跳到主要內容

臺灣博碩士論文加值系統

(216.73.216.31) 您好!臺灣時間:2025/12/03 06:30
字體大小: 字級放大   字級縮小   預設字形  
回查詢結果 :::

詳目顯示

: 
twitterline
研究生:林檍婷
研究生(外文):LIN, YI-TING
論文名稱:電腦輔助系統應用於火場指揮官決策訓練之評估研究-以新北市政府消防局為例
論文名稱(外文):Evaluation Research of Applying Computer-based Training System in Fire Commander Size-up Education –ERCA in Fire Department of New Taipei City Government as An Example
指導教授:沈子勝沈子勝引用關係
指導教授(外文):SHEN, TZU-SHENG
口試委員:鄧子正陳崇岳
口試委員(外文):DENG, TZU-JENGCHEN, CHONG-YUE
口試日期:2019-05-20
學位類別:碩士
校院名稱:中央警察大學
系所名稱:消防科學研究所
學門:軍警國防安全學門
學類:警政學類
論文種類:學術論文
論文出版年:2019
畢業學年度:107
語文別:中文
論文頁數:138
中文關鍵詞:電腦輔助指揮指揮官決策訓練
外文關鍵詞:Computer-basedcontrol and command (C2)commanderdecision makingtraining
相關次數:
  • 被引用被引用:3
  • 點閱點閱:299
  • 評分評分:
  • 下載下載:45
  • 收藏至我的研究室書目清單書目收藏:0
救災人員的安全和搶救任務的成敗,火災指揮官的決策至關重要。因為指揮官於火場擔任很重要的角色,新北市政府消防局引進電腦輔助系統來訓練新任指揮官火場決策能力,為了觀察是項教學輔助軟體是否有提升能力之成效,本研究參考文獻自擬評估表及問卷,於課程前後針對研究對象在火災模擬環境中進行單組前後指揮決策行為評估測驗,並於訓練後採取問卷調查以及訪談方式綜合結果,分析訓練前後測驗差異情形及課程滿意度,藉以評估反應、學習、行為層次效果。經由SPSS統計軟體分析測驗情形及問卷結果顯示,研究對象於各面向之後測成績進步並有統計顯著性差異,且研究對象自覺學習指揮決策能力提升成效有獲得幫助,並滿意課程之編排。綜此,應用電腦輔助系統的培訓計畫對模擬環境中火場指揮官的決策有產生正向的影響,可在更安全的受訓環境中增進專業能力之學習成效。期能藉由電腦輔助系統訓練建立更多元更有效率之學習途徑,提升火場初期指揮官指揮決策能力,以間接或直接減少搶救受傷殉職之救災人員人數,並建議各縣市消防機關藉由引進經驗參酌推廣予單位內使用訓練。
The rescue mission for success and failure of the firefighters depend on the leadership of size-up commanders, so the commanders play a very important role. In order to strengthen and enhance the ability of command and control(C2) in the early stage of the fire, Fire Department of the New Taipei City(NTC) Government introduces computer-based training(CBT) system to the fire stations in the NTC. For observing whether the teaching by the CBT has the effect of improving the command and control(C2) ability, this study developed the self-assessment form and questionnaire based on the literature reviews, and conducts an evaluation of single group of pre-test and post-test of command decision-making behavior in the simulation-based environment. The comprehensive results of questionnaires and interviews were used in this study to analyze the differences between the pre-test and post-test as to evaluate the effects of reaction, learning and behavior levels. The result of analysis by the Statistical Product and Service Solutions(SPSS) showed that the scores of pre-test and post-test have improved and measured statistically significant differences in every aspect, and the commanders of the study felt great helpful and C2 ability after evaluation of the CBT, and felt satisfied with the curriculum. In summary, the application of the CBT program has a positive impact on the decision-making of the fire commander in the simulation-based environment, and can improve the learning effectiveness of professional competence in a safer training environment. By the CBT, we can establish more efficient and effective learning ways to improve the C2 ability of the commanders in the early stage of the fire, and reduce the casualty of rescue personal indirectly or directly, and highly suggest that the CBT has to be implemented by fire departments in Taiwan.
第一章 緒論1
第一節 研究背景與動機1
第二節 研究目的2
第三節 研究方法與步驟4
第四節 研究範圍與限制6
第五節 名詞界定7
第二章 文獻探討9
第一節 火場指揮官決策判斷9
第二節 國內外消防指揮救災訓練方法內容24
第三節 電腦輔助訓練相關研究30
第四節 新北市電腦輔助指揮模擬訓練37
第五節 訓練評估46
第三章 研究方法51
第一節 研究設計與流程51
第二節 研究對象53
第三節 評估表結構與設計55
第四節 問卷結構與設計58
第五節 訪談方法63
第六節 資料分析工具與方法65
第四章 研究結果與討論67
第一節 個人基本資料67
第二節 模擬情境前後測驗評估得分情形69
第三節 問卷分析79
第四節 統計相關分析86
第五節 訪談結果92
第六節 小結101
第五章 結論與建議103
第一節 結論103
第二節 建議106
參考文獻111
附錄一 火場初期指揮官模擬訓練評估表-公寓住宅火災(行為觀察)117
附錄二 火場電腦輔助決策訓練成效評估問卷調查表119
附錄三 各題項前後測平均數折線圖123
附錄四 學員受訓前後測成績雷達圖127

[1] 哈多吉,2013,火警出勤人員葬身火海之根本原因分析,醫誌文章,3(1),財團法人中華緊急救護技術員協會
[2]https://www.cy.gov.tw/sp.asp?xdURL=./di/Message/message_1.asp&ctNode=903&mp=1&msg_id=6136(檢索日期:107年11月10日)
[3]Brehmer, B. (1990). Strategies in real time dynamic decision making. Insights from decision making, 262-279.
[4]Krasuski, A., Jankowski, A., Skowron, A., & Slezak, D. (2013, November). From sensory data to decision making: A perspective on supporting a fire commander. In Web Intelligence (WI) and Intelligent Agent Technologies (IAT), 2013 IEEE/WIC/ACM International Joint Conferences on (Vol. 3, pp. 229-236). IEEE.
[5] 鄧子正,2015,消防戰術-理論與實務, 1版3刷,桃園縣:中央警官學校,第179-217頁
[6]蕭國斌,1997,消防決策-火場指揮,現代消防雜誌,第82期,桃園縣:中央警察大學,第49-57頁
[7]Chittaro, L., & Sioni, R. (2015). Serious games for emergency preparedness: Evaluation of an interactive vs. a non-interactive simulation of a terror attack. Computers in Human Behavior, 50, 508-519.
[8]Hall, K. A. (2010). The effect of computer-based simulation training on fire ground incident commander decision making. The University of Texas at Dallas.
[9]陳崇岳,2018,消防戰術,臺北:臺灣警察專科學校,第53-54頁
[10]https://trainingindustry.com/glossary/computer-based-training-cbt/(檢索日期:107年4月20日)
[11]鄧子正,消防救災指揮官狀況判斷電腦輔助訓練系統探討。新北市 2017 災害管理國際研討會,新北市。
[12]陳崇岳,2009,消防戰術-操作與應用,臺北市:鼎茂,第53-54頁
[13] Paul Bryant, (2013). Fire strategies-strategic thinking, London: Kingfell
[14]Ward, M. (2015). Fire officer: Principles and practice(3nd ed.). MA: Jones & Bartlett Learning. p.344-346.
[15]Avillo, A. (2015). Fireground strategies. (3rd ed.) USA: Fire Engineering Books.
[16]謝呂泉譯,1987,火場指揮官對於現場情況應有的評估,Leoyd, L.著,現代消防雜誌,桃園縣:中央警察大學
[17]趙鋼,1987,指揮作業程序,桃園:中央警官學校警監班結業論文,未出版
[18]Steve, P. (2013). How To Excel At Fire Department Promotional Exams. USA: Lulu. p.228.
[19]哈多吉,2015,消防局安全官制度之重要性與電子安全官系統,醫誌文章,4(3),財團法人中華緊急救護技術員協會
[20]黃德清,2016,消防戰術與搶救策略,臺北市:鼎茂,第331-337頁
[21]陳崇岳,2011,消防戰術:指揮官與幕僚救災要領,臺北市,鼎茂圖書出版股份有限公司
[22]內政部消防署火災搶救系統訓練教材,107年
[23]羅凱文、陳家慶,2014,赴美國消防學院實習多重災害警報事件之指揮與控制決策訓練,出國報告
[24]林志信、許涵舜、呂季紜,2017,災害事故指揮體系操作訓練出國報告
[25] Tzu, S. (2008). The art of war. In Strategic Studies (pp. 63-91). Routledge.
[26]Howard, C. (2008). Combat training with COTS. Military & Aerospace Electronics, 19(11), 24-28.
[27] Bowers, C., & Cannon-Bowers, J. (2009). Synthetic learning environments: On developing a science of simulation, games, and virtual worlds for training. In Learning, training, and development in organizations (pp. 250-282). Routledge.
[28] Deutsch, J. E. (2009). Virtual reality and gaming systems to improve walking and mobility for people with musculoskeletal and neuromuscular conditions. Stud Health Technol Inform, 145, 84-93.
[29]Fairhurst, K., Strickland, A., & Maddern, G. (2011). The LapSim virtual reality simulator: promising but not yet proven. Surgical endoscopy, 25(2), 343-355.
[30] Kron, F. W., Gjerde, C. L., Sen, A., & Fetters, M. D. (2010). Medical student attitudes toward video games and related new media technologies in medical education. BMC medical education, 10(1), 50.
[31] Marsh, R., Hao, X., Xu, D., Wang, Z., Duan, Y., Liu, J., ... & Yu, S. (2010). A virtual reality-based FMRI study of reward-based spatial learning. Neuropsychologia, 48(10), 2912-2921.
[32] Cox, D. J., Davis, M., Singh, H., Barbour, B., Nidiffer, F. D., Trudel, T., ... & Moncrief, R. (2010). Driving rehabilitation for military personnel recovering from traumatic brain injury using virtual reality driving simulation: A feasibility study. Military medicine, 175(6), 411-416.
[33]Connelly, L., Jia, Y., Toro, M. L., Stoykov, M. E., Kenyon, R. V., & Kamper, D. G. (2010). A pneumatic glove and immersive virtual reality environment for hand rehabilitative training after stroke. IEEE Transactions on Neural Systems and Rehabilitation Engineering, 18(5), 551-559.
[34]Lange, B. S., Requejo, P., Flynn, S. M., Rizzo, A. A., Valero-Cuevas, F. J., Baker, L., & Winstein, C. (2010). The potential of virtual reality and gaming to assist successful aging with disability. Physical Medicine and Rehabilitation Clinics, 21(2), 339-356.
[35] Rand, D., & Katz, N. (2009). Training multitasking in a virtual supermarket: a novel intervention after stroke. American Journal of Occupational Therapy, 63(5).
[36] Fink, P. W., Foo, P. S., & Warren, W. H. (2009). Catching fly balls in virtual reality: A critical test of the outfielder problem. Journal of vision, 9(13), 14-14.
[37]Kolmanič, S., Guid, N., & Nerat, A. (2013). SIN: Multimedia-based teaching tool for computer-supported fire-fighter training. Fire Safety Journal, 61, 26-35.
[38]St Julien, T. U., & Shaw, C. D. (2003, October). Firefighter command training virtual environment. In Proceedings of the 2003 conference on Diversity in computing (pp. 30-33). ACM.
[39] Sowndararajan, A., Wang, R., & Bowman, D. A. (2008, August). Quantifying the benefits of immersion for procedural training. In Proceedings of the 2008 workshop on Immersive projection technologies/Emerging display technologiges (p. 2). ACM.
[40] Toups, Z. O., Kerne, A., Hamilton, W., & Blevins, A. (2009, May). Emergent team coordination: From fire emergency response practice to a non-mimetic simulation game. In Proceedings of the ACM 2009 international conference on Supporting group work(pp. 341-350). ACM.
[41] Beaubien, J. M., & Baker, D. P. (2004). The use of simulation for training teamwork skills in health care: how low can you go? BMJ Quality & Safety, 13(suppl 1), i51-i56.
[42] Garris, R., Ahlers, R., & Driskell, J. E. (2002). Games, motivation, and learning: A research and practice model. Simulation & gaming, 33(4), 441-467.
[43] Halamek, L. P., Kaegi, D. M., Gaba, D. M., Sowb, Y. A., Smith, B. C., Smith, B. E., & Howard, S. K. (2000). Time for a new paradigm in pediatric medical education: teaching neonatal resuscitation in a simulated delivery room environment. Pediatrics, 106(4), e45-e45.
[44] Saus, E. R., Johnsen, B. H., Eid, J., Riisem, P. K., Andersen, R., & Thayer, J. F. (2006). The effect of brief situational awareness training in a police shooting simulator: An experimental study. Military Psychology, 18(sup1), S3-S21.
[45] Schijven, M. P., Jakimowicz, J. J., Broeders, I. A. M. J., & Tseng, L. N. L. (2005). The Eindhoven laparoscopic cholecystectomy training course—improving operating room performance using virtual reality training: results from the first EAES accredited virtual reality trainings curriculum. Surgical Endoscopy and other Interventional Techniques, 19(9), 1220-1226.
[46] Seymour, N. E. (2008). VR to OR: a review of the evidence that virtual reality simulation improves operating room performance. World journal of surgery, 32(2), 182-188.
[47] Vogel, J. J., Greenwood-Ericksen, A., Cannon-Bowers, J., & Bowers, C. A. (2006). Using virtual reality with and without gaming attributes for academic achievement. Journal of Research on Technology in Education, 39(1), 105-118.
[48] Molka-Danielsen, J., Prasolova-Førland, E., Hokstad, L. M., & Fominykh, M. (2015). Creating safe and effective learning environment for emergency management training using virtual reality. In Norsk konferanse for organisasjoners bruk av IT.
[49]Tichon, J. (2006). Training cognitive skills in virtual reality: Measuring performance. CyberPsychology & Behavior, 10(2), 286-289.
[50]Rose, F. D., Attree, E. A., Brooks, B. M., Parslow, D. M., & Penn, P. R. (2000). Training in virtual environments: transfer to real world tasks and equivalence to real task training. Ergonomics, 43(4), 494-511.
[51]Backlund, P., & Hendrix, M. (2013, September). Educational games-are they worth the effort? A literature survey of the effectiveness of serious games. In 2013 5th international conference on games and virtual worlds for serious applications (VS-GAMES) (pp. 1-8). IEEE.
[52]Chittaro, L., & Sioni, R. (2015). Serious games for emergency preparedness: Evaluation of an interactive vs. a non-interactive simulation of a terror attack. Computers in Human Behavior, 50, 508-519.
[53]Crookall, D. (2010). Serious games, debriefing, and simulation/gaming as a discipline. Simulation & gaming, 41(6), 898-920.
[54]Molka-Danielsen, J., Prasolova-Førland, E., Hokstad, L. M., & Fominykh, M. (2015). Creating safe and effective learning environment for emergency management training using virtual reality. In Norsk konferanse for organisasjoners bruk av IT.
[55]Heldal, I., Wijkmark, H. C., & Pareto, L. (2016). Simulation and serious games for firefighter training: Challenges for effective use. NOKOBIT, 24, 12.
[56] Bliss, J. P., Tidwell, P. D., & Guest, M. A. (1997). The effectiveness of virtual reality for administering spatial navigation training to firefighters. Presence: Teleoperators & Virtual Environments, 6(1), 73-86.
[57] Dugdale, J., Pavard, B., Pallamin, N., El Jed, M., & Maugan, C. L. (2004). Emergency fire incident training in a virtual world. Proceedings ISCRAM, 167.
[58] Mumma, A. (2016). Why are we playing computer games? The practice of the Estonian Academy of Security Sciences (EASS). In Pres. at the Nat. RAKEL Seminar (MSB).
[59]Boulet,G.(2009).Knowledge Transfer from Virtual Environments. eLearn, 2009(8), 8.
[60]St Julien, T. U., & Shaw, C. D. (2003, October). Firefighter command training virtual environment. In Proceedings of the 2003 conference on Diversity in computing (pp. 30-33). ACM.
[61]Toups, Z. O., Kerne, A., Hamilton, W., & Blevins, A. (2009, May). Emergent team coordination: From fire emergency response practice to a non-mimetic simulation game. In Proceedings of the ACM 2009 international conference on Supporting group work(pp. 341-350). ACM.
[62] Davis, R. W. (2010). Making Rapid Tactical Decisions under Stress. National Fire Academy.
[63]Changchit, C. (2003). An investigation into the feasibility of using an internet-based intelligent system to facilitate knowledge transfer. Journal of Computer Information Systems, 43(4), 91-99.
[64]Gillespie, S. (2013). Fire Ground Decision-Making: Transferring Virtual Knowledge to the Physical Environment. Grand Canyon University.
[65]Bayouth, S. T. (2011). Examining firefighter decision making process and choice in virtual reality. Iowa State University.
[66]Sinha, R. (2005). Impact of experience on decision making in emergency situation.
[67]Fanfarová, A., & Mariš, L. (2016). Serious games and software for fire and rescue services. In ICERI 2016: 9th international conference of education, research and innovation: Seville (Spain) 14-16 November 2016: conference proceedings (pp. 7326-7335)
[68]https://www.designingdigitally.com/blog/2018/03/computer-based-training-development-best-practices(檢索日期:108年5月20日)
[69]Louka, M. N., & Balducelli, C. (2001). Virtual reality tools for emergency operation support and training. Proceedings of TIEMS (The International Emergency Management Society), Oslo.
[70]https://www.trainingfordisastermanagement.com/(檢索日期:108年5月20日)
[71]Moreno, A., Posada, J., Segura, Á., Arbelaiz, A., & García-Alonso, A. (2014). Interactive fire spread simulations with extinguishment support for virtual reality training tools. Fire Safety Journal, 64, 48-60.
[72]溫金豐、謝孟蓉,2012,再談訓練評估的規劃與執行,T&D飛訊第138期
[73]Salas, E., & Cannon-Bowers, J. A. (2001). The science of training: A decade of progress. Annual review of psychology, 52(1), 471-499.
[74]Giangreco, A., Sebastiano, A., & Peccei, R. (2009). Trainees' reactions to training: an analysis of the factors affecting overall satisfaction with training. The International Journal of Human Resource Management, 20(1), 96-111.
[75]吳明隆,2007,SPSS統計應用學習實務問卷分析與應用統計,知城出版社,第5-2、5-3、14-34頁
[76]吳致毅,2012,學校公共關係對國小校長所產生的學校行政倫理困境-以訪談四位高雄市國小校長為例,碩士論文,高雄師範大學教育學系學校行政碩士班
[77]劉明德、陳哲炯、林貞純、柳克婷、徐惠莉、林弘文、王愷、吳玉僑,2018,統計學(第四版),新北市:全華圖書股份有限公司,第42頁
[78]KESKITALO, T. (2015). Developing a Pedagogical Model for Simulation-based Healthcare Education. Rovaniemi: Lapland University Press.
[79]Steve Prziborowski. (2010). Make It Real. Fire Rescue Magazine, p.10-12.

QRCODE
 
 
 
 
 
                                                                                                                                                                                                                                                                                                                                                                                                               
第一頁 上一頁 下一頁 最後一頁 top