|
[1]米契爾•瑞斯尼克(2018)。學習就像終身幼兒園:打造X人才,培養創意思考者的4P新教育。台北:親子天下。 [2]風靡全球的STEAM玩具究竟啥樣?看這裡!, 2017. Retrieved June 20, 2018, from kknews: https://kknews.cc/zh-tw/baby/v9nxmmq.html [3]Samuel Johnson and AnnMarie P. Thomas. 2010. Squishy circuits: a tangible medium for electronics education. In CHI '10 Extended Abstracts on Human Factors in Computing Systems (CHI EA '10). ACM New York, NY, USA, 1713-1722. DOI: http://doi.org/10.1145/1753846.1754109 [4]A Kit-of-No-Parts, 2011. Retrieved May 23, 2018, from A Kit-of-No-Parts: http://kit-of-no-parts.at/ [5]Jie Qi and Leah Buechley. 2014. Sketching in circuits: designing and building electronics on paper. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '14). ACM, New York, NY, USA, 1713-1722. DOI: http://doi.org/10.1145/2556288.2557391 [6]Electric Paint Lamp Kit - paint, plug and play!, 2017. Retrieved June 5, 2018, from Kickstarter: https://www.kickstarter.com/projects/863853574/electric-paint-lamp-kit-paint-plug-and-play [7]Alisha Panjwani. 2017. Constructing Meaning: Designing Powerful Story-Making Explorations for Children to Express with Tangible Computational Media. In Proceedings of the 2017 Conference on Interaction Design and Children (IDC '17). ACM New York, NY, USA, 358-364. DOI: http://doi.org/10.1145/3078072.3079723 [8]Hackaball - A computer you can throw, 2015. Retrieved May 28, 2018, from Kickstarter: https://www.kickstarter.com/projects/hackaball/hackaball-a-programmable-ball-for-active-and-creat?ref=tag [9]Nintendo Labo™ for the Nintendo Switch™ home gaming system - Official Site, 2018. Retrieved June 3, 2018, from Nintendo: https://labo.nintendo.com/ [10]任天堂Labo誕生始末:這款紙箱玩具還真不是瞎搞的, 2018. Retrieved June 3, 2018, from bnext: https://www.bnext.com.tw/article/48866/nintendo-labo [11]MakeyMakey. https://makeymakey.com [12]Jane, Mcgonigal. Gaming can make a better world, 2010. Retrieved June 12, 2018, from TED: https://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world
|