward using (ATU) 14
Behavioral Intention to Use (BITU) 14
Sample Size 14
Survey Questions 15
CHAPTER 4: DATA ANALYSIS 17
Data Validation 17
PLS analysis 25
Measurement model reliability analysis 17
Validity of measurement model 20
The overall model fitness and verification 22
Hypothesis testing Conclusion 25
CHAPTER 5: DISSCUSSION & CONCLUSIONS 26
Discussion 26
Conclusions 30
REFERENCES 33
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