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研究生:王柏棋
研究生(外文):Po-Chi Wang
論文名稱:虛擬實境應用於船舶避碰訓練系統之研究
論文名稱(外文):Apply virtual reality on ship collision avoid training system
指導教授:黃正清黃正清引用關係
指導教授(外文):Zheng-Qing Huang
學位類別:碩士
校院名稱:國立成功大學
系所名稱:造船及船舶機械工程學系
學門:工程學門
學類:機械工程學類
論文種類:學術論文
論文出版年:2002
畢業學年度:90
語文別:中文
論文頁數:76
中文關鍵詞:虛擬實境船體運動碰撞訓練系統
外文關鍵詞:ship motionvirtual realitytraining systemcollision
相關次數:
  • 被引用被引用:14
  • 點閱點閱:1061
  • 評分評分:
  • 下載下載:283
  • 收藏至我的研究室書目清單書目收藏:3
本文主要設法創建一虛擬實境系統,能應用在漁船避碰訓練方面的研究。利用現今速度快、功能強大的電腦平台和繪圖加速卡,透過AutoCad、3D Studio等軟體繪製高雄港和其他3D物件,配合虛擬實境軟體OmegaSpace建構整體場景。將簡化的船體運動計算程式之計算結果,利用網路傳輸輸入到OmegaSpace的模擬平台上,讓船模型的運動符合現實的狀態。
根據國際海上避碰規則,決定出六種與漁船有關的情況。將模擬過程中船模型的路徑記錄下來,使用MatLab軟體做繪圖並依據日本船舶與海洋協會作的調查與統計,利用兩船的距離來做評分和訓練的標準。
This research is bulding virtual environment which using for ship collision avoid training system.
We use the high speed and powerful computer system and 3D painting card . Build the port of KaohShiung and other 3D model on AutoCad、3D Studio .And import of VR software OmegaSpace and creat whole world. We also use Virtual C++ to build the main program of ship motion which product basic action of real ship ,and added to the ship which use Winstoke network translate.
According to International Regulations for Preventing Collisions at Sea , we decide six condition for the boat .And take the move path of ships which in simulate loop . According to Japan Ship and Ocean juridical person statistics and use the software Fortran and MatLab to paint the path and graded.
中文摘要 --------------------------------------------------------------------- I
英文摘要 -------------------------------------------------------------------- II
誌謝 ------------------------------------------------------------------------III
目錄 ------------------------------------------------------------------------ IV
圖目錄 -------------------------------------------------------------------- VIII
符號說明 ----------------------------------------------------------------------X
第一章 序論
1.1 研究動機 --------------------------------------------------------------- 1
1.2 研究目的與架構 --------------------------------------------------------- 1
1.3 文獻回顧 --------------------------------------------------------------- 3
第二章 虛擬實境介紹
2.1 虛擬實境定義 ----------------------------------------------------------- 4
2.2 虛擬實境特性 ----------------------------------------------------------- 5
2.3 虛擬實境技術的目的 ----------------------------------------------------- 6
2.4 虛擬實境核心技術 ------------------------------------------------------- 7
1、模擬管理器 ------------------------------------------------------------ 7
2、追蹤器與資料手套輸入設備 ---------------------------------------------- 9
3、頭戴式顯示器及其它顯示技術 -------------------------------------------- 9
4、數據手套與手勢辨識 --------------------------------------------------- 11
5、3D 圖形顯像技術 ------------------------------------------------------ 11
6、臨界時間計算 --------------------------------------------------------- 13
7、動態機制處理 --------------------------------------------------------- 14
8、影像式虛擬實境 ------------------------------------------------------- 15
9、網路虛擬實境 --------------------------------------------------------- 16
2.5 虛擬實境軟體選擇與應用-------------------------------------------------17
2.6 虛擬實境硬體架構-------------------------------------------------------19
2.6-1操作平台-------------------------------------------------------------20
2.6-2監控平台-------------------------------------------------------------21
2.6-3 模擬平台------------------------------------------------------------23
2.6-4 WinStoke網路傳輸----------------------------------------------------23
2.6-5模擬流程-------------------------------------------------------------24
第三章 船體運動計算
3.1 座標系 ---------------------------------------------------------------- 25
3.2船舶操縱運動方程式 ----------------------------------------------------- 26
3.3主船體流體動力 --------------------------------------------------------- 27
3.4 舵 力 ----------------------------------------------------------------- 29
3.5 淺水域中操船 ---------------------------------------------------------- 32
3.5-1淺水效應之主船體流體動力 -------------------------------------------- 32
3.5-2考慮淺水效應之舵力與螺槳力 ------------------------------------------ 34
第四章 操船避碰系統整合設計與結果
4.1虛擬實境系統建構方法 --------------------------------------------------- 36
4.2 虛擬實境場景建立 ------------------------------------------------------ 38
4.3 計分標準之決定 -------------------------------------------------------- 47
4.3-1評分標準之決定------------------------------------------------------- 47
4.3-2情況場景建立--------------------------------------------------------- 51
4.4 評分電腦程式之轉換與撰寫----------------------------------------------- 57
4.4-1 評分程式之轉換------------------------------------------------------ 57
4.4-2 評分程式之撰寫------------------------------------------------------ 57
4.5虛擬實境操船訓練系統測試 ----------------------------------------------- 59
4.5-1 操船系統測試 ------------------------------------------------------- 59
4.5-2 訓練系統測試 ------------------------------------------------------- 61
第五章 結果與討論 ----------------------------------------------------------- 67
第六章 結論 ----------------------------------------------------------------- 69
參考文獻 -------------------------------------------------------------------- 71
附錄一 ---------------------------------------------------------------------- 75
附錄二 -----------------------------------------------------------------------76
自述 ------------------------------------------------------------------------ 77
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