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研究生:梁智凱
研究生(外文):Zhi-kai Liang
論文名稱:小型機器人之影像處理系統研究
論文名稱(外文):The Research of The Image Processing System Applied to Small Robot
指導教授:吳忠霖吳忠霖引用關係
指導教授(外文):John-Ling Wu
學位類別:碩士
校院名稱:國立臺灣科技大學
系所名稱:機械工程系
學門:工程學門
學類:機械工程學類
論文種類:學術論文
論文出版年:2006
畢業學年度:94
語文別:中文
論文頁數:119
中文關鍵詞: 座標轉換 自律性控制影像補正 魚眼鏡頭距離檢測 環場影像 紋理貼圖 全方位影像
外文關鍵詞:image compensatedistance detectionPanoramic imageTextureOmnidirectional imagefisheye-lenscoordinates transformAutonomous control
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在本論文之目的,乃是運用影像處理技術以及利用光學等物理原理來做距離之檢測,以提供小型機器人可在行走路徑上之用來估測欲測物之Pattern的位置辨識及檢測,同時並結合使用廣角的魚眼鏡頭(Fisheye-Lens)來擷取全方位影像(Omnidirectional image),再利
用Direct3D把影像當作紋理(Texture)貼圖並經由座標轉換後的影像來產生360°環場影像(Panoramic image),則可利用此360°環場影像來作為監視小型機器人真實四周環境之系統。在本論文裡並嘗試將扭曲的環場影像補正的動作,而補正後的影像將可供自律型的小型機器人(Autonomous Small Robot)可辦識得場景之用。如此一來即可實現可在實際環境中行走時,兼具有全方位監視四周障礙物並躲避障礙物,而到達指定的位置的能力之自律性控制行走的小型機器人,因而可達到機器人競技及娛樂之效果。
The purpose of the thesis is to use image treatment technology and to make from its measuring to make use of physical principles ,such as optics ,etc.It is can offer small robot to estimate position of the Pattern ,to identify and to measure the Pattern at walking route,and to use the wide fisheye-lens to catch the omni-directional image at the same time. The principle is to regard image as the texture after transform the coordinate to produce 360 degrees of the panoramic image with Direct3D. This 360 degrees of the panoramic image can be used for monitoring the true system of the environment all around of the small robot. In this thesis also have try to compensate of the panoramic image,and the image after compensating can be done and known the scene by the autonomous small robot. It is can realize being while walking in the real environment,have omni-directional to monitor barrier all around and avoid barrier,reach designated of ability of position control autonomous small robot that walk.
It can get the result of sports and amusement of the robot.
中文摘要 ………………………………………………………… Ⅰ
英文摘要 ………………………………………………………… II

致謝………………………………………………………………… III

目錄………………………………………………………………… IV

圖表索引 ………………………………………………………… Ⅷ
第一章 緒論……………………………………………………… 1
1.1序言……………………………………………………… 1
1.2文獻探討………………………………………………… 2
1.3動機與目的……………………………………………… 4
1.4論文架構………………………………………………… 6
第二章 影像處理軟體開發工具…………………………… 8
2.1 Direct3D概論…………………………………………… 8
2.1.1 3D空間座標系統………………………………… 9
2.1.2 D3D繪製流程…………………………………… 16
2.2 Direct3D程式規劃流程………………………………… 17
2.2.1 D3D初始化與裝置建立………………………… 18
2.2.2 紋理貼圖………………………………………… 20
2.3 Direct3D虛擬攝影機定義……………………………… 21
2.4 DirectShow概論………………………………………… 23
2.4.1 DirectShow系統架構…………………………… 23
2.4.2 Direct3D環境中的DirectShow………………… 26
第三章 空間中物體位置之影像測距法…………………… 27
3.1影像系統硬體架構……………………………………… 27
3.2攝影機可視範圍………………………………………… 28
3.3影像視覺基礎理論……………………………………… 30
3.3.1影像座標系統定義……………………………… 30
3.3.2單眼3點式測距法………………………………… 31
3.3.3雙眼測距法……………………………………… 35
3.4影像處理技術…………………………………………… 39
3.4.1灰階處理………………………………………… 41
3.4.2影像二值化……………………………………… 42
3.4.3邊緣檢測………………………………………… 43
3.4.4角落偵測………………………………………… 45
第四章 360°環場影像之建構法……………………………… 46
4.1建立環場影像之硬體裝置……………………………… 46
4.2 環場影像建構之流程…………………………………… 47
4.2.1 建構軟體工具…………………………………… 48
4.2.2模型建構流程…………………………………… 48
4.2.3模型匯出與載入………………………………… 52
4.3 360°環場影像之轉換原理……………………………… 54
4.4可任意左右移動之360°環場影像架構………………… 57
4.5 360°環場影像功能模組規劃…………………………… 59
4.5.1畫面二分割與四分割模組……………………… 59
4.5.2 360°環場影像放大畫面之模組………………… 62
4.5.3局部視窗之左右上下移動及放大畫面之模組… 63
4.5.4可任意點選還原影像之子母畫面模組………… 64
4.6 360°環場影像之扭曲補正……………………………… 66
4.7 DirectInput輸入訊息之處理………………………… 68
4.7.1虛擬鍵編碼與處理……………………………… 68
4.7.2輸入訊息之處理與模式切換…………………… 69
第五章 測試分析與結果……………………………………… 70
5.1 影像測距法分析研究結果……………………………… 70
5.1.1深度誤差量與誤差百分比分析………………… 71
5.1.2 距離誤差量與誤差百分比分析………………… 80
5.1.3 結果比較………………………………………… 104
5.2 360°環場影像研究結果………………………………… 105
5.2.1環場影像扭曲補正研究結果…………………… 111
5.2.2 還原子母畫面之補正研究結果………………… 113
第六章 結論與未來展望……………………………………… 114
6.1 結論……………………………………………………… 114
6.2未來展望………………………………………………… 115

參考文獻…………………………………………………………… 116
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