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研究生:簡雅嵐
研究生(外文):Ya-Lan Chien
論文名稱:導入TRIZ於益智教育玩具產品設計之研究
論文名稱(外文):Using TRIZ for Educational Toys Design
指導教授:吳忠敏吳忠敏引用關係
口試委員:江瑞清 博士陳銘崑 博士
口試日期:2007-06-29
學位類別:碩士
校院名稱:國立臺北科技大學
系所名稱:商業自動化與管理研究所
學門:商業及管理學門
學類:企業管理學類
論文種類:學術論文
論文出版年:2007
畢業學年度:95
語文別:中文
論文頁數:123
中文關鍵詞:TRIZ玩具產品設計QFDERG需求理論
外文關鍵詞:TRIZToysProduct DesignQFDERG Theory
相關次數:
  • 被引用被引用:9
  • 點閱點閱:954
  • 評分評分:
  • 下載下載:0
  • 收藏至我的研究室書目清單書目收藏:4
二十一世紀是顧客導向的時代,市場供給與需求態勢的轉變,消費者已經從過去被動的接受商品與服務,到今天主動的提出要求,聆聽顧客的聲音,確認顧客所追尋的價值並提昇產品或服務的附加價值,投其所好,以滿足該顧客的需求,是每一永續經營企業所探討的重要課題。
玩具與兒童的發展息息相關,為兒童成長中不可缺少的重要部分,在選擇時更需注重其玩具各方面的組成。但傳統玩具設計,極少考慮到顧客需求,玩具的消費者行為又不同於一般產品,購買者與使用者不同,且國內外鮮少研究針對玩具消費行為深入探討,窺探消費者購買動機困難。因此本研究透過修正後德懷法理論以及ERG需求理論,集合各位學者專家的意見與共識,產出消費者對玩具產品的需求屬性,有利於引導發掘消費者購買需求與動機,透過ERG需求理論了解消費者對於玩具之需求,得知消費者想要、需要以及重視的元素是什麼,透過品質機能展開進一步結合顧客的聲音並將其運用於TRIZ理論方法中。
本研究提出一系統化的益智教育玩具產品設計方法,有助於產品創新研發時,了解顧客需求,並在產品設計遇矛盾問題時之問題解決參考,透過系統化的設計模式,輔助傳統玩具設計之不足,有助於面對玩具產品生命週期日短、研究開發頻率高等特性下,更具有競爭力。
Toys play an indispensable role in the process of children’s development. When parents choose a toy, they pay much attention to the components of toys; however, traditional toys’ designers seldom considered their demand.

The consumer conduct of purchasing toys is different from that of purchasing other products. The purchasers and the users are different in that purchasers are usually the parents, not the child. There is little research investigating consumer conduct of purchasing toys. Also, it is difficult to reveal the motivation of the purchasing; therefore, the present study aims to explore the attribute of the consumers’ demand for toys through “Modified Delphi Method” and “ERG Theory” and through gathering opinions and mutual consents of scholars and experts.

Basing on the ERG Demand Theory, we obtain information on consumers’ levels of demand over toys as well as the elements of the toys they value the most. Through examining the quality and functions of toys and gathering customers’ opinions, the present study proposed a systematized product design method using QFD and TRIZ for educational toys, which adds the voices of customers, product quality and innovation factors in toys design. This method intends to help solve contradictory problems in product design while inventing and developing new products. This systematize design model intends to give support to the insufficiency of the traditional toy design, and increase the competitiveness in educational toys.
中文摘要 i
英文摘要 ii
誌謝 iii
目錄 iv
圖目錄 vi
表目錄 vii
第一章 緒論 1
1.1 研究背景與動機 1
1.2 研究目的 3
1.3 研究流程 4
1.4 研究範圍 5
第二章 文獻探討 6
2.1 玩具 6
2.1.1 玩具的定義 6
2.1.2 台灣玩具的發展 6
2.1.3 玩具的特性 8
2.1.4 玩具的分類 8
2.1.5 兒童發展與玩具設計 9
2.1.6 玩具功能設計之探討 10
2.1.7 玩具的購買與選擇 11
2.1.8 小結 12
2.2 需求理論 13
2.2.1 Murray需求理論 13
2.2.2 Maslow需求理論 14
2.2.3 ERG需求理論 15
2.2.4小結 16
2.3 產品設計 17
2.3.1綠色產品設計 17
2.4 設計方法 18
2.4.1 試誤法(Try & Error) 18
2.4.2 腦力激盪法(Brainstorming) 19
2.4.3 合成╱類比法(Synectics) 19
2.4.4 情境分析法(Scenario Management) 20
2.4.5 型態分析法(Morphological Analysis) 21
2.4.6 仿生法(Bionics) 21
2.4.7 小結 22
2.5 品質機能展開(QFD) 23
2.5.1 QFD發展與定義 23
2.5.2 QFD品質屋 24
2.5.3 QFD效益 26
2.5.4小結 28
2.6 TRIZ理論 29
2.6.1 TRIZ 發展背景 29
2.6.2 TRIZ定義 30
2.6.3 TRIZ 理論基本觀點 31
2.6.4 TRIZ理論主要分析與解答工具 33
2.6.5 TRIZ與QFD之結合 35
2.6.6小結 36
第三章 研究方法 37
3.1 研究架構 37
3.2 研究進行流程 40
3.2.1德懷法專家問卷調查 40
3.2.2消費者問卷調查 44
3.2.3玩具之品質機能展開與TRIZ之構建 45
第四章 研究結果 46
4.1 德懷法結果 46
4.1.1德懷法施行前架構確認 46
4.1.2第一回合德懷法結果 48
4.1.3第二回合德懷法結果 53
4.2 消費者意見調查結果 56
4.2.1消費者基本資料分析 57
4.2.2消費者益智教育玩具調查分析 59
4.3 玩具品質機能展開與TRIZ建置 63
4.3.1品質機能展開 63
4.3.2益智教育玩具TRIZ之建置 69
第五章 結論與建議 78
5.1 研究結論 78
5.2 後續研究建議 79
參考文獻 81
附錄A:專家架構確認問卷 89
附錄B:德懷法第一回合問卷 94
附錄C:QFD消費者意見調查表 102
附錄D:消費者意見調查表 105
附錄E:39工程屬性 110
附錄F:40創新原則 114
附錄G:單一工程特性對應創新法則 119
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會議論文
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網頁
1.全國工業總會 http://www.cnfi.org.tw/kmportal/front/bin/home.phtml
2.工業團體服務網 http://www.industry.org.tw/
3.內政部 戶籍人口統計月報 http://www.moi.gov.tw/home/home.asp
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