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[1] Nick Foster and Ronald Fedkiw, “Particle Animation of Liquid”, ACM SIGGRAPH 2001, pp.23-30. [2] Kazufumi Kaneda, Yasuhiko Zuyama, Hideo Yamashita and Tomoyuki Nishita, “Animation of Water Droplet Flow on Curved Surfaces”, PACIFIC GRAPHICS ’96, pp.50-65. [3] James F. O’Brien and Jessica K. Hodgins, “Dynamic Simulation of Splashing Fluids”, Proceedings of Computer Animation ’95, pp.198-205. [4] Paradox, Vivid and Nicholas Nash, “Marching Cubes Based Polygonisation”, http://www.cfxweb.net/article.php?sid=199 [5] Karl Sims, “Particle Animation and Rendering Using Data Parallel Computation”, ACM SIGGRAPH 1990, pp.405-413. [6] Jos Stame, “Stable Fluids”, ACM SIGGRAPH 1999, pp.121-128. [7] Patrick Witting, “Computational Fluid Dynamics in a Traditional Animation Environment”, ACM SIGGRAPH 1999, pp.129-136.
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