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研究生:陳玉凡
研究生(外文):Yu-Fan Chen
論文名稱:2D/3D主動聲光透鏡自動立體顯示器的穆勒矩陣系統表示式
論文名稱(外文):A Muller Matrix System Representation of a 2D/3D Switchable Autostereoscopic Display using Active Acousto-Optic Lens
指導教授:譚昌文
指導教授(外文):Chen-Wen Tarn
口試委員:黃柏仁陳鴻興
口試委員(外文):Bohr-Ran HuangHung-Shing Chen
口試日期:2018-07-10
學位類別:碩士
校院名稱:國立臺灣科技大學
系所名稱:電子工程系
學門:工程學門
學類:電資工程學類
論文種類:學術論文
論文出版年:2018
畢業學年度:106
語文別:中文
論文頁數:80
中文關鍵詞:聲光透鏡穆勒矩陣立體顯示器
外文關鍵詞:acousto-optic lensMueller Matrixautostereoscopic display
相關次數:
  • 被引用被引用:1
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  • 下載下載:10
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本文以2D/3D可切換模式的裸眼立體顯示器為研究目標,為了實際應用於液晶顯示器,將以不同極化的高斯光束( Gaussian light beam profile)入射,推導出此可切換模式的裸眼立體顯示器的輸出光托克斯向量(stokes vector),再進一步推導出可代表此系統的穆勒矩陣(Mueller Matrix)表示式,並依使用的聲光晶體不同,分為各向同性(isotropic)與各向異性(anisotropic)兩種結果。所得出的穆勒矩陣將有助於日後搭配斯托克斯向量(stokes vector)計算,幫助我們可以更快速的取得輸出光理論值。
A 2D/3D switchable autostereoscopic display system which is constructed and investigated by the operation condition that the input light beam is Gaussian and polarized. With various polarization of light beam, a set of Mueller Matrixes are derived to represent the 2D/3D switchable autostereoscopic display system in a system representation. For difference acousto-optic interaction, different Mueller Matrixes are found for the isotropic and anisotropic acousto-optic interaction. Simulation results are provided to check the validity of the approach and show the feasibility of this approach.
摘 要 i
Abstract ii
致 謝 iii
目 錄 iv
圖索引 vi
表索引 viii
第一章 緒 論 1
1.1 前言 1
1.2 研究動機 2
1.3 論文架構 3
第二章 立體顯示器介紹 4
2.1 立體視覺 4
2.1.1 雙眼視差 5
2.1.2 單眼線索(心理因素) 5
2.1.2.1 直線透視(Linear perspective) 6
2.1.2.2 空間透視(aerial perspective) 6
2.1.2.3 遮蔽(Occlusion) 7
2.1.2.4 陰影(shading) 7
2.1.2.5 紋理遞變(a texture gradient) 8
2.1.2.6 運動視差(motion parallax) 8
2.2 立體顯示器種類 8
2.2.1 立體顯示器(stereoscopic display) 9
2.2.1.1 色差眼鏡(anaglyph glasses) 9
2.2.1.2 色彩分頻眼鏡(Infitec glasses or super anaglyph) 10
2.2.1.3 偏振眼鏡(polarization glasses) 11
2.2.1.4 快門眼鏡(shutter glasses) 12
2.2.2 自動立體顯示器(autostereoscopic display) 13
2.2.2.1 視差屏障(parallax barrier) 13
2.2.2.2 柱狀透鏡(lenticular lens) 14
2.2.2.3 指向性背光(directional backlight) 15
2.2.2.4 全像術(holography) 16
2.2.2.5 體積全像(volumetric holographic) 17
第三章 聲光透鏡原理 18
3.1 聲光透鏡 18
3.2 聲光透鏡推導 23
3.2.1 各向同性聲光透鏡推導 24
3.2.2 各向異性聲光透鏡推導 27
第四章 聲光系統的穆勒矩陣表示式 30
4.1 斯托克斯向量(stokes vector) 30
4.1.1 各向同性斯托克斯向量 32
4.1.2 各向異性斯托克斯向量 34
4.2 穆勒矩陣(Mueller Matrix) 38
4.2.1 穆勒矩陣計算 40
第五章 聲光系統穆勒表示式模擬 46
5.1 聲光系統視覺強度模擬 47
5.2 聲光系統穆勒矩陣(Mueller Matrix)模擬 50
5.2.1 聲光系統元件之各向同性晶體輸出模擬 50
5.2.2 聲光系統元件之各向異性晶體輸出模擬 52
第六章 結論與未來展望 54
6.1 結論 54
6.2 未來展望 54
參考資料 55
附 錄 A 58
附 錄 B 66
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[21] 圖2-3、直線透視. Available from: http://www.shutterangle.com/wp-content/uploads/2013/02/pers.png.
[22] 圖2-4、空間透視. Available from: http://www.shutterangle.com/wp-content/uploads/2013/02/aerialpersp.jpg.
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