參考文獻
[1]王安立,開放式3D動畫編輯與播放系統之-編輯器與3D字型產生元件,1997
[2]林彣影,以面為基礎的布林運算編輯弁鈺敦Q,國立台灣大學,1999
[3]洪朝貴,從革奴大眾公有版權 (GPL) 看資訊產業的未來,全國智慧財產權研討會,1999
[4]黃政熙,組合字轉描邊字在視窗環境的應用,國立台灣科技大學,1998[5]黃智傑,互動式3D動畫開發環境及三個實用範例,國立交通大學,1999[6]劉睦雄譯,Andrew S. Glassner編,“計算機圖學”,國立編譯館,1997
[7]i18n程式中文化計劃,http://i18n.linux.org.tw/
[8]Adobe Systems Incorporated, “PostScript Language Reference Manual SECOND EDITION”, Addison Wesley, 1990
[9]AutoCAD Release 12 DXF Format, http://www.relief.hu/h_dxf12.html
[10]Chandrasekhar Narayanaswami and William Randolph Franklin, “Determination of Mass Properties of Polygonal CSG Objects in Parallel”, ACM, 1991
[11]Foley van Dam Feiner Hughes, “Computer Graphics: Principles and Practice”, Addison Wesley, 1990
[12]Frederik W. Jansen, “Depth-order point classification techniques for CSG display algorithms”, ACM Transactions on Graphics, Vol. 10, No. 1, January 1991
[13]Geomview,http://www.geomview.org/
[14]Glenn c. Reid., “Thinking in PostScript”, Addison Wesley, 1990
[15]Gunther Greiner and Kai Hormann, “Efficient clipping of arbitrary polygons”, ACM Transactions on Graphics, Vol. 17, No. 2, April 1998
[16]Persistence of Vision TM Ray-Tracer POV-Ray TM Version 3.1g User's Documentation,http://astronomy.swin.edu.au/pbourke/3dformats/pov/pov31/
[17]Peter R. Atherton, “A scan-line hidden surface removal procedure for constructive solid geometry”, ACM Transactions on Computer Graphics, Vol. 17, No. 3, July 1983
[18]POV-Ray,http://www.povray.org/
[19]Qcad,http://www.qcad.org/
[20]Steven Fortune and AT&T Bell Laboratories, “Polyhedral modeling with exact arithmetic”, ACM, 1995
[21]The IRIT modeling environment, http://www.cs.technion.ac.il/~irit/
[22]Y.B Li, B.Delves, G.N.Blount, S.K. Ghosh and X.C. Wang, “Generation of uniform expressions from CSG non-unique representations”, Elsevier Science S.A., 1996
[23]Li18nux,http://www.li18nux.net/