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研究生:洪維德
研究生(外文):Wei-Te Hung
論文名稱:人體肌肉模型的建構與形變
論文名稱(外文):Modeling and deformation of human muscle structure
指導教授:莊榮宏莊榮宏引用關係
指導教授(外文):Jung-Hong Chuang
學位類別:碩士
校院名稱:國立交通大學
系所名稱:資訊工程系
學門:工程學門
學類:電資工程學類
論文種類:學術論文
論文出版年:1999
畢業學年度:87
語文別:中文
論文頁數:66
中文關鍵詞:變形的圓柱體重疊嵌入擠壓調整
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逼真的人體模型在圖學領域中一直是一個重要的研究方向,其主要的模擬概念都以外型近似為主,進而加入人體解剖學的分析來產生更逼真的人體模型。以解剖學為基礎的人體模型包含骨骼、肌肉、脂肪與皮膚等層次,其中肌肉層為人體運動形變後外觀感受上最明顯的一層,故為人體模型中最重要的一環。本論文對人體模型各個層次提出建構與形變的可行作法,並實做測試。骨骼模型以幾何原件組合而成。肌肉部分利用變形的圓柱體來建構,並強調肌肉模型的建構是以肌肉與下層組織間的關係作為建構基礎,並對肌肉與肌肉間的關係做檢查調整以避免不合理的重疊嵌入現象。脂肪與皮膚則採樣內部組織的外型作為參考,利用曲面來表示最後的表皮。

Modeling and deformation of human body is an important topic in computer graphics. The major modeling issue is to simulate the shape due to motion. The human anatomy can help us to build human model more naturally. Anatomy-based human modeling includes bone layer, muscle layer, fat layer, and skin layer. The most important layer is the muscle layer because the deformation due to motion is mainly due to the shape change of muscle. In this thesis we propose a doable human arm model, in which some geometric primitives are used to build bones, deformable cylinders are used to model muscle, and skin surface is derived from the underlying muscle are represented by surface patchs. In particular, the muscles are modeled in such a way that the deformation of each muscle will not overlap with the neighboring muscles.

第一章 緒論………………………………………………………………………………1
1.1人體模型建構與模擬……………………………………………………………1
1.2 研究範圍、目的與構想…………………………………………………………3
1.3 論文架構…………………………………………………………………………4
第二章 相關研究…………………………………………………………………………5
2.1人體模型之建構……………………………………………………………………5
2.1.1 Metaballs為主之建構方式…………………………………………...5
2.1.2 階層化的人體模型…………………………………………………..6
2.2 人體模型的形變……………………………………………………………...7
2.2.1 幾何模型之形變……………………………………………………..8
2.2.2 人體模型之形變……………………………………………………..9
2.3 參考解剖學的人體模型架構……………………………………………….10
2.3.1 解剖學相關資訊……………………………………………………10
2.3.2 以解剖學為基礎的人體模型構建與形變…………………………21
第三章 人體手臂的建構與形變……………………………………………………25
3.1 控制軸與骨骼的建構………………………………………………………25
3.2 肌肉的建構…………………………………………………………………27
3.2.1 肌肉的基本建構……………………………………………………28
3.2.2 肌肉擠壓的處理……………………………………………………31
3.3 表皮及脂肪層的建構………………………………………………………34
3.4 形變計算 ….……………………………………………………………….38
3.4.1 骨骼的形變.………………………………………………………39
3.4.2 肌肉的形變..………………………………………………………39
3.4.2.1肌肉切點的決定……………………………………………40
3.4.2.2根據體積不變計算肌肉形變後切面半徑的改變…………41
3.4.2.3 重疊擠壓的調整…………………………………………46
3.4.3 表皮與脂肪的形變..……………………………………………….47
第四章 實做與實驗結果……………………………………………………………48
4.1 程式架構……………………………………………………………………48
4.2 資料結構………………………………………………………………..…..50
4.2.1骨骼資料結構…………………………………………………….…50
4.2.2 肌肉資料結構…………………………………………………….52
4.2.3表皮資料結構……………………………………………………….53
4.3 實做成果……………………………………………………………………54
第五章 結論…………………………………………………………………….…..64
參考文獻……………………………………………………………………………..65

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