壹、中文部分
何俊亨(民87)。設計思考的搜尋策略模型-專家與生手的差異。國立交通大學應用藝術研究所未出版碩士論文。沈文修(民83)。價值工程理論之實踐--執行價值工程研析。營建管理季刊,19,18-24。余政峰(民88)。讀書會的團體動力因素之研究。國立中正大學成人及繼續教育研究所未出版碩士論文。李燕,李浦譯(民87)。人際溝通。台北市:揚智文化事業股份有限公司。
李堅萍(民86)。解決問題教學策略的價值與實施程序。中學工藝教育月刊,30(11),17-20。林世元(民86)。合作學習對國小數量低成就學生補救教學實施成效之研究。國立嘉義師範學院國民教育研究所未出版論文。林守亮(民86)。解決問題教學法之評量。國立臺灣師範大學物理研究所未出版碩士論文。吳明清(民80)。教育研究-基本觀念與方法之分析。台北市:五南。
侯信安(民88)。價值工程研析電腦輔助系統。雲林科技大學營建工程研究所未出版碩士論文。徐載華譯(民79)。局論。台北市 : 桂冠。
施建生(民86)。賽局理論的要義。臺灣經濟研究月刊,22,6-8。陸纘霓,章艾霞(民89)。價值工程在營建工程規劃設計階段之運用。中興工程,62,81-100。郭獻國,蔡一生(民80)。價值工程在建築設計發展階段之應用--以辦公大樓分間牆材料選擇為例。空間雜誌特別增刊:建築技術,1,205-215。
紅塵客(民89)。價值工程將主導21世紀企業的興衰。品質管制月刊,36(3),58-59。陳家富(民86)。發現問題在建築設計創造力中的角色。國立交通大學應用藝術研究所未出版碩士論文。陳禮文(民86)。問題解決為導向的設計思考過程-專家與生手的比較。淡江大學建築學系研究所未出版碩士論文。陳耀茂(民86)。談價值工程在服務業的應用。品質管制月刊,36(6),57-61。黃政傑,林佩璇(民85)。合作學習。台北市:五南出版社。
黃炯探(民88)。討教育改革的根本--解決問題能力的教學。中二中學報,3,1-12。
黃衍明(民85)。集居性質實質環境中的配合遊戲。第9屆建築學術論文發表會論文集,199-202。
黃俊仁(民88)。網路合作學習系統與小組互動觀察工具。國立中央大學資訊工程研究所未出版碩士論文。程上修(民89)。運用合作學習及創造思考問題解決策略於高一氣象學習之成效分析。國立臺灣師範大學地球科學研究所未出版碩士論文。梁文貴(民87)。訊息不足對決策行為之影響--賽局、訊息與交易成本三理論之觀點。大同學報,28,45-54。湯偉君,邱美虹(民88)。創造性問題解決(CPS)模式的沿革與應用。科學教育,223,2-20。葉安琦(民88)。促進國小學童創造性問題解決能力的個案研究--發展問題表徵。國立高雄師範大學科學教育研究所未出版碩士論文。葉錦堂,黃南斗譯(民88)。現場的價值工程(VE)。台北市:臺華工商圖書出版公司。
游萬來,宋同正譯(民87)。設計進程-成功設計管理的指引-。台北市:六合出版社。
鄧方譯(民85)。賽局理論與經濟模型。台北市:五南出版社。
貳、英文部分
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Cotton, S, Ahmadi, R. (1977). Assessing Simulation Games for the Classroom. Assessment Update, 9 (3), 6-9.
Deci, E.L., & Ryan, R.M. (1985). Intrinsic motivation and self-determination in human behavior. New York: Plenum Press.
Dorst, K. and Dijkhuis, J. (1995). Comparing paradigms for describing design activity. Design Studies, 16, 261-274.
Dweck, C.S. (1986). Motivational Processes affecting learning. American Psychologist, 41, 1040-1048.
Ellington, H., Addinall, E., & Percival, F. (1982). A handbook of game design. London: Kogan Page.
Faria, A. J. (1987). A survey of the use of business games in academia and in business. Simulation and Games,18, 207-24.
Faria, T. Richard Whiteley and Faria, Anthony J. (1987). A Study of Relationship between Student Final Exam Performance and Simulation Game. London: Sage Publications.
Ference, Eugene Andrew (1977). A Gaming-Simulation Model for Teaching Interpersonal Human Relations Decision-Making Skills in the Hotel Industry. Ann Arbor: The University of Michigan.
Freeman, P. and Newell, A. (1971). A Model for Functional Reasoning in Design. In Proceedings of the Second IJCAI, London, England, 621-633.
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Greenblat, Cathy Stein & Duke, Richard D. (1981). Principles and Practices of Gaming-Simulation. London: Sage Publications.
Habraken, N.J. (1987). Concept Design Games: Book One: Developing. Book Two: Playing. A report submitted to the National Science Foundation. Cambridge: MIT Department of Architecture.
Hong, J.C.; Liu, M.C. & Wu, M.T. (1996). A Study on Product Development and Technical Innovation Strategies of Electric,Electronic and Information Industries in Taiwan. International Conference on Technology Management: Univesity/ Industry/ Government Collaboration, June, 24-26.
Hubert, Walter (1987). The Effects of the Use of Gaming and Simulation on Cooperative Problem Solving. Ann Arbor: The University of Michigan.
Joldersma, Cisca (2000). Policy Learning thought Simulation/Gaming. Simulation &Gaming Yearbook, 6, 79.
Johnson, D. W., & Johnson, R.T. (1987). Learning together and alone: Cooperative, competitive and individualistic learning. Englewood Cliffs, NJ: Prentice Hall.
Kirk, Stephen Jarome (1992). Improved Design Decision-Making Using Small Group Value Engineering Gaming/Simulation. Ann Arbor: The University of Michigan.
Klabbers, Jan H.G. & Scheper, Willem J. (1988). Simulation-Gaming: On the Improvement of Competence in Dealing with Complexity, Uncertainty and Value Conflicts. New York: Pergramon Press.
Ladousse, G. P. (1987). Role play. Oxford: Oxford University Press.
Lee, O. & Brophy, J. (1996). Motivational patterns observed in sixth-grade science classrooms. Journal of Research in Science Teaching, 33(3), 585-610.
Livingston, S. (1973). Simulation games. Free Press.
Lumsdaine & Lumsdaine (1995). Creative Problem Solving. New York: McGraw-Hill.
Markus, H.M., & Rurulo, A. (1990). Possible selves: Personalized representations of goals. In L. Pervin(Ed.), Goal concepts in Psychology, 211-241.
Mitchell, W. J., et al. (1976). Synthesis and Optimization of Small Rectangular Floor Plans. Environment and Planning B, 3, 37-70.
Moore, Carl M. (1992). Group Techniques for Idea Building. London: Sage Publications.
Morry Van Ments (1989). The Effective Use of Role-Play. New York: Nichols Publishing.
Newell A. & Simon, H.A. (1972). The Theory of Human Problem Solving. Reprinted in Readings in Cognitive Science, Collins & Smith (eds.), 1.3, 33.
Newell, A. & Simon H.A. (1972). Human Problem Solving. Englewood Cliffs, NJ: Prentice-Hall.
Nicholls, J.G. (1984). Achievenent motivation: Conceptions of ability, subjective experience, task choice, and performance. Psychological Review, 91(3), 328-346.
Rittel, Horst W.J. & Melvin M. (1973). Dilemmas in a General Theory of Planning. Policy Sciences, 155-169.
Romiszowski, J. (1989). Producing Instructional Systems. Lodon:Kogan Page.
Rowe, P. (1987). Design Thinking. The MIT Press.
Ryan, R.M., & Stiller, J. (1991). The social contexts of internalization: Parent and teacher influences on autonomy, motivation, and learning. Greenwich, CT JAI Press.
Schuler, R.S. and L.F. Blank (1976). Relationships Among Types of Communication, Organizational Level and Employee Satisfaction and Performance. in: IEEETransactions on Engineering Management, August, 23(3), 124-129.
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