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Most of flight simulators are based on expensive workstations or other high-end computing equipment. To provide a high-end and low-cost flight simulator, an experiment using networked personal computers (PCs) for fairly sophisticated flight simulation with DIS protocol is presented. Two Pentium PCs connected with TCP/IP or IPX local area network protocol are used as a flight simulator. One of them is used as the work platform for the computation of flight dynamics and Dead Reckoning models, and implementaon of pilot interface. The other one is used as the work platform for visual effect and DIS system. In this study, the flight dynamic model of flight simulator is derived. The aircraft is assumed as a rigid body, the behavior of flight can be described by Six-Degree-of-Freedom (6DOF) equations of motion. Also the real-time configured numerical integration method, and the coordinate systems, earth model, which are compatible with the DIS protocol, are developed. Dead Reckoning (DR) algorithm is an important chnique that is widely used in DIS. The purpose of DR is to reduce updates required by each simulator on the network to better utilize the available bandwidth. Extrapolation formulas are discussed based on network communication traffic and the amount of computation performed by simulators. Smoothing method used during data update process is also discussed. With this study, a low cost, efficient high-fidelity networked PC flight simulator is feasible.
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