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研究生:鐘唯禎
研究生(外文):Wei-Chen Chung
論文名稱:山形步移漫遊中國山水畫
論文名稱(外文):Tour Into the 3D Chinese Landscape Painting
指導教授:施仁忠施仁忠引用關係
指導教授(外文):Zen-Chung Shih
學位類別:碩士
校院名稱:國立交通大學
系所名稱:資訊科學系
學門:工程學門
學類:電資工程學類
論文種類:學術論文
論文出版年:2002
畢業學年度:90
語文別:英文
論文頁數:45
中文關鍵詞:中國山水畫
外文關鍵詞:Chinese Landscape Painting
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水墨畫家在作畫時,先選擇優美的山水景色作為構圖,再據以構思創作,完成氣韻生動的中國山水畫。雖然從單張的山水畫作能夠取得場景的結構和外觀,但卻無法從不同的角度來觀看整個場景。在論文中,我們提出一個可以從任意視點觀賞中國山水畫的方法。經由對中國山水畫構圖的分析,定義山水的立體基本模型。使用者先輸入參考山水畫作,再指定山水外觀參數,系統便能自動建立和參考畫作相同場景的立體模型。使用者可以在場景中自由地遊走。在決定好觀看場景的位置後,由電腦輸出不同於原來參考畫作觀看角度的中國山水畫。如此,使用者只需輸入單張的山水畫,就能從各個不同的角度來觀賞原畫作所要呈現的三維山水景物。
Chinese artists capture the spirit and true beauty of the landscape to paint a Chinese landscape painting. But while a single Chinese landscape painting gives us an amazing amount of information about the scene’s structure and appearance, it is a static frozen picture. What we have lost is the ability to look in different directions and to move about in the scene. In this thesis, we propose a method to view a Chinese landscape painting from an arbitrary viewpoint. We analyze the composition of Chinese landscape painting and define 3D basic primitives of mountain and water. First, the user inputs a reference picture. Then according to the feature parameters of 3D basic primitives specified by the user, our system automatically generates a 3D scene model which is the same as the scene of reference picture. The user can move to anywhere in the scene. After the user determines the viewing position, our system outputs a picture whose viewpoint is different from the original picture.
ABSTRACT (IN CHINESE) I
ABSTRACT (IN ENGLISH) II
ACKNOWLEDGEMENTS III
CONTENTS IV
LIST OF FIGURES VI
CHAPTER 1 INTRODUCTION 1
1.1 MOTIVATION 1
1.2 OVERVIEW 2
CHAPTER 2 RELATED WORKS AND PRELIMINARIES 5
2.1 RELATED WORKS 6
2.2 SAN-YAUN METHOD (三遠法) 7
2.3 COMPOSITION TYPES 9
CHAPTER 3 PRIMITIVES 11
3.1 PRIMITIVE TYPES 12
3.1.1 Rock 13
3.1.2 Water Line and Waterfall 14
3.2 CREATING PRIMITIVE 15
3.3 EDITING PRIMITIVE 21
CHAPTER 4 TEXTURE GENERATION 23
4.1 ROCK 24
4.2 WATER LINE 29
4.3 WATERFALL 31
4.3.1 Fly Waterfall 33
4.3.2 Big Waterfall 33
4.4 INK BLENDING MECHANISM 34
CHAPTER 5 RESULTS 36
CHAPTER 6 CONCLUSIONS AND FUTURE WORKS 42
REFERENCE 44
[1]鄭明編著,《中國山水畫技法》,藝術圖書公司,1987年出版。
[2]簡恩定,沈謙,吳永猛編著,《中國詩書畫》,國立空中大學印行,2000年出版。
[3]David Sanmiguel Cuevas, Antonio Muñoz Tenllado 著,王荔譯,《構圖》,三民書局股有限公司,1997年出版。
[4]S. E. Chen. Quicktime VR — an image-based approach to virtual environment navigation. In SIGGRAPH 95 Conference Proceedings, pages 279-288. ACM SIGGRAPH, August 1993.
[5]Chun-Sung Chiang, Zen-Chung Shih. The synthesis of rock textures in three-dimensional Chinese landscape painting. Master thesis. October, 2001.
[6]Jonathan M. Cohen, John F. Hughes and Robert C. Zeleznik. Harold: A world made of drawings. Proceedings of the first international symposium on Non-photorealistic animation and rendering, 2000.
[7]Y. Horry, K.I Anjyo, and K. Arai. Tour into the picture: Using a spidery mesh interface to make animation from a single image. In SIGGRAPH 97 Conference Proceedings, pages 225-232. ACM SIGGRAPH, August 1997
[8]Takeo Igarashi, Satoshi Matsuoka, and Hidehiko Tanaka. Teddy: A sketching interface for 3d freeform design. In SIGGRAPH 99 Conference Proceedings, pages 409-416. ACM SIGGRAPH, August 1999.
[9]M. Levoy and P. Hanrahan. Light field rendering. In SIGGRAPH 96 Conference Proceedings, pages 31-42. ACM SIGGRAPH, August 1996.
[10]Yung Liu. Ten Thousand Mountains. Published in the United States in 1984 by Shui-Yun-Chai Studio, 56-73 East Hampton Boulevard, Bayside, New York 11364.
[11]Paul Rademacher and Gary Bishop. Multiple-center-of-projection images. In SIGGRAPH 98 Conference proceedings, pages 199-206. ACM SIGGRAPH, August 1998.
[12]Richard Szeliski and Heung-Yeung Shum. Creating full view panoramic mosaics and environment maps. In SIGGRAPH 97 Conference Proceedings, pages 251-258. ACM SIGGRAPH, August 1997.
[13]Wucius Wong. The tao of Chinese landscape painting: principles and methods. Published in 1990 by Design Press, 11 West 19th Street, New York, NY 1001.
[14]Robert C. Zeleznik, Kenneth P. Herndon, and John F. Hughes. SKETCH: An interface for sketching 3D scenes. In SIGGRAPH 96 Conference Proceedings, pages 163-170. ACM SIGGRAPH, August 1996.
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