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研究生:顏秀真
研究生(外文):Hsiu-Chen Yen
論文名稱:中國山水畫中樹木型態之模擬
論文名稱(外文):The Synthesis of Tree Styles in Chinese Landscape Painting
指導教授:施仁忠施仁忠引用關係
指導教授(外文):Zen-Chung Shih
學位類別:碩士
校院名稱:國立交通大學
系所名稱:資訊科學系
學門:工程學門
學類:電資工程學類
論文種類:學術論文
論文出版年:2002
畢業學年度:90
語文別:英文
論文頁數:71
中文關鍵詞:中國山水畫中國水墨畫樹木型態L-systems
外文關鍵詞:Chinese Landscape PaintingChinese Ink PaintingTree StylesL-systems
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  • 被引用被引用:3
  • 點閱點閱:255
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  • 收藏至我的研究室書目清單書目收藏:1
在中國山水畫中,樹木為首要的描寫對象之一。透過樹木各種姿態的呈現,以及水墨勾勒和渲染筆觸的表現,可表達出畫家豐富之情感,使得山水畫含蘊著無窮的意境。在本篇論文中,我們提出一個能自動產生樹木的幾何模型,再以水墨畫的風格描繪三維樹木的方法。首先,我們利用L-systems 產生出各種樹木型態的骨幹,接著建立出樹木的幾何模型,擷取三維樹木模型的幾何關係資訊,建立各類資訊的參考圖,從中分析以獲致描繪樹形、樹皮紋理(皴法)及樹葉的參考依據,然後產生適當的勾勒筆觸,及變化豐富的皴擦渲染效果。如此一來,我們可以自由的產生及改變樹木結構,以獲得所需之樹木型態,然後自動的描繪出水墨畫風格之樹木。
Trees are one of the essential painting subjects in Chinese landscape painting. By the displaying of various tree postures and the representation of Chinese ink painting, painters’ abundant feelings can expressed. In this thesis, we propose a method to generate the model of trees and to synthesize three-dimensional trees in Chinese ink painting style automatically. We use L-systems to construct the skeleton of various tree styles and then generate their geometric models. These three-dimensional tree models are synthesized by object-based outline drawing and texture generation based on the information extracted from tree models. We are able to draw different styles of bark and leaves textures by procedurally defining the texture patterns. In this way, user can obtain various styles of tree in Chinese ink painting without the capability of painting skills.
ABSTRACT (IN CHINESE) I
ABSTRACT (IN ENGLISH) II
ACKNOWLEDGEMENTS III
CONTENTS IV
LIST OF TABLES VII
LIST OF FIGURES VIII
CHAPTER 1 INTRODUCTION 1
1.1 MOTIVATION 1
1.2 OVERVIEW 2
1.3 THESIS ORGANIZATION 3
CHAPTER 2 RELATED WORKS 5
2.1 L-SYSTEMS 5
2.2 NON-PHOTOREALISTIC RENDERING 6
CHAPTER 3 THE DEVELOPMENT OF TREE MODEL 10
3.1 INTRODUCTION TO L-SYSTEMS 11
3.2 THE GROWING OF TREE SKELETON 14
3.2.1 REPRESENTATIONS OF THE TREE MODEL 15
3.2.2 GENERATION OF THE GEOMETRIC INFORMATION 18
3.3 THE MODELING OF TREE 22
3.3.1 THE SMOOTHNESS OF TREE SKELETON 22
3.3.2 THE SURFACE OF TREE SEGMENTS 23
CHAPTER 4 THE EXTRACTION OF PAINTING INFORMATION 26
4.1 THE CHARACTERIZATION OF PAINTING INFORMATION 27
4.2 THE EXTRACTION OF PAINTING INFORMATION 30
4.2.1 OUTLINES 30
4.2.2 BARKS 32
4.2.3 LEAVES 35
CHAPTER 5 THE PAINTING ALGORITHM 36
5.1 OUTLINE DRAWING 36
5.2 BARK TEXTURE GENERATION 38
5.2.1 THE CONTROL OF TEXTURE PATTERN 39
5.2.2 TEXTURE MAPPING 40
5.3 LEAVES TEXTURE GENERATION 44
5.4 INK WASH LAYER 48
CHAPTER 6 IMPLEMENTATION AND RESULTS 49
CHAPTER 7 CONCLUSIONS AND FUTURE WORKS 55
REFERENCE 56
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