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研究生:胡鶴馨
研究生(外文):Ho Hsin Hu
論文名稱:線上遊戲顧客的人格特質和忠誠度之間的關係
論文名稱(外文):The relationship between on-line game customers’ personalities and customer loyalty
指導教授:鄧景宜鄧景宜引用關係
指導教授(外文):C. I. Teng
學位類別:碩士
校院名稱:長庚大學
系所名稱:企業管理研究所
學門:商業及管理學門
學類:其他商業及管理學類
論文種類:學術論文
論文出版年:2009
畢業學年度:97
論文頁數:47
中文關鍵詞:線上遊戲人格特質神迷經驗顧客忠誠度
外文關鍵詞:online gamespersonality traitsflow experiencescustomer loyalty
相關次數:
  • 被引用被引用:1
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  • 收藏至我的研究室書目清單書目收藏:2
  維繫顧客忠誠是行銷者的一項重要目標,在過去文獻中有提出神迷(一種參與者高度專注且完全地融入其中的經驗)可以用來預測顧客忠誠,但過去較少研究探討哪些顧客容易體驗到神迷,限制了神迷應用在維繫顧客忠誠的執行方案上。再者,神迷及學習理論可應用於探討人格特質中的開放性、嚴謹性及外向性是否對顧客技巧及神迷有重要影響。
  本研究探討人格特質開放性、嚴謹性及外向性對遊戲技巧、神迷及顧客忠誠之間的關係。而線上遊戲是一個具有高獲利前景的產業,線上顧客成為忠誠的顧客可為廠商帶來豐厚的利潤,因此本研究選擇此產業為研究背景。本研究的樣本為1852位線上遊戲玩家,以結構方程模式為分析方法,發現線上遊戲顧客的開放性及嚴謹性和線上遊戲顧客所具備的遊戲技巧有正向關係;線上遊戲顧客的遊戲技巧也與神迷有正向關係,而神迷又與顧客忠誠有正向關係;此外,線上遊戲顧客的遊戲技巧與線上遊戲顧客的顧客忠誠有正向關係。
關鍵字:線上遊戲、人格特質、神迷、遊戲技巧、顧客忠誠。
  Customer loyalty is an important goal for marketers. Previous studies have identified flow experience (optimal experience with total concentration and intrinsic enjoyment) predicts customer loyalty. However, little is known about which customers are likely to experience flow, restraining the use of flow in customer loyalty programs. Personality traits systematically influence individual psychology and thus are eligible for explaining who are likely to experience flow. Further, theories of flow and learning can be used to identify openness, conscientiousness, and extraversion as three influential traits to customer skills and then flow experience.
  This study thus investigates the relationships among customer openness, conscientiousness, and extraversion, skill, flow, and customer loyalty. Given that online games have become a highly profitable e-commerce application, this study chooses to survey online game customers. The sample comprised 1852 online game customers. Structural equation modeling and cross-validation procedure are applied to testing the conceptual model of this study. This study found that openness and conscientiousness positively influence customer skills, which improve customer flow experience, and subsequently the customer loyalty. The influence of extraversion was not supported. The study findings envision marketing scientists that individual differences can systematically affect customer loyalty and help marketers effectively build a high-loyalty customer base.
Key words: online games, personality traits, flow experiences, customer loyalty
目 錄
指導教授推薦書
口試委員會審定書
授權書...iii
誌謝...iv
中文摘要...v
英文摘要...vi
目錄...vii
第一章 前言...1
第二章 文獻回顧...3
2.1 顧客忠誠...3
2.2 神迷...4
2.3 線上遊戲顧客的人格特質...6
第三章 假說推論...8
3.1 人格特質與技巧...8
3.2 技巧、神迷與顧客忠誠...9
第四章 研究方法...12
4.1 樣本...12
4.2 流程...12
4.3 測量...13
第五章 分析與結果...16
第六章 結論...21
6.1 主要發現...21
6.2 理論意涵...21
6.3 管理意涵...23
6.4 研究限制與未來研究...24
參考文獻...26
附錄...35
圖 表 目 錄
圖1: 概念架構圖...11
表1: 測量模式結果...13
表2: 各構念間的相關係數...15
表3: 有效樣本的人口統計分佈...16
表4: 遊戲相關問項上填答者答案的分佈...17
圖2: 研究架構和各構念間的路徑係數...17
表5: 假說檢定與模型配適...17
表6: 直接和間接效果...20
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