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研究生:曾盈達
研究生(外文):Ying-Dar Tseng
論文名稱:虛擬實境技術結合觸覺回饋裝置(HapticDevice)之系統整合設計
論文名稱(外文):System Integration And Design Of The Haptic Device with Virtual Reality Technology
指導教授:陳詩豐陳詩豐引用關係
指導教授(外文):Shih-Feng Chen
學位類別:碩士
校院名稱:龍華科技大學
系所名稱:機械系碩士班
學門:工程學門
學類:機械工程學類
論文種類:學術論文
論文出版年:2004
畢業學年度:92
語文別:中文
論文頁數:92
中文關鍵詞:觸覺回饋裝置虛擬反作用力回饋虛擬觸覺虛擬實境
外文關鍵詞:Haptic robotvirtual reaction force feedbackvirtual contactvirtual reality
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隨著近年來虛擬觸覺回饋相關技術的迅速發展,各種相對應的軟硬體配備也逐漸普及,相關的研究也逐漸的增多,例如利用感知儀器設備(如感應手套Glove、空間定位器Tracker)結合虛擬實境技術建構擬真的虛擬環境,使用者藉由感知儀器設備來與虛擬環境中的虛擬物件互動並能自由走動、搬動虛擬環境中任何的物體與感覺虛擬物的物理屬性,(如表面組織狀況(紋路、軟硬特性、粗操度…等)、形體的辨識(大小尺寸、輪廓外觀))。但絕大部分軟硬體皆是透過國外進口,而國內自行研發的相關軟硬體卻相當少,鑑於國內此技術的不足,乃著手設計一組具有遠(Slave)、近端(Master)特性的虛擬手臂機械平台,來反映出接觸虛擬物體的感知訊息,並透過實際端手臂傳達給使用者感知。
系統實作是建立在PC-Based之下以VC++程式語言建構使用者溝通介面並利用三維繪圖技術(OpenGL)建構虛擬環境及虛擬物體,由數位類比轉換卡、AC馬達及鋁合金五連桿平行機構 (二平移一旋轉)與虛擬實境進行溝通互動如傳遞虛擬反作用力回饋的感知訊息以及經電腦轉換接收編碼器訊號再經由運動學分析,讓虛擬世界及真實世界的手臂產生互動。在本實作過程中,系統會因使用者移動快慢速率不同而影響整個系統的回饋速率以及電腦的即時運算,不過對於接觸虛擬物的感知還是可有效的傳達給使用者感知以及實際端與虛擬端之間的同步顯示。
Recently, the virtual reality tactile feedback technology has developed rapidly. Various application and research including software and hardware also are gradually well popularized, for example that some use sensation apparatus equipment such as Data Glove and Spatial Locator Tracker to combine the virtual reality technology to build the really environment. By the sensation apparatus equipment, users come with the virtual environment in the virtual objects interaction so that they can freely take a walk, move any object in the virtual environment and feel the physical properties of a virtual object such as the surface tissue condition, contact stiffness, rough etc. However, the majority of the haptic software and hardware are imported, and there is quite fewer for the domestic voluntarily researches and development. Therefore, we start the design of the remote control virtual arm mechanical platform to reflect the contact virtual object perception information by the actual Haptic robot transmission which gives users the tactile sensation.
In this paper, the PC-based Haptic user interface (HUI) is programmed by VC++ with the 3D graphic library OpenGL to create the virtual environment, virtual objects, and the virtual robot. A 3-dof Haptic robot interface is built to communicate with the virtual environment including the virtual reaction force feedback. Users manipulate the
Haptic robot to transform and receive the tactile sensation from the virtual robot within the virtual environment. The experimental results show that the speed of robot manipulation will affect the efficiency of the force feedback and real-time computation. Nevertheless, the system is still effective for the feeling transmission when the virtual robot contacts any virtual objects. The virtual and really robots are synchronized during the normal operation.
中文摘要 ....................................................i
英文摘要 ...................................................ii
誌謝 ...................................................iv
目錄 ....................................................v
表目錄 ..................................................vii
圖目錄 .................................................viii
第一章 緒論.................................................1
1.1研究背景..........................................1
1.2研究目的..........................................3
1.3研究方法..........................................4
1.4文獻回顧..........................................5
1.5 論文架構.........................................6
第二章 虛擬實境技術與觸覺回饋裝置(Haptic Device)介紹........7
2.1 前言.............................................7
2.2 虛擬實境.........................................7
2.2.1 何謂虛擬實境.................................7
2.2.2 虛擬實境特性.................................8
2.2.3 虛擬實境之種類及應用.........................9
2.3 觸覺回饋裝置(Haptic Device)...................12
2.3.1 觸覺與力覺的差異............................12
2.3.2 觸覺回饋(Haptic Feedback).................14
2.3.3 觸覺界面裝置(Haptic Interface)............15
第三章 Haptic Device機構設計與運動學分析...................24
3.1 前言............................................24
3.2 機構設計........................................27
3.3 逆轉換(Inverse Kinematics)......................30
3.4 正轉換(Forward Kinematics)......................34
3.5 賈可賓矩陣(Jacobian Matrix).....................35
第四章 系統整合...........................................39
4.1 前言.............................................39
4.2 實驗設備.........................................39
4.3 系統架構.........................................49
4.4 觸覺回饋裝置.....................................51
4.5 OpenGL (Open Graphics Library)...................54
4.6 碰撞偵測 (Collision Detection)...................55
4.6.1 邊界盒 (Bounding Box).......................56
4.6.2 邊界球 (Bounding Sphere)....................58
4.7 虛擬力回饋.......................................61
4.8反作用力回饋之流程................................62
第五章 結論...............................................65
5.1結果與討論........................................65
5.2總結與未來研究方向................................66
參考文獻 ...................................................68
附錄
A Ø1與Ø2之求解..........................................72
B 實際端被動角之求解....................................73
C 虛擬手臂與虛擬物之建構................................75
D 觸覺回饋平台之尺寸圖..................................80
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