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Virtual Reality is the emerging media for the moment. Its characteristics are the experience of leading the experience and the experience of entering the virtual reality. Different experiences can be experienced through the head-mounted virtual reality device. The media has been gradually commercialized in recent years , Commercialization is accompanied by different modes of promotion, making it easier for consumers to access the hardware devices. In recent years, VR Virtual Experience Museum has been an extension of the mode of promotion. Currently, the Virtual Reality Experience Center is an emerging business model. There is no big data for reference and as a basis. Therefore, there is no reference basis for setting up this storefront as criteria such as major consumer groups and attracting customers Consumption and so on, and there is no reference data available. At present, the virtual reality experience center in Taiwan is provided with different service contents. For the purpose of playing games, the situation is also experienced for the sake of movie viewing, and the service mode is not provided the same. When the industry intends to open a virtual reality experience museum, there is not much data to be based on, and this paper will be organized through questionnaires, all through Tainan Creative Park, B16-VR virtual reality experience shop to get the customer behavior Behavioral analysis of data, and then understand the customer experience museum, all of its behavior, used to better understand the needs of customers in order to facilitate the experience museum to adjust the mode of operation. Through field visits, we can watch the current virtual reality experience center in Taiwan and learn more about the differences between experience centers. We also understand the VR virtual reality experience centers, their geographic locations and their operating modes, and so on. Experience the difference between the museums, used to adjust the operating experience of the museum itself. By organizing the questionnaire data and interviewing the customers, we can make the VR virtual reality experience museum more complete with the necessary operational information, so as to make the customers more able to accept VR virtual reality by understanding the real ideas of customers and the opinions provided Reality, and to promote the virtual reality, make it more universal can be accepted by the majority of customers
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