|
[1]NeuroSky, Inc., “NeuroSky’s eSense™ Meters and Detection of Mental State”, Retrieved December 2015 from http://www.brainathletesports.com/pdf/WP-lee-neurosky-esense.pdf [2]朱迺欣, 前塵往事腦醫學, 遠流出版社, 31-39頁, 2000年。 [3]國立臺灣大學物理系基礎物理實驗室, 人體標準腦波圖 EEG, 參閱日期2013年7月,http://web.phys.ntu.edu.tw/asc/FunPhysExp/ModernPhys/ exp/EEG.pdf 。 [4]蔡旻諺, 應用腦波於遊戲式學習之設計與評估, 國立國立臺中科技大學, 2013。 [5]Paul Coulton, Carlos Garcia Wylie, Will Bamford. “Brain Interaction for Mobile Games,” in MindTrek''11, 2011. [6]KooHyoung Lee, NeuroSky Inc. Evaluation of Attention and Relaxation Levels of Archers in Shooting Process using Brain Wave Signal Analysis Algorithms, Retrieved December 2015 from http://www.kslinternationalarchery.com/Sport%20Psychology/FinalVersion_Evaluation_of_Attention_and_Relaxation.pdf [7]孫光天、許家彰、李耀全、孫嘉臨, 不同音樂對大腦腦波影響變化之研究, 國立臺南大學,2007年。 [8]詹小秋, 音樂治療對重度智能障礙學童行為成效之研究, 中臺科技大學,2011年。 [9]姜琇森、蕭國倫、吳哲維, 以腦波特徵為基礎之專注力診斷與訓練系統, 國立國立臺中科技大學。 [10]林威志、邱安煒、徐建業、邱泓文, 聆聽音樂時腦波及心率變異性之變化, 醫療資訊雜誌, 第十四卷.第二期:27-36頁, 2005年。 [11]Hyo-jin Kim, Su-yeon Kim. Know Yourself: Self-portrait with Emotion Expressed in the EEG Data. in CHI EA ''15, 2015, pp. 371-374. [12]Sebastian C. M¨uller, Thomas Fritz. Stuck and frustrated or in flow and happy: sensing developers'' emotions and progress. in ICSE ''15, 2015, pp. 688-699. [13]Yu Hao, James Budd, Melody Moore Jackson, Mukul Sati, Sandeep Soni. A Visual Feedback Design based on a Brain-Computer Interface to Assist Users Regulate their Emotional State. in CHI 2014, 2014, pp.2491-2496. [14]Brooke, J. “SUS: a „quick and dirty‟ usability scale.” in P.W.Jordan, B. Thomas, B.A. Weerdmeester, and I.L. McClelland (Eds.) Usability Evaluation in Industry, 1996, pp. 189-194. [15]Aaron Bangor, Philip Kortum, James Miller. “Determining what individual SUS scores mean: Adding an adjective rating scale.” Journal of Usability Studies, Vol. 4, Issue 3, pp. 114-123, May. 2009.
|