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研究生:蘇瑞育
研究生(外文):Su, Jui-yu
論文名稱:聲音互動產生的動態空間
論文名稱(外文):Audio Driven Dynamic Virtual Environments
指導教授:施向誠
學位類別:碩士
校院名稱:國立交通大學
系所名稱:建築研究所
學門:建築及都市規劃學門
學類:建築學類
論文種類:學術論文
論文出版年:2002
畢業學年度:90
語文別:中文
論文頁數:25
中文關鍵詞:聲音互動動態空間虛擬環境
外文關鍵詞:SoundsInteractionDynamic SpacesVirtual Environments
相關次數:
  • 被引用被引用:0
  • 點閱點閱:2273
  • 評分評分:
  • 下載下載:326
  • 收藏至我的研究室書目清單書目收藏:6
這篇報告的目的是以聲音作為虛擬環境的互動元素,創造新的虛擬環境的型態。此報告的動態空間實驗,架構於即時3D虛擬環境,並截取聲音的音量質變化並轉換成數位的動態資料,獲得的動態資料將對空間環境不斷產生干擾與刺激,讓空間不斷的受音樂影響而變動。並加入互動技術的控制因子,使用者能藉由輸入設備(Input Devices)影響空間,空間會給予視覺及聽覺的反應回饋給使用者外;使用者即時的介入虛擬環境及改變現有狀態的選擇權,對空間環境產生多重互動影響。
以聲音作為互動元素所創造的動態虛擬環境,除了以視覺的方式呈現,並以兩個互動遊戲實驗(Morph, Cube)中所運用到互動行為檢視此類空間。

The objective of this study is to use sounds as interface to create a new type of space in virtual environments. In order to represent this new spatial concept, I conducted dynamic space experiments by building real-time virtual environments; witch intercepted the changes of sound’s volume and converted then into dynamic information. The dynamic information continuously produced interferences and stimulus upon the virtual spaces. The spaces kept changing followed the input sounds. In addition, by adding control factors of interactive techniques, users could utilize input devices to affect the spaces, which are response to users visually and acoustically. Therefore, users can intervene the virtual environments in real-time. They have choices of changing current state and producing multiple interactions within the spaces.
In addition to visual representation, I use two interactive games: Morph and Cube, to investigate interactive behaviors of sound-based dynamic virtual environments.

第一章 緒論 1
1-1定義
1-2發展目標
1-3方法
第二章 互動式虛擬環境回顧 4
2-1虛擬環境的原型
2-2虛擬環境的應用
2-3聲音與虛擬環境
第三章 制定互動虛擬環境 7
3-1互動虛擬環境的條件
3-2互動技術研究
聲音互動技術
介面互動技術
虛擬替身互動技術
第四章 概念檢驗 14
4-1案例一 變形空間
4-2案例二 矩陣方盒
第五章 結論與後續研究 18
5-1結論
5-2後續發展
參考文獻 20
附錄 22
聲音互動技術的編寫步驟

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Durlach, N., & Mavor, A. S.: (1995), Virtual Reality: Scientific and Technological Challenges, National Academy Press, Washington, DC.
Foley, J.D., Van Dan, A., Feniner, S., and Hughes, J.: (1990), Computer Graphics: Principles and Practice, 2nd edition. Addison-Wesley.
iD Software,: (1993), Doom, iD Software, Texas. http://www.idsoftware.com/games/doom/doom-final/.
Manovich, L.: (2001), The language of New Media, MIT Press, Cambridge, Mass, London.
Macromedia Inc,: (2002), Director 8.5 Shockwave Studio, Macromedia Inc, San Francisco, California. http://www.macromedia.com/director/.
Null Soft Inc,: (2002), Winamp 2.8, Null Soft Inc, Arizona. http://www.winamp.com/.
Pettifer S., Cook J., Mariani J.: (2001), Towards Real-Time Interactive Visualization in Virtual Environments: A Case Study of Q-SPACE, to appear in proc. International Conference on Virtual Reality 2001, Laval, France 17th - 18th May 2001.
Raskin, J.: (2000), The Humane Interface: New Directions for Designing Interactive Systems, Addison-Wesley, Reading, Mass, Harlow.
Raisamo, R.: (1999), Multi-modal Human-Computer Interaction: A Constructive and Empirical Stud, Ph.D. dissertation. Report A-1999-13, Department of Computer Science, University of Tampere. http://granum.uta.fi/pdf/951-44-4702-6.pdf
Reality.Engine,: (2002), Live Sound to World Demo, Reality.Engine, Hannover, Germany. http://www.vr-productions.de/html/download.html
Sutherland, I.E.: (1965), “The Ultimate Display”, The Proceedings of 3rd IFIP Congress, page 506-508, Spartan Books, Washington, D.C.
Virtools SA,: (2002), Virtools Dev2.1, Virtools SA, Massachusetts. http://www.virtools.com/solutions/products/virtools_dev_upgrade2_1.asp.

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