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研究生:李佳勳
研究生(外文):Chia-Hsun Lee
論文名稱:互動式媒體-以感官多模式探討數位設計環境中人機互動介面設計與應用實例
論文名稱(外文):「Interactive Media」- A Multimodal Approach to Interface Design for Human-Computer Interaction in Digital Design Environments
指導教授:鄭泰昇鄭泰昇引用關係
指導教授(外文):Taysheng Jeng
學位類別:碩士
校院名稱:國立成功大學
系所名稱:建築學系碩博士班
學門:建築及都市規劃學門
學類:建築學類
論文種類:學術論文
論文出版年:2002
畢業學年度:90
語文別:中文
論文頁數:90
中文關鍵詞:數位設計媒體人本運算多模式互動人機互動
外文關鍵詞:Multimodal InteractionDigital Design MediaHuman-Centered ComputingHuman-Computer Interaction
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今日的設計工作環境中,常應用數位資訊科技進行發表設計作品及輔助設計呈現。但其使用方式(如鍵盤、滑鼠),卻非針對設計者需求的人機介面,使得設計者必須經由大量的指令與操作步驟才得以控制數位訊息的呈現,同時藉由各式的設計媒材傳達設計概念。
本論文思考設計環境中的人機互動介面設計,提出「互動式媒體」之概念。利用數位科技擴增傳統設計媒材之表達方式,將操作介面的使用行為,直接地滿足發表與呈現設計作品之需求,藉由設計者的動作來整合片段呈現的設計媒材。同時針對設計者的感官模式與設計媒材之間的各種互動方式,提出「多模式互動架構」。在傳統的設計工作環境中的圖紙、筆、手工模型、圖桌等設計媒材,加入感測裝置,辨識設計者發表作品時的動作行為。以數位呈現的方式將不同形式的設計媒材加以整合,思索人機互動介面其所應具備之設計條件。
進行數位設計環境中的人機互動方式之探討時,本論文以指揮家隱喻設計發表之活動,設計者使用設計媒材說明、表達設計概念,透過指揮棒進行指示與說明。設計者可藉由手勢動作、指揮介面進行數位資訊的控制,以直接的動作,「切」出數位模型的剖面圖。同時以手勢控制數位模型的呈現方式,使得操控數位模型如同控制實體模型的動作。並藉由程式化雷射指示器之光點位置,設計者同時以光點指示瀏覽數位圖像。
本論文以體驗為基礎的人機互動方式,改進設計環境中數位資訊科技所輔助的設計展示與發表活動。以互動式媒體,擴增傳統設計媒材的呈現方式與發展設計者以動作進行數位資訊之控制方式。
Currently, digital technologies are intensively deployed in design studios. But the user interfaces of input and output devices, as like keyboards and mice, are not user friendly to designers. Designers have to issue a set of commands manually in front of workstations in order to gain control over the digital representations.
This paper provides an innovative concept of “Interactive Media” for human-computer interaction interface design. We augment design media with vision and speech recognition technologies. The focus is on how designers interact directly through multimodal interaction with a combination of traditional and digital design media.
We use “a symphony conductor” metaphor to designer presenting design work using voices, gestures, annotations to conduct various design media to express the design concept. We can use programmable laser pointers and gestures to manipulate digital information as the same way we do physically.
In an experiential HCI manner, we show the presentation activities can be improved by using augmented traditional design presentation tools with interactive media, so that designers can control digital information in an intuitive manner.
第一章 導論
1.1 研究背景 ■ 01
1.2 研究問題與目標 ■ 02
1.3 研究範疇與準則 ■ 03
1.4 研究架構 ■ 05
第二章 文獻回顧
2.1 相關理論回顧 ■ 07
2.2 研究成果回顧 ■ 17
第三章 多模式互動
3.1 設計發表與討論方式 ■ 27
3.2 互動式媒體之多模式控制 ■ 31
3.3 互動式媒體之呈現方式 ■ 36
3.4 多模式互動架構 ■ 38
第四章 互動介面設計與實作
4.1 設計者如同指揮家 ■ 43
4.2 指揮介面實作 ■ 46
4.3 電腦視覺運算與光點辨識 ■ 48
4.4 雷射指示器指揮設計媒材之呈現 ■ 51
4.5 手勢指揮設計媒材之呈現 ■ 55
4.6 動作瀏覽之實體媒介 ■ 59
4.7 圖面互動之實體媒介 ■ 63
4.8 語意聲控瀏覽 ■ 67
第五章 應用實例
5.1 智慧型空間角 ■ 71
5.2 設計發表場景 ■ 76
5.3 設計討論場景 ■ 79
5.4 作品展示走廊 ■ 81
第六章 結論與建議
6.1 結論 ■ 83
6.2 議題探討 ■ 84
6.3 後續研究 ■ 86
參考文獻 ■ 87
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參考網址:
Logitech Mouse, http://www.logitech.com.tw
Macromedia Director, http://www.macromedia.com
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Ti- RFID, http://www.ti.com/tiris/default.htm
TrackThemColors Xtra for Director, http://www.smoothware.com/
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