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研究生:楊健則
研究生(外文):Yang, Chien-Tse
論文名稱:幾何形體與特殊形體的空間感知-以虛擬實境探討專家生手的空間感知差異
論文名稱(外文):Spatial perception of geometric and special forms-the perceptual difference between expert and novice in VR
指導教授:劉育東劉育東引用關係
學位類別:碩士
校院名稱:國立交通大學
系所名稱:建築研究所
學門:建築及都市規劃學門
學類:建築學類
論文種類:學術論文
論文出版年:2002
畢業學年度:90
語文別:中文
中文關鍵詞:虛擬實境空間感知專家生手特殊形體
外文關鍵詞:virtual realityspatial perceptionexpert & novicespecial form
相關次數:
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在建築的歷史上,透視法的發現與應用讓建築師得以準確的描述建築,而對我們所生活的空間有了歷史性的影響。在電腦逐步融入我們日常生活的今日,電腦在建築設計上的應用除了影響到設計初期至後期的設計思考過程以外,對於新的形體的嘗試也是近年來電腦應用於建築的重要發展方向之一,許多特殊形體的建築空間也因為電腦對形體的良好掌握能力而不斷地產生,如Gehry或Eisenman等近年來的建築設計案就是因為有電腦媒材的輔助才得以進行設計、建造。
而在許多特殊形體的空間中,以往用來定義幾何空間的建築元素的角色正在轉變。對有豐富經驗的建築師而言,建築元素是可以被輕易辨認且應用的,但是對於未接觸建築專業領域的生手來說,這些元素並不容易被他們所感知。本研究藉由兩階段虛擬實境的實驗,首先探討不同空間形體中的感知程度,並比較具有建築背景的專家與不具建築背景的生手之間的差異。在第一階段的實驗完成之後,將定義空間的建築元素加入空間中來探討這些元素對空間形體感知度的影響。
本研究提出專家與生手間存在著對不同空間的感知差異,以及對於不同建築元素添加於空間後對專家與生手的空間感知會產生不同的影響。專家所習慣使用的建築元素,在幾何形空間中可能無法有效增進生手對空間的感知程度,但在自由形體的空間中,無論對於專家或是生手,加入這些建築元素對自由形體空間的辨識有正面性的幫助。
Abstract
The invention and applications of perspective let architect can describe
architecture precisely and had historical influence to the space we live in. But in this
era, computers gradually merge into our daily life, and its application of architectural
design was not only effect the process of design thinking but also had a lot of new
form experiments. Because of the ability to control form by computer software, there
are a lot of so called freeform spaces appeared recent years. For examples, Frank
Gehry and Peter Eisenman these two famous architects in 20 century had some
architecture design projects were impossible to come true without computer.
In these freeform spaces, the role of architectural elements that used to define
geometrical space is changing. These elements can easily identify and use to the
architect with a lot of experience, but they are hard to be perceptual. By virtual reality
experiments, we research discusses the perceptual level in different spatial form, and
the difference between expert (with architectural background) and novice during the
first stage. Second, we add architectural elements that used to define space into
original form to see the influence of these elements.
This research focuses on the perceptual difference of various spaces between
expert and novice and that how these architectural elements effect their spatial
perception. These architectural elements that familiar to expert were not able to
improve perceptual level of novice in geometrical spaces, but they got positive effect
in freeform spaces.
目錄
第一章 緒論
研究問題………………………………………………………………………2
研究目的………………………………………………………………………2
方法與步驟……………………………………………………………………2
論文架構………………………………………………………………………3
第二章 文獻回顧
空間的感知……………………………………………………………………4
建築圖面與透視歷史…………………………………………………………6
電腦在建築設計上的發展……………………………………………………9
虛擬實境的應用…………………………………………………………….10
第三章 虛擬實境與空間感知的實驗
實驗目的、方法與步驟…………………………………………………….12
實驗結果與分析…………………………………………………………….16
小結………………………………………………………………………….19
建築元素的搜尋與添加…………………………………………………….20
第四章 建築元素與空間感知實驗
實驗目的方法與步驟……………………………………………………….23
實驗結果與分析…………………………………………………………….25
小結………………………………………………………………………….34
第五章 結論與後續發展
研究重要性………………………………………………………………….37
研究限制與後續發展……………………………………………………….37
參考文獻…………………………………………………………………….38
附錄 個別元素對於專家生手的影響差異比較………………………….42
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