|
[1] Burdea, G. and Coiffet, P. (1994); “Virtual Reality Technology”, John Wiley & Sons, N.Y.[2] Goldsmith, T.E. ,Davenport, D.M. Assessing structural similarity of graphs. In R.W. Schvaneveldt(Ed.), Pathfinder associative network: studies in knowledge organization.(pp. 75-87).Norwood, NJ:Ablex.[3] John R. M., Brian S., Hoi K. S. (1999) ; “Concept map assessment of classroom learning: reliability, validity, and logistical practicality.” Journal of Research In Science Teaching.Vol. 36,No. 4, pp.475-492.[4]Johnson,D. W., Johnson, R. T.(1989); “Cooperation and competition: Theory and Research”,Edina, MN: Interaction BOOK CO.[5]Maria R., Andrew J., Thomas M. J. L., Christina V. , Craig B. (1998);”Learning and Building Together in an Immersive Virtual World”, Electronic Visualization Laboratory (EVL) and Interactive Computing Environments Laboratory (ICE) University of Illinois at Chicago ,Proceedings of VRAIS’98, Atlanta, GA, 03/14/98-03/18/98, pp. 176-183[6] Mark de B., Marc van K., Mark O., Otfried S. (1997); Geomerty Algorithms and Applications”,Springer, Germany[7] Max M. (1995) ; “Cooperative Computer Aided Authoring and Learning”.p55~p75.[8] Novak, J. D. Goin, D. B. (1984) ; “Learning how to learn.” New York : Cambridge University Press.[9]S. Del Marie R., Gregory C. S. (1990);”Cooperative Learning in Computer-Based Instruction”, ETR&D, Vol. 39, No.2,pp.70-79 ISSN 1042-1629.[10]Simon H., Michael j. Hannafin(1988);”Cooperative CBI: The effects of heterogeneous versus homogenous grouping on the learning of progressively complex concepts.” , Journal of Educational Computing Research, Vol. 4(4),1988[11]Steuer J.(1992);”Defining Virtual Reality: Dimension Determining Telepresence”, Journal of Communication 42(4),pp.73-93[12] Rudolph F. V. and Kathleen S. V. (1995); ”Inter-Act---Using Interpersonal Communications Skills” Wadsworth,international Thomson Publishing Inc.[13] VRML 2.0 Proposal: External Authoring Interface(EAI) Reference http://www.vrml.org/WorkingGroups/vrml-eai/ExternalInterface.html[14] VRML 97 Specification, ISO/IEC 14772-1:1997 http://www.web3d.org/technicalinfo/specifications/vrml97/index.htm[15] WEB3D CONSORTIUM http://www.web3d.org/[16]Webb, N. M. (1985);”Cognitive requirements of learning computer programming in group and individual settings.” AEDS Journal, 15, pp.183-194.[17] 林欽榮(2001),人際關係與溝通,揚智文化,台北。[18] 吳宗正(1986),線性規劃---理論及應用,華泰書局,台北。[19] 黃宇辰(2001);以概念圖作為合作學習分組之研究 碩士學位論文,中原大學資訊工程研究所[20] 黃政傑,林佩旋(1996);合作學習,五南圖書出版公司,台北。[21] 黃俊仁,陳國棟,劉寶鈞(2000);網際合作學習系統與小組互動觀察工具,碩士學位論文,國立中央大學資訊工程研究所[22] 鄭心惠,孫春在(2000);合作學習環境中學生分組模式之研究;碩士學位論文,國立交通大學資訊科學研究所[23] 鍾斌賢,私立中原大學 虛擬學校 http://vrschool.ice.cycu.edu.tw[24] 國立新竹師範學院 虛擬天文館http://www.nhctc.edu.tw/~wtarng/outast.htm[25] 中華民國電信總局 電信相關統計(2001) http://www.dgt.gov.tw/Chinese/Data-statistics/data-statistics.shtml
|