一、中文部分:
1.IT界未來10年趨勢發展,SYSTEX精誠資訊,http://events.uuu.com.tw/stars/150810_ITtrend1_ithome.aspx(Assessed on 20170601)
2.Apple Annie,2017App市場重要趨勢,科技報橘TechOrange,20170118,https://buzzorange.com/techorange/2017/01/18/2017-app-annie/
3.宋雅欣Cathy,2016全球App發展報告-全球APP&遊戲概況分析篇,GoodBene好說,20160427(Assessed on 20170601)
4.P. W. Miniard (1986). Consumer Behavior, 5th ed., N. Y.: The Dryden Press.
5.APP, 在MBAlib智庫.百科中, http://wiki.mbalib.com/zh-tw/APP, 20161201(Assessed on 20170614)
6.陳芷鈴(2014),數位時代,https://www.bnext.com.tw/ (Assessed on 20170614)
7.何宛芳(2010),智慧型手機使用行為大調查。數位時代,2,51 - 58。
8.(APP使用者調查遊戲)、網購、交通運輸APP崛起,資策會產業情報研究所(MIC),創新應用與智慧服務,20170329,https://mic.iii.org.tw/IndustryObservations_PressRelease02.aspx?sqno=466 (Assessed on 20170614)
9.黃靜宜(2009)。體驗行銷、體驗價值與顧客忠誠關係之研究-以星巴克為 例。東吳大學商學院企業管理學系碩士班碩士論文,台北市。10.劉元安、謝益銘、陳育慧(2006)。探索餐飲業之體驗行銷-星巴克咖啡公 司之個案研究。人類發展與家庭學報(2006;9:60-87)
二、英文部分:
1.Engel, J. F., R. D. Blackwell, & P. W. Miniard (1993). Consumer behavior, 7th ed. OF: Dryden Press.
2.Engel, J. F., R. D. Blackwell, & P. W. Miniard (1986). Consumer Behavior, 5th ed., N. Y.: The Dryden Press.
3.Abbott, L. (1995). Quality and competition, New York: Columbia University
4.Pine, J. & Gilmore, J. H. (1998). Welcome to the experience economy, Harvard Business Review, July – August: 97 – 105
5.Pine, J. & Gilmore, J. H. (1999). The Experience Economy: Work is Theater and Every Business School Press
6.Kotler, P., & Armstrong, G. (1999). Principles of Marketing. 7th edition, New Jersy: Prentice Hall.
7.Pine II, B. J., & Gilmore, J. H. (1998). Welcome to the Experience Economy, Harvard Business Review, July-August, P.97.