中文文獻
方裕民 (2003)。人與物的對話─互動介面設計理論與實務。台北:田園城市。
王藝蓁 (2007)。兒童網頁之使用性研究。國立成功大學設計研究所碩士論文,未 出版,台南市。王禮愛、王志成 (2008)。動畫技法(高等院校動漫與數字媒體專業教材)。湖南:湖南大學出版社。
王正明、胡祖武,2005,”使用性人因工程評估初探-以來電顯示有線電話為例”,<2005國際創新設計研討會論文集>,台北科技大學創新設計研究所,pp.381-386。
Cushman, W.H. and Rosenberg, D.J., Human factors in product design,Elsevier, New York,宋同正、蔡登傳 譯,1996,產品設計的人因工程,台北,六合出版社。
沈蔚諭 (2011)。iPad應用程式研究與創作─以兒童合作學習為例。國立臺北科技大學互動媒體設計研究所碩士論文,未出版,台北市。呂慧珍 (2009)。針對喜好圖書閱讀族群探討部落格之介面設計。大同大學工業設計研究所碩士論文,未出版,台北市。林怡君 (2007),Weblog 使用者介面之個人化設計探討,國立台灣科技大學設計研究所碩士論文,未出版,台北市。林麗娟 (1999)。網頁圖像設計與個別差異之考量。視聽教育,第240期,18 - 27。周怡君 (2008)。電子童書之互動程度對三年級與五年級兒童閱讀成效之影響。教育資料與圖書館學,第四十五卷,第三期,第371-401頁。陳怡利 (2009)。數位化之圖像式概念介面設計平台。大同大學工業設計研究所碩士論文,未出版,台北市。陳玫真、 黃營杉 (2009)。網站可用性對消費者行為意圖影響之研究。東吳經濟商學學報,第67期,79-106。
Preece, .J著,陳建豪譯 (1998)。人機介面與互動入門。台北:和碩科技文化。
Preece, .J, Rogers, Y., & Sharp.著,陳建雄 (2006),互動設計:跨越人-電腦互動,全華科技。
陳建雄、邱柏清、蔡佳穎 (2004),使用者後設認知策略在互動介面愉悅性設計之研究II,行政院國家科學委員會補助專題研究計畫成果報告。
陳竜偉 (2009)。停格魔幻─南台視傳系的偶動畫教育現況與未來。話動畫,2008動畫新潮新思維國際研討會,第112-121頁。
Chrit Patmore (2004)。動畫創作全覽。陳賢錫譯。台北縣:視傳。
陳朝平 (2000)。藝術概論。台北:五南。
David Bordwell, Kirstin Thompson著,曾偉楨譯 (2008)。電影藝術:形式與風格。台北市:美商麥格羅‧希爾。
教育部 (2003)。國民中小學九年一貫課程綱要藝術與人文學習領域。台北:教育部。
岳修平、楊燿州、 陳俊宇、 李宜儒、周彥良、呂姿儀、徐暐智(2010)高齡者使用數位化產品之使用性初探研究—以「智慧藥盒與服藥提醒系統」為例。理工研究學報,第44卷第1期,35-49。
郭彥均 (2004)。兒童網頁介面設計準則─使用性、愉悅性與互動性研究。國立臺北科技大學創新設計研究所碩士論文,未出版,台北市。黃玉珊、余為政(1997)。動畫電影探索。台北:遠流出版
鍾文淵 (2010)。停格偶動畫之創作研究─以《遺忘的回憶》作品為例。國立臺灣師範大學設計研究所碩士論文,未出版,台北市。蘇修毅 (2010)。電子閱讀器介面設計之使用性研究─以嘉義水上國小為例。國立臺北科技大學創新設計研究所碩士論文,未出版,台北市。英文文獻
Chiasson, S., & Gutwin, C. (2005). Design Principles for Children''s Technology. Technical Report HCI-TR-05-02, Computer Science Department, University of Saskatchewan, Canada.
Church, W., Gravel, B., & Rogers, C. (2007). Teaching parabolic motion with stop-action movies. International Journal of Engineering Education, 23(5), 861-867.
Druin, A. (1996). A Place Called Childhood. ACM Interactions, v.3, 17-22.
D.Stone, C. Jarrett, M. Woodroffe & S. Minocha (2005). User Interface Design and Evaluation (Interactive Technologies). UK: Morgan Kaugmann.
Eberts, R. E. (1994). User Interface Design. Englewood Cliffs, NJ: Prentice Hall.
Ishac Bertran (2011). Pas a Pas: A Platform for Enabling Schools to TeachEducational
Content Using Stop Motion Animation. IDC 2011, 20th-23rd June, Ann Arbor,
USA.
Fails, J. A., Druin, A., & Guha, M. L. (2010). Mobile collaboration: collaboratively reading and creating children''s stories on mobile devices. In Proc. of IDC’ 10, pp. 20-29. Barcelona, Spain: ACM.
Graham, L. (1999). The Principles of Interactive Design. Albany, NY: Delmar Publishers.
Gutnick, A.L. (2011). Always connected : The new digital media habits of young children. The Joan Ganz Cooney Center at Sesame Workshop.
Hourcade, J.P., Bederson, B.B., Druin, A., Taxen, G. (2002). KidPad: Collaborative Storytelling for Children. In Extended Abstracts of Human Factors in Computing Systems (CHI 2002).
Hanna, L., Risden, K., Czerwinski, M., & Alexander, K. J. (1999). The role of Usability Research in Designing Children’s Computer Products, in Durin, A. (ed.), The Design of Children’s Technology. Morgan Kaufmann.
Hoban, G. F. (2006). Teaching Science Concepts in Higher Education Classes with Slow Motion Animation. In T. Reeves & S. Yamashita (Eds.), Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 1641-1646.
Hoban, G. F. (2007). Using Slowmation to Engage Preservice Elementary Teachers in Understanding Science Content Knowledge. Contemporary Issues in Technology and Teacher Education, 7(2), 75-91. AACE.
ISO 9241 Parts 1-17 Ergonomics of human-system interaction.
Kervin, K. (2007). Exploring the use of slow motion animation (slowmation) as a teaching strategy to develop year 4. students'' understandings of equivalent fractions. Contemporary Issues in Technology and Teacher Education, 7(2), 100-106.
Kuniavsky, M. (2003). Observing the user experience: A practitioner’s guide to user research. San Francisco: Morgan Kaufmann.
Loudon, K. C., Traver, C. G. and Laudon, J. P. (1995). Information Technology: Concepts and Issues. San Francisco: Boyd & Fraser Publisher Co.
Mohd .I., Akhah, Ahmad R. E., & Norzaiha (2003). AnaIysis of the Keyframe Animation and Motion Capture Case Studies. Student Conference on Research and Development (SCOReD) 2003 Proceedings, Putrajaya, Malaysia. 177-184
Nielsen, J. (1993). Usability Engineering. NY: AP Professional.
Norman, D. A. (1988). The Design of Everyday Things. New York: Basic Books.
Norman, D. A. (2004). Emotional design: Why we love (or hate) everyday things. New York: Basic Books.
Peddie, J., (1992). Graphical User Interfaces and Graphic Standards, McGraw-Hill, New York.
Peter, B., & Brendan,T. (2006). Animation on Mobile Phones. IADIS International Conference Mobile Learning 2006. 365-639.
Perttu, H., Mikko, L., & Ari, N. (2004). installation for creating clay animation. CHI ''04 Proceedings of the SIGCHI conference on Human factors in computing systems, 17-24 . ACM New York, NY, USA.
Preece, J., Rogers, Y., & Sharp, H. (2002). Interaction design: Beyond human-computer interaction. Hoboken, NJ: John Wiley & sons.
Rogers, Y., & Lindley, S. (2004). Collaborating around vertical and horizontal large interactive displays: Which way is best? Interacting with Computers, 16, 1133-1152.
Roschelle, J., Tatar, D., Chaudhury, S. R., Dimitriadis, Y., Patton, C., & DiGiano, C. (2007). Ink, Improvisation and Interactive Engagement: Learning with Tablets. Computer, 40(9), 42-48.
Rick, J., Harris, A., Marshall, P., Fleck, R., Yuill, N. & Rogers, Y. (2009). Children designing together on a multi-touch tabletop: An analysis of spatial orientation and user interactions. Proc. of IDC’ 09, ACM Press.
Seth, H. (2011). A Real Virtual Playroom: Designing Media to Foster Creative Engagement. Children’s Technology Review, 6-10
Sluis, R. J. W., Weevers, I., Schijndel, C. H. G. J., Kolos-Mazuryk, L., Fitrianie, S., & Martens, J. B. O. S. (2004). Read-It: Five-to-seven-year-old children learn to read in a tabletop environment. Proceedings of International Conference of Interaction Design and Children (IDC’ 04), 73-80, ACM Press.
Shannon L.H., Tony, F., & Deanna T. (1995). Amazing Animation TM: Movie
Making for Kids Design Briefing. CHI ''95 Proceedings of the SIGCHI
conference on Human factors in computing systems. 519-525.ACM
Press/Addison-Wesley Publishing Co. New York, NY, USA.
Wendy, J.H. (2002). Animated Kids: An Analysis of Comprehension of Animation Logic in Young Children Animation Artist/Educator, Seattle, WA Presented at the 2002 Society for Animation Studies Conference, Glendale, CA.
Wendy, J.H. (1997). Kids Making Animation: A Samplingof Children''s Animation Workshops Around the World. Animation World Magazine. Issue 1.12.
Xiajian,C., Danli, W., & Hongan, W. (2011). Design and implementation of a graphical programming tool for children.Computer Science and Automation Engineering (CSAE), 2011 IEEE International Conference. 572-576
網站資料
教育部 (2010)。國民中小學九年一貫課程綱要藝術與人文學習領域。2011年09月20日,檢自http://www.edu.tw/eje/content.aspx?site_content_sn=15326
數位時代(2011)。App下載量,Android Q2首超iOS。2011年10月25日,撿自http://www.bnext.com.tw/article/view/cid/0/id/20595
bitween (2010). Stop Motion Recorder. Retrieved 9 13, 2011 , from http://bitween.co.kr/stopmotion/index.html
Fingerlab (2011). iMotion HD. 9 13, 2011 , from http://www.fingerlab.net/website/Fingerlab/iMotion_HD.html
Douglas Currie (2010). MyStopAction . 9 13, 2011 , from http://dugzdc.redirectme.net/mystopaction.html
Mr Lightbox (2011). Clayframes. 9 13, 2011 , from https://sites.google.com/site/mrlightbox/home/clayframes
凱鈿行動科技公司 (2011)。Animation Desk,2011年11月26日,檢自
http://www.kdanmobile.com/en/animation-desk/
SAM Animation (1986). SAM Animation. 8.30, 2011, from
http://www.samanimation.com/
Slowmation (2011). Slowmation. 9 13, 2011 , from
http://slowmation.uow.edu.au/cgi-bin/WebObjects/slowmation-PROD.woa/wa/default
University of Wollongong (2006). Slowmation. 8.30, 2011, from
http://www.slowmation.com/