中文部份
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郭芝瑋(2008)。以高齡者觀點探討色彩組合、文字筆劃數及字體對TFT-LCD中文字視認性研究。雲林科技大學工業設計系碩士班。陳婷婷(2010)。老年人產品的人性化設計。教育教學論壇,29,180-182。
黃仲霖、賴美嬌(2013)。運用整合科技接受與使用模式來評估民眾對健康旅遊行動導覽系統之接受度與使用意願。商業現代化學刊,7(2),281-298。
黃雅鈴(2012)。銀髮族對於數位休閒娛樂產品接受度影響因素之研究。運動休閒餐旅研究,7(1),62-79。
寧星、張家棋(2010)。老年人休閒產品設計研究。理論研究設計,17,34。
廖奕婷(2016)。應用數位畫說故事系統於兒童說故事能力之研究。國立彰化師範大學數位內容科技與管理所。
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鄧桂芬(2017年1月19日)。玩遊戲也能防失智!輔大老師開發這款APP【新聞群組】。聯合報。取自http://stop-alzheimers-now.blogspot.com/2017/03/app.html
戴羽(2018年1月11日)。就算記憶消失了,他們的故事依然存在!這位前時代週刊記者,用寫作協助失智長者得到更好的照顧。創新拿鐵。取自https://startuplatte.com/2018/01/11/memorywell-cares-for-dementia-patients/
英文部分
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