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[1] Meng-Jyi Shieh, Wei-Teh Wang, Wen-Chin Chen, Chien-Feng Huang“A Rapid Multimedia Application Development Tool Based on MPEG-4 Scene Description”, MPEG-4 Workshop and Exhibition. [2] Meng-Jyi Shieh, Kuo-Luen Perng, Wen-Chin Chen, “The Design and Implementation of a Visual MPEG-4 Scene-Authoring Tool”, 2nd MPEG-4 Workshop and Exhibition. [3] D.R. Liu, Meng-Jyi Shieh, Y.C. Lee, W.C. Chen, “On the Design and Implementation of an MPEG-4 Scene Editor”, ICCE 2000 Digest of Technical Papers. [4] ISO/IEC 14496 AM1, Part1: Systems, Part2: Visual, Part3: Audio, Part6: DMIF, International Organization for Standardization, 2000 [5] Eric D. Scheirer, Riitta Vaananen, Jyri Huopaniemi, “AudioBIFS: Describing Audio Scenes with the MPEG-4 Multimedia Standard”, IEEE Transactions on Multimedia, VOL. l, NO 3, September 1999 [6] ISO/IEC, “Overview of the MPEG-4 Standard”, ISO/IEC JTC1/SC29/WG11 N3156, Dec 1999. [7] Jean-Marc Jot, “Efficient models for reverberation and distance rendering in computer music and virtual audio reality”, Proc 1997 Int. Computer Music Conference, pp. 236-243, September 1997. URL: http://mediatheque.ircam.fr/articles/textes/Jot97b/ [8] Jean-Marc Jot, “Synthesizing Three-Dimensional Sound Scenes in Audio or Multimedia Production and Interactive Human-Computer Interfaces”, 5th International Conference: Interface to Real & Virtual Worlds, May 1996 URL: http://mediatheque.ircam.fr/articles/textes/Jot96a/. [9] Chris Kyriakakis, “Fundamental and Technological Limitations of Immersive Audio systems”, Proceedings of the IEEE, VOL 86 NO. 5 May 1998 [10] Lauri Savioja, “Modeling Techniques for Virtual Acoustics”, 24th August 2000 [11] Microsoft DirectX 8.0 Documentation [12] Bradley Bargen, Peter Donnelly, “Inside DirectX”, Microsoft Press, 1999 [13] Jean-Marc Jot, Olivier Warusfel, “Spat~ : A Spatial Processor for Musicians and Sound Engineers”, CIARM 95 [14] VRML (ISO 14772-1), Virtual Reality Modeling Language, April 1997 [15] J-M. Jot and J-B. Rault, ISO/IEC JTC1/SC29/WG11 N2578 “Extensions of Advanced AudioBIFS: a Perceptual Paradigm for the Environmental Spatialization of Audio”
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