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研究生:何宗洋
研究生(外文):Ho, Tsung-Yang
論文名稱:三維影像大型變之紋理映射
論文名稱(外文):Texture Mapping for Large Deformed 3D Objects
指導教授:吳金典
指導教授(外文):Wu, Chin-Tien
口試委員:吳金典林文偉黃聰明李鉄香
口試委員(外文):Wu, Chin-TienLin, Wen-WeiHwang, Tsung-MinLi, Tie-Xiang
口試日期:2018-07-17
學位類別:碩士
校院名稱:國立交通大學
系所名稱:應用數學系所
學門:數學及統計學門
學類:數學學類
論文種類:學術論文
論文出版年:2018
畢業學年度:106
語文別:英文
論文頁數:51
中文關鍵詞:保角映射紋理映射紋理圖片三角座標化LDDMM
外文關鍵詞:Comformal MappingLarge Deformation Diffeomorphic Metric MappingTexture MappingTexture imagetriangle coordinate
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紋理映射在電腦算圖中十分重要,特別是在電影、動畫與遊戲中更是如此。而如何快速且高畫質的產生帶有紋理映射的三維影像一直是被探討的議題,其中人臉的形變更是倍受關注。在這篇論文中我們透過保角映射來將曲面映射到單位圓上,並透過LDDMM 演算形變。並且我們將紋理圖片透過形變的均勻網格來將紋理圖片快速的重製,已達到快速且高畫質的三維影像。
Texture mapping is important in computer graphics to make movies, animations, and games. Generate 3D images with texture mapping quickly and with high quality texture image is an important issue, and the deformity of face shape has attracted much attention. In this thesis, we map the surface to the unit circle by using the conformal mapping and calculate the deformation by LDDMM. And we can quickly generate the texture image through the deformed uniform grid, which has achieved fast and high-quality 3D images.
誌謝i
Contents iii
List of Figures iv
1 Introduction 1
2 3D scan system 2
2.1 Time-of-Flight . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
2.1.1 Scanner of Whole Body . . . . . . . . . . . . . . . . . . . . 4
2.2 Structured Lighting . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
2.2.1 AM3DS-v2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
2.2.2 HP 3D Structured Light Scanner Pro S3 . . . . . . . . . . . 10
3 Texture Mapping 12
3.1 UV Mapping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
3.2 Texture Mapping from Photos . . . . . . . . . . . . . . . . . . . . . 16
4 Face Morphing of 3D Model 18
4.1 Harmonic Mapping . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
4.2 Comformal Mapping . . . . . . . . . . . . . . . . . . . . . . . . . . 23
4.3 Large Deformation Diffeomorphic Metric Mapping . . . . . . . . . . 25
4.4 Reconstructing of 3D Model . . . . . . . . . . . . . . . . . . . . . . 29
4.5 Reconstructing Texture Image of Unit Circle . . . . . . . . . . . . . 30
4.6 Generating Texture Images of Morphing Process . . . . . . . . . . . 32
4.6.1 Case 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
4.6.2 Case 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
5 Body Driving of 3D model by Skeletons 37
5.1 Single Joints . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
5.2 Double Joints . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
6 Numerical result 44
6.1 Case 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
6.2 Case 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
7 Conclusion 48
Bibliography 49
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