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研究生:傅光聖
研究生(外文):Kuang Shang, Fu
論文名稱:在網路虛擬實境中對物體狀態的分散式互動模擬之改良
論文名稱(外文):An Enhancement of DIS Protocol for Entity State in Networked Virtual Environment
指導教授:李秀惠李秀惠引用關係
指導教授(外文):Hsiu-Hui, Lee
學位類別:碩士
校院名稱:國立臺灣大學
系所名稱:資訊工程學研究所
學門:工程學門
學類:電資工程學類
論文種類:學術論文
論文出版年:2000
畢業學年度:88
語文別:中文
論文頁數:53
中文關鍵詞:分散式分散式互動模擬虛擬實境
外文關鍵詞:DISdistributed interactive simulationVirtual RealityEntity StateESPDU
相關次數:
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本篇論文的主旨在於探討網路虛擬實境(Networked Virtual Environment)中的分散式互動模擬協定 (Distributed Interactive Simulation Protocol), 並對物體狀態模擬(Simulation of Entity States) 作改良. 網路虛擬實境是一軟體系統, 用來展現三維虛擬世界, 並提供多人透過網路互動的機制. 在網路虛擬實境下有許多分散式互動模擬協定被提出作為網路軟體架構 (Network software architecture). 在這些網路軟體架構中最重要的協定, 就是物體狀態的模擬協定. 顧名思義是用來模擬網路虛擬實境中的物體狀態, 如移動, 旋轉等運動狀態.
針對物體狀態的模擬協定作改良, 可使網路虛擬實境達到更好的使用效率. 在本篇論文所提出的改良是基於分散式互動模擬網路軟體架構 (DIS network software architecture). 以資訊理論壓縮技術對傳輸的資料作高度壓縮, 並修正分散式互動模擬網路軟體架構, 使網路虛擬實境更具多人互動的能力.
In this thesis, we describe an enhancement of distributed interactive simulation protocol for Entity State in networked virtual environment. Networked virtual environment is a software system, which displays a 3D virtual world and enables interaction between participants with network protocols. There are many distributed interactive simulation protocols proposed to support the network software architecture of the networked virtual environment. The most important protocol in these network software architectures is Entity States simulation protocol. It defines how to simulate the state of each entity in the networked virtual environment, like movement, or translation.
With the enhancement of simulation protocol of Entity States in this thesis, networked virtual environment could reach a better performance. This enhancement is based on DIS network software architecture, which is led by Distributed Interactive Simulation Workshop. We compress the transmitted data with information theory, and modify DIS network software architecture for rising the capability of interaction between multiple users in Networked virtual environment.
Chapter1 Introduction
1.1 Motivation
1.2 Design Goal
1.3 The Organization
Chapter 2 Background and Related Work
2.1 Networked Virtual Environment
2.1.1 The Major Components of Net-VE System
2.1.2 Challenges in Net-VE Design and Development
2.2 Distributed Interactive Simulation (DIS)
2.2.1 Origin of Distributed Interactive Simulation
2.2.2 SIMNET Network Software Architecture
2.2.3 Distributed Interactive Simulation Network Software Architecture
2.2.4 Terminology of Distributed Interactive Simulation Protocol
2.2.5 Distributed Interactive Simulation Protocol
2.2.6 Entity State PDU (ESPDU) Format
2.2.7 Dead Reckoning Algorithm
2.3 Other Distributed Simulation Protocols
Chapter 3 An Enhancement of DIS protocol for Entity State
3.1 Analysis of DIS Protocol
3.1.1 Advantage of DIS Protocol
3.1.2 Disadvantage of DIS Protocol
3.2 Enhancement Issues of DIS Protocol
3.3 An Enhanced DIS Protocol
3.3.1 Introduction
3.3.2 Enhanced Predicted Method
3.3.3 Enhanced Convergence Method
3.4 Analysis of the Enhanced DIS protocol
Chapter 4 Implementation Issues
4.1 Trade off Issues of Enhanced DIS Protocol
4.2 Determination of Prediction Rate
4.3 Determination of Threshold
Chapter 5 Conclusion and Future work
5.1 Conclusion
5.2 Future Work
References
[Anupam/Bajaj94] Anupam, V., and C. Bajaj. “Distributed and collaborative visualization.” IEEE Multimedia, 1(2):39-49, Summer 1994.
[Brutzman+97]. Brutzman, D., M.Zyda, K. Wstesn, and M. Macedonia. “Virual reality transfer protocol (Vrtp) design rationale”. In Proceedings of the IEEE Sixth Workshops on Enabling Technologies: Infrastructure for Collaborative Enterprise (WET ICE ’07), 179-186. IEEE Computer Society, Cambridge, MA, June 1997.
[DMSO98] Defense Modeling and Simulation Office. U.S. Department of Defense High Level Architecture Interface Specification, Version 1.2, April 1998.
[Hubbard95] Hubbard, P. M. “Collision detection for interactive graphics applications”. IEEE Transactions on Visualization and Computer Graphics, 1(3):218-230, September 1995.
[IEEE 93] IEEE standard for information technology-protocols for distributed simulation applications: Entity information and interaction. IEEE Standard 1278-1993. New York: IEEE Computer Society, 1993
[IEEE95] Institute for Electrical and Electronics Engineers. IEEE standard for distributed interactive simulation- Application protocols. IEEE Standard 1278.1-1995. Piscataway, NJ:IEEE Standards Press, September 1995.
[Katz/Graham94] Katz, A., and K. Graham. “Dead reckoning for airplanes in coordinated flight”. In Proceedings of the Tenth Workshop on Standards for the Interoperability of Defense Simulation, II:5-13. Orlando, FL, March 1994. (Published as Technical Report IST-CR-94-1, Institute for Simulation and Training, University of Central Florida, Orlando, FL.)
[Macedonia+95] Macedonia, M. R.., D. P. Brutzman, M. J. Zyda, D. R. Pratee, P. T. Barham, J. Falby, and J. Locke. NPSNET: “A multi-player 3D virtual environment over the Internet”. In Proceedings of the 1995 Symposium on Interactive 3D Graphics. ACM SIGGRAPH, Monterey, CA, April 1995.
[Macedonia95] Macedonia, M. R. A network software architecture for large scale virtual environments. Ph.D dissertation, Naval Postgraduate School, Mosterey CA, June 1995.
[Pratte 93] Pratt, D. A software architecture for the construction and management of real-time virtual worlds. Ph.D dissertation, Department of Computer Science, Naval Postgraduate School, Monterey, CA, June 1993.
[Pullen/Wood95] Pullen, J. M., and D. C. Wood. “Networking technology and DIS”. In Proceedings of the IEEE, 83(8):1156-1167, August 1995.
[Singhal/Cheriton96] Singhal, S. K. Effective remote modeling in large-scale distributed simulation and visualization environments. Ph.D dissertation. Department of computer Science, Stanford University, Stanford, CA, August 1996.
[VanHook+94] Van Hook, D.J., J.O.Calvin, and D.C.Miller. “A protocol independent compression algorithm (PICA)”. Advanced Distributed Simulation Memorandum 20PM-ADS-005, MIT Lincoln Laboratories, Lexington, MA, April 1994.
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