一、中文部分
孫春在(2013) 遊戲式數位學習。臺北市:高等教育。
毛連塭、郭有遹、陳龍安、林幸台(2000)。創造力研究。臺北市:心理。
林幸台、王木榮(1994)。威廉斯創造力測驗指導手冊。台北市:心理。
王瑞(2002)。創造思考教學策略對學生創造力之影響。臺灣教育,614,24-28。
任恩儀(2011)。以大學為基礎的周六資優教育充實方案:以美國普度大學資優中心為例。資優教育學刊,199,9-16。
吳秀娟、潘裕豐(2007)。主題統整教學對國小學童創造力、問題解決能力及學業成就的影響之研究。資優教育研究,7(2),P71-101。
李堅萍、朱素貞、劉蕙儀(2015)。Teresa M. Amabile創造力動機理論於造形創造力的適用性與差異性研究。藝術學報,97,1-18。
張世彗(2003)。創造力──理論、技術/技法與培育。台北:張世彗。
張世彗(2011)。創造力教學、學習與評量之探究。教育資料與研究雙月刊,100,1-22。
張春興(2007)。張氏心理學辭典。臺北市:東華。
張蕙芬、陳龍安(2010)。幼兒語文創造思考教學方案成效之研究。國立彰化師範大學特殊教育學系特殊教育特殊教育學報,31,85-112。
教育部(2017):教育部官方網站,Retrieved February 9,2017
陳英豪、吳鐵雄、簡真真(1990)。創造思考與情意教學。高雄:復文書局,5。
陳瑛霞、陳學志、張雨霖(2014)。教師想像與創意培育課程之成效。創造學刊, 5(1),65-86。
陳龍安(2005)。創造思考的策略與技法。教育資料集刊,30,201-265。
陳龍安(2006)。創造思考教學的理論與實際(第六版)。臺北市:心理。
梁朝雲、陳德懷、楊叔卿、楊接期 (2008年4月10日)。「悅趣化數位學習」研究宣言(Manifesto of Research on Digital Game-based Learning)。
黃國禎、邱俐瑜 (2016)。結合數位遊戲的情境模擬教學模式與應用實例。T&D 飛訊,220, 1-23.
遊戲軟體分級管理辦法(2006年7月6日)
楊雅雯 (2017)。 玩中學-數位遊戲式學習。臺灣教育評論月刊,6(9), 300-302.
葉玉珠(2002)。國小中高年級學童科技創造力發展與其主要影響生態系統之動態關係。
行政院國家科學委員會專題研究計畫成果報告(NSC 91-2511-S-110-006)。高雄市:國立中山大學教育研究所。
葉玉珠(2006)。創造力教學-過去、現在與未來。台北:心理。
蘇惠玉 (2007)。以問題解決導向數位學習遊戲探究國小學生認知能力(未出版之碩士論文)。新北市: 淡江大學。潘裕豐(2005)。創造過程論與創造思考的技巧。創造思考教育,15,30-40。
二、 英文
Anderson,Ake E. & Sahlin Nils-Eric (Eds.) (1997), The Complexity of Creativity, Boston:Kluwer academic publishers.
Amabile, T. M. (1983). The Social Psychology of Creativity, New York, NY:Springer-Verlag.
Amabile, T. M. (1996). Creativity In Context: Update to The Social Psychology of Creativity. Oxford, UK: Westview Press.
Amabile,Teresa M.,Tighe,Elizabeth (1993). Questions of creativity, in Creativity edited by Brockman John.
Baer, J. (1993). Creativity and divergent thinking: A task-specific approach.Hillsdale, New Jersey: Lawrence Eblbaum Associates.
Clark, B. (1983). The higher education system: Academic organization in cross-national perspective. Berkeley: University of California Press.
Claxton, G. (1984). Live and learn. London: Harper and Row.
Csikszentmihalyi, M. (1988). Society, culture, and person: a systems view of creativity, In Sternberg, R. J. (Ed.), The nature of creativity: Contemporary Psychological Perspectives (pp. 325-339). New York: Cambridge University Press.
Csikszentmihalyi, M. (1990). Flow: The psychology of optimal experience. New York, NY: Harper & Row.
Csikszentmihalyi, M. (1999). Implications of a systems perspective for the study of creativity. In R.J. Sternberg (Ed.), Handbook of creativity (pp. 313–328). Cambridge, England:Cambridge Univ. Press.
Dewey, J. (1910). How we think. Boston: D. C. Heath.
Gardner, H. (1993). Creating minds. New York, NY: BasicBooks.
Gros, Begona. (2007). Digital Games in Education: The Design of Games-Based Learning Environments. Journal of Research on Technology in Educatio,40(1), 23-38 .
Guilford, J. P. (1968). Intelligence, Creativity and Their Educational Implications (1st ed.).CA.,Robert R. Knapp
Guilford, J. P. (1977). Will the real factor of extraversion-introversion please stand up? A reply to Eysenck. Psychological Bulletin, 84(3), 412-416.
Guilford, J. P. (1985). The structure-of-intellect model. In B. B. Wolman (Ed.), Handbook of intelligence. NY:wiley.
Jonassen, D. H., Howland, J., Moore, J. C., & Marra, R. M. (2003). Learning to solve problems with technology - a constructivist perspective. Upper Saddle River/Prentice Hall: N.J.: Merrill.
Maslow, A. H. (1959). Creativity in self-actualizing people. In H. H. Anderson (Ed.),Creativity & Its Cultivation (New York: Harper & Row, 1959). Reprinted in Electro-Mechanical Design, 1959 (Jan. and Aug.). Reprinted in General Semantics Bulletin, 1959, Nos. 24 and 25, 45-50.
Minsky, M. L. (1987). The Society of Mind, William Heinemann Ltd, London.
Parnes, S. (1963). Development of individual creative talent. In C. W. Taylor & F. Barrons (eds.), Scientific creativity: Its recognition and development. (pp.311-320) New York: Wiley.
Parnes, S. J. (1966). Instructor’s manual for institutes and courses in creative problem solving. Baffalo, New York: Creative Education Foundation.
Polya, J. (1957). How to solve it (2nd ed.). Garden City, NY:Doubleday Books.
Prensky Marc. (2001). Digital Natives, Digital Immigrants. On the Horizon, 9(5), 1-6.
Rhodes, M.(1961).An Analysis of Creativity. In S.G. Isaksen (Ed.), Frontiers of Creativity Research (pp. 216-222). New York:Bearly Limited.
Rosas, R., Nussbaum, M., Cumsille, P., Marianov, V., Correa, M., Flores, P., et al. (2003). Beyond Nintendo: Design and assessment of educational video games for first and second grade students. Computers & Education, 40(1), 71-94.
Sternberg, R. J., & Lubart, T. I. (1991). An investment theory of creativity and its development.Human Development, 34, 1–32.
Sternberg, R. J., & Lubart, T. I. (1995). Defying the crowd -- cultivating creativity in a culture of conformity, ny: The free press.
Sternberg, R. J. (2000). Identifying and developing creative giftedness.Roeper Review, 23(2), 60-64.
Torrance, E. P. (1962). Guiding creative talent. Englewood Cliffs, NJ: Prentice-Hall.
Torrance, E. P. (1964). Education and Creativity. In C.W. Taylor (Ed.), Creativity: Progress and Potential. NY: Mcgraw-Hill.
Wallas, G. (1926). The arts of thought . New York: Harcour Brace.
Williams, F. E. (1971). Models for encouraging activity in the classroom. In J.C. Gowan & E. P. Torrance (Ed.), Educating the ablest (pp. 222-233). Itasca, IL: F. E. Peacock.
Yeh,Y.C. (2004).The interactive influence of three ecological systems on R & D personnel’s technological creativity. Creativity Research Journals.16(1), 11-25.